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Babaganoosh

Custom Card League: Submit your entries now!

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They look good but need some refinement. A lot of it is phrasing which as Bab said can be sorted out later as long as the intent is clear.

 

Potential issues are Oovoo Security Patrol, which allows Activation phase stressing when paired with Tactician (something FFG avoids as the Hand Your Dial to your opponent effect isn't meant to be one the opponent can trigger) and Rapid Fire Cannons is more of an NPE/power issue: it's a stressless Stresshog at R1-2. FFG made Tactician limited to stop mass stress stacking.

I could put on Oovoo "This must be outside your primary firing arc", though that will then make it a harder upgrade to utilize but potentially really interesting for an imperial player?

Rapid Fire is supposed to be a 4 point stress cannon that can really only put with Tactican on Yv-666, Firepray, and the Shuttle all which could double stress without stress from Gunner/Tactican.

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I have made an official decision. I will release the V-Wing expansion....twice. One for Scum, and one for Rebels. The named pilots will have the same names, and the same base stats and dial will remain the same, and that is where the similarities end. The named pilots will have separate abilities, Scum will have their own Q7 salvaged astromechs, and different titles for each.

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The ARC-170 is also Imperial.

Raz already cited everything about the V-wing so I'll talk about the ARC. The ARC was used by both Rebels and Imperials. Rebels got their hands on surplus ARCs and used them, and the Imperials quickly discarded them because of the hefty price tag and swarm philosophy. Meanwhile the ARC is right up the Rebel's alley. On the mechanical side, the ARC also fits the Rebel's playstyle much better. If you're really so angry that I put a Rebel ARC in the thread, I made an Imperial one too.

On a side note, if people like it, I'll submit it an make some more cards for it.

Edited by YwingAce

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The ARC-170 is also Imperial.

Raz already cited everything about the V-wing so I'll talk about the ARC. The ARC was used by both Rebels and Imperials. Rebels got their hands on surplus ARCs and used them, and the Imperials quickly discarded them because of the hefty price tag and swarm philosophy. Meanwhile the ARC is right up the Rebel's alley. On the mechanical side, the ARC also fits the Rebel's playstyle much better. If you're really so angry that I put a Rebel ARC in the thread, I made an Imperial one too.

On a side note, if people like it, I'll submit it an make some more cards for it.

 

I think it'd be pretty cool. Go for it. 

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Well, since we're all talking about prequel ships, how about this*:

NAEN7dk.jpg

GUSLrsZ.jpg

I highly mobile ship that can dodge about anything. Unfortunately for the pilot, it's hyper-mobility is about the only thing that keeps him from being space dust.

*Yes I know this ship could work for all 3 factions, I just chose Empire because we know Vader flew his for a while before the Advanced

**Yes I know if it were released as an Imperial ship, it would have an Imperial Astromech slot as opposed to a normal one.

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FINAL SUBMISSION

 

Disavowed from the New Republic/Rebel Alliance for her and her companions extreme methods in fighting the Empire, Yvonne turns to a life of crime with Outlaw Squadron!

 

Scum Nimbus-Class V-Wing:

 

509f1bbe316c619b19823979a7b3a8d8.png          a6d526cd62695fcb5fe65ccfe447a005.png            fbb4d2cf0f331cf3b49ef6677d85c55f.png            cb5c7ebd8dff03595fa6a2406af55b52.png

 

43b69be0474300738eb94a0c4fa5d516.png      ceb8e63539eb15701f7e961a4e556484.png

 

 

Rebel Nimbus-Class V-Wing:

 

14d26db249d54d11303537a74283695c.png          c9626d5f1f954b51fb30f89eebd413a9.png          98943b7c24513917be15da5c3e63537e.png           c42e9de1e8ae4991c09411353be5295e.png

 

0b25b2202fcb9a1854e0a4acc4842fee.png         9b3683e389c3bacce87457321083983e.png

 

Dial:

 

49936a748dbc5dfca3d83ebe30cfa8fb.png

 

 

Cards usable for both ships:

 

56bb50be8a3be31b136f938281654199.png

 

f8c864ad179f6bf86a96e74edceda149.png       ca1c2e2fe15cfb800d4d5b7ec51a8fcb.png

 

 

EDIT: I have changed the pricing of the Scum Generics.

Edited by Razgriz25thinf

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Yvonne rebel, PTL, Autothrusters and R2-D2 with Kyle HWK/Jan crew riding point could let you Arc dodge, evade, get two rerolls and regen the next turn if needed. It would be meta defining, to say the least.

Add Elite Escort title with, say... Sensor Jammer? God, that'd be so awesome. Expensive as hell, almost prohibitively so, but **** it'd be a force to be reckoned with. 45 points.... man, that's Corran Horn levels of expensive. But the stuff you could do..... All that, plus an additional shield, and you turn down a hit to a focus. It'd be like flipping the bird to Palpy-assisted Aces.

 

For this contest though, Yvonne is designed to work with Q7-X1.

Edited by Razgriz25thinf

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Can't figure out how to post a jpg so here is the text of my card:

 

Black Market Medpac, Illicit Upgrade, 3 points

 

Scum Only

 

If an Elite Talent card instructs you to discard it after use, roll one defense die. On a focus result, do not discard the card.

 

-DC

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Can't figure out how to post a jpg so here is the text of my card:

 

Black Market Medpac, Illicit Upgrade, 3 points

 

Scum Only

 

If an Elite Talent card instructs you to discard it after use, roll one defense die. On a focus result, do not discard the card.

 

-DC

 

Thats.... ludicrously overcosted. I wouldnt even pay a point for that. a 1/4 chance to not discard a 1 point EPT for 3 points? Just make it a one point card that says "When an Elite Pilot Talent card instructs you to discard it, you may discard this card instead" and make it one point.

The problem with this is that most pilots that use discard EPTs are swarms of low PS ships trying to save points, that won't be willing to spend more points to keep that EPT. And, once you fail that roll, probably on the first attempt, and discard that EPT, that's 3 wasted points just hanging on to your ship like a cancer.

Edited by Razgriz25thinf

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The ARC-170 is also Imperial.

Raz already cited everything about the V-wing so I'll talk about the ARC. The ARC was used by both Rebels and Imperials. Rebels got their hands on surplus ARCs and used them, and the Imperials quickly discarded them because of the hefty price tag and swarm philosophy. Meanwhile the ARC is right up the Rebel's alley. On the mechanical side, the ARC also fits the Rebel's playstyle much better. If you're really so angry that I put a Rebel ARC in the thread, I made an Imperial one too.

On a side note, if people like it, I'll submit it an make some more cards for it.

 

Citing is when you provide a reference.

 

Well, since we're all talking about prequel ships, how about this*:

NAEN7dk.jpg

GUSLrsZ.jpg

I highly mobile ship that can dodge about anything. Unfortunately for the pilot, it's hyper-mobility is about the only thing that keeps him from being space dust.

*Yes I know this ship could work for all 3 factions, I just chose Empire because we know Vader flew his for a while before the Advanced

**Yes I know if it were released as an Imperial ship, it would have an Imperial Astromech slot as opposed to a normal one.

 

Actually, this one's only seen as Imperial too. It's also in keeping with the Imperial faction identity.

 

The TIE phantom is fairly solid proof of how powerful Agility 4 is. Having it stuck on with ATC caused the Phantom Menace. Combine that with the cannon slot you gave it and you have a PS9 TIE phantom statline for 27 points. That's before you give it PTL. Then you have a triple action 4/4/3/0 for less than Vader. Stack that with Stealth Device, and you've got a 4/5/3/0 until it gets hit, which it probably never will be.

 

It's saying something that the game has no way to give a ship a permanent, setback free Agility 4.

 

Speaking of a cannon slot, on the Eta-2? Why?

 

On a lighter note, I'd recommend changing the pilot name to Darth Vader.

 

The ARC was used by both Rebels and Imperials.

 

The source for this is Galaxies, where the Rebels and Imperials could use just about any prequel ship because LFL shoehorned them in. Statisically they often outclassed the more modern ships in SWG. It should not be treated as representative of actual fleet composition.

 

I'll happily concede this point if you can show me a Rebel ARC outside of Galaxies, but otherwise they've only been seen as Republic and Imperial, and despite what people seem to think, Old Republic =/= Rebel.

 

Mechanically I get where you're coming from.

 

There. I cited it. And it comes from an official FFG source, not from wookiepedia.

 

Age of Rebellion is a rulebook for a game. You're going to need something from LFL.

 

 

Since i don't feel like getting banned for posting it's stats, let just say the V-Wing has a equal hull and better mobility than an X-Wing, higher damage output, system strain, and equal shielding to an A-Wing, and equal speed to a TIE Defender.

 

Or to put it another way, LFL QC dropped the ball.

 

A fighter that good is not a Clone Wars era swarm craft described as little more than a minimalist fuselage with heat sinks, guns and engines strapped on. (from Tarkin).

Edited by Blue Five

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FINAL SUBMISSION

 

Disavowed from the New Republic/Rebel Alliance for her and her companions extreme methods in fighting the Empire, Yvonne turns to a life of crime with Outlaw Squadron!

 

Scum Nimbus-Class V-Wing:

 

422f6ce31faf546888c156fd5fbbea9c.png          e53cc2e3eed6935d18df87ad93d80f89.png                        

 

      

 

Wow...I just saw these.   Don't you think these guys are under-priced like crazy?  If I look at either the X-wing T-65 or Kihraxz Fighter, these things blow them out of the water!  So, they have the same stats as either of these ships (yeah, the K has a hull instead of shield), except they have 1 more green die.  Next, they both have Boost.  Not only that, but they also have Barrel Roll?!?!?  And they are priced cheaper than either the Rookie or Cartel Marauder?  That's crazy cheap!  

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You could put overclocked Astro on the generic for 20 points to get a focus for attack and Defense, then use the interceptor dial to destress. Or for 8 points throw a sensor jammer on and have 3 at 3 shields, 2 hull with Palob w/ Autoblaster running point to screw all tokens.

I'll look at the Vwing elite vs the Starviper:

Vwing:

23 points

Ps 1

3 shields

2 Hull

3 Attack

3 evade

Same Actions

More greens

Sensor upgrade

Salvaged astromech

Viper:

25 points

PS1

1 shield

4 hull

3 attack

3 evade

Same actions

Less greens

Torpedoe upgrade

Now, the Viper is arguably over costed, which I for one agree with. However, for 2 cheaper, you get a much much more capable ship that can take Autothrusters at 25 points. Yup I could have 4 PS 1 Vwings, which would easily be a formidable force.

I would say the dial and Stats for the Viper are worth 23 points in total. I personally see the Astromech as 1 point worth of upgrade, sensor slot is a 1 point unique upgrade for Viper, and shields are unarguably better than Hull. Even if the Viper just had that dial I would say Guri and Xizor were worth thier points, which they are now not (maybe Guri is, but she's amazing.)

For the custom league, I like the earlier 2 attack Vwing, it's flavour excited me a lot. This one seems troublesome in my personal opinion.

Edited by CheapCreep

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So I don't have access to any fancy card creators, but I would like to submit tan idea for a ship and a few upgrade cards.  If anyone wants to make cards for me, that would be awesome!!  I actually have 3d printed versions of this ship and they are pretty fun to fly.

 

Preybird-class Starfighter - Crossfactional for Empire/Scum(I know they are more Scum, but they were originally supposed to be for the Empire and the Empire did use them toward the end of the war, so theres that)

 

Missile slot x 2

Dial same as Tie Bomber except 2 sharp are white and it has a 3K-turn.

It has an auxilary firing arc like Slave 1 for missiles only

 

First the basic generic

 

Empire

 

PS1 Mynock Squad Pilot

Attack 3

Evade 2

Shields 1

Hull 5

 

20pts

 

Scum 

 

PS1 Cavrilhu Pirate

 

Attack 3

Evade 2

Shields 1

Hull 5

 

20pts

 

I actually made these years ago and based them on the xwing.  Now we have a scum xwing in the kihraxz and it is still ok, I think. It is the same cost as the basic one,but it is one ps lower, but has 1 more health.  Also it has one more missile,but no illicit.  The dials are about the same in utility.  I think it seems fair.  

 

Now for the mid range generics

 

Empire

 

PS 4 Mailoc Squadron Pilot

 

Attack 3

Evade 2

Shield 1

Hull 5 

 

23pts

 

Scum 

 

PS 4 Tarnished Blade Pirate

 

Attack 3

Evade 2

Shield 1

Hull 5

 

23pts

 

And finally the Named pilots

 

Empire

 

PS 7 Captain Ardiff

 

Attack 3

Evade 2

Shields1

Hull 5

 

EPT,and same upgrade slots

 

Pilot Ability: If attacking or defending against a ship in your primary arc, you may reroll one die.

 

27 pts

 

Scum

 

PS 6 Mazzic 

 

Attack 3

Evade 2

Shields1

Hull 5

 

Ept, same upgrade slots

 

Pilot Ability: When attacking a ship at range 2-3 with a lower PS, roll one addtional attack die

                   When deffending against a ship at range 2-3 with a higher ps, roll one additional evade die,

 

26pts

 

I know Mazzic's ability is too wordy,but it really fits the lore, so maybe we can reword it somehow.

 

Upgrade Cards and Titles

 

An upgrade card that costs a missile slot and works like Extra munitions pts=?

 

Title - SoroSuub Pre-Production Model - 1pt  Empire Only

 

Your may treat all hard turns as green maneuvers.  PS 4 or higher

 

Title - Raptor/Skyclaw - 1pt

 

You may take a free evade or TL action after doing a green manuever. PS 4 or higher.

 

And that is all I got. Tell me what you think.  And just so you know the rear firing arc for missiles only is pretty cool and really makes you fly differently.

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So I don't have access to any fancy card creators, but I would like to submit tan idea for a ship and a few upgrade cards.  If anyone wants to make cards for me, that would be awesome!!  I actually have 3d printed versions of this ship and they are pretty fun to fly.

 

Preybird-class Starfighter - Crossfactional for Empire/Scum(I know they are more Scum, but they were originally supposed to be for the Empire and the Empire did use them toward the end of the war, so theres that)

 

Missile slot x 2

Dial same as Tie Bomber except 2 sharp are white and it has a 3K-turn.

It has an auxilary firing arc like Slave 1 for missiles only

 

First the basic generic

 

Empire

 

PS1 Mynock Squad Pilot

Attack 3

Evade 2

Shields 1

Hull 5

 

20pts

 

Scum 

 

PS1 Cavrilhu Pirate

 

Attack 3

Evade 2

Shields 1

Hull 5

 

20pts

 

I actually made these years ago and based them on the xwing.  Now we have a scum xwing in the kihraxz and it is still ok, I think. It is the same cost as the basic one,but it is one ps lower, but has 1 more health.  Also it has one more missile,but no illicit.  The dials are about the same in utility.  I think it seems fair.  

 

Now for the mid range generics

 

Empire

 

PS 4 Mailoc Squadron Pilot

 

Attack 3

Evade 2

Shield 1

Hull 5 

 

23pts

 

Scum 

 

PS 4 Tarnished Blade Pirate

 

Attack 3

Evade 2

Shield 1

Hull 5

 

23pts

 

And finally the Named pilots

 

Empire

 

PS 7 Captain Ardiff

 

Attack 3

Evade 2

Shields1

Hull 5

 

EPT,and same upgrade slots

 

Pilot Ability: If attacking or defending against a ship in your primary arc, you may reroll one die.

 

27 pts

 

Scum

 

PS 6 Mazzic 

 

Attack 3

Evade 2

Shields1

Hull 5

 

Ept, same upgrade slots

 

Pilot Ability: When attacking a ship at range 2-3 with a lower PS, roll one addtional attack die

                   When deffending against a ship at range 2-3 with a higher ps, roll one additional evade die,

 

26pts

 

I know Mazzic's ability is too wordy,but it really fits the lore, so maybe we can reword it somehow.

 

Upgrade Cards and Titles

 

An upgrade card that costs a missile slot and works like Extra munitions pts=?

 

Title - SoroSuub Pre-Production Model - 1pt  Empire Only

 

Your may treat all hard turns as green maneuvers.  PS 4 or higher

 

Title - Raptor/Skyclaw - 1pt

 

You may take a free evade or TL action after doing a green manuever. PS 4 or higher.

 

And that is all I got. Tell me what you think.  And just so you know the rear firing arc for missiles only is pretty cool and really makes you fly differently.

 

Love seeing different people's takes on the same ship.  I haev a preybird that I keep meaning to submit.  I was going to submit for imperial (because mine had the exact same statline as the scum g1a, 3/1/4/4).  Also had the 2 missiles with the special arc (missile only, like the ghost's torpedo only arc), though I also gave it a crew slot.  

 

What actions did you give it?  Just focus/TL?

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So I don't have access to any fancy card creators, but I would like to submit tan idea for a ship and a few upgrade cards.  If anyone wants to make cards for me, that would be awesome!!  I actually have 3d printed versions of this ship and they are pretty fun to fly.

 

Preybird-class Starfighter - Crossfactional for Empire/Scum(I know they are more Scum, but they were originally supposed to be for the Empire and the Empire did use them toward the end of the war, so theres that)

 

Missile slot x 2

Dial same as Tie Bomber except 2 sharp are white and it has a 3K-turn.

It has an auxilary firing arc like Slave 1 for missiles only

 

First the basic generic

 

Empire

 

PS1 Mynock Squad Pilot

Attack 3

Evade 2

Shields 1

Hull 5

 

20pts

 

Scum 

 

PS1 Cavrilhu Pirate

 

Attack 3

Evade 2

Shields 1

Hull 5

 

20pts

 

I actually made these years ago and based them on the xwing.  Now we have a scum xwing in the kihraxz and it is still ok, I think. It is the same cost as the basic one,but it is one ps lower, but has 1 more health.  Also it has one more missile,but no illicit.  The dials are about the same in utility.  I think it seems fair.  

 

Now for the mid range generics

 

Empire

 

PS 4 Mailoc Squadron Pilot

 

Attack 3

Evade 2

Shield 1

Hull 5 

 

23pts

 

Scum 

 

PS 4 Tarnished Blade Pirate

 

Attack 3

Evade 2

Shield 1

Hull 5

 

23pts

 

And finally the Named pilots

 

Empire

 

PS 7 Captain Ardiff

 

Attack 3

Evade 2

Shields1

Hull 5

 

EPT,and same upgrade slots

 

Pilot Ability: If attacking or defending against a ship in your primary arc, you may reroll one die.

 

27 pts

 

Scum

 

PS 6 Mazzic 

 

Attack 3

Evade 2

Shields1

Hull 5

 

Ept, same upgrade slots

 

Pilot Ability: When attacking a ship at range 2-3 with a lower PS, roll one addtional attack die

                   When deffending against a ship at range 2-3 with a higher ps, roll one additional evade die,

 

26pts

 

I know Mazzic's ability is too wordy,but it really fits the lore, so maybe we can reword it somehow.

 

Upgrade Cards and Titles

 

An upgrade card that costs a missile slot and works like Extra munitions pts=?

 

Title - SoroSuub Pre-Production Model - 1pt  Empire Only

 

Your may treat all hard turns as green maneuvers.  PS 4 or higher

 

Title - Raptor/Skyclaw - 1pt

 

You may take a free evade or TL action after doing a green manuever. PS 4 or higher.

 

And that is all I got. Tell me what you think.  And just so you know the rear firing arc for missiles only is pretty cool and really makes you fly differently.

 

I'd appreciate it if you could transcribe the dial fully, so I can copypaste the full list of maneuvers into the final voting form.  I also need the action bar (Focus, TL, etc).  Also, is the ship a small base?  

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I'd appreciate it if you could transcribe the dial fully, so I can copypaste the full list of maneuvers into the final voting form.  I also need the action bar (Focus, TL, etc).  Also, is the ship a small base?  

 

 

I know my version (that as I said, I haven't gotten around to posting), I had made it a small ship, but it IS 21 meters long, so it probably *should* be large...(IG2000 is 20 meters long for reference.  G1A is 15m long)]

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I realise that I am stirring a pot a little that might not necessarily need stirring, but in my background for the V-Wing I referred to Star Wars: Complete Cross-Sections, which cites the V-Wings armament as two laser cannon, identical to the armament of A-Wings.

Hence, I went with two attack.

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I'd appreciate it if you could transcribe the dial fully, so I can copypaste the full list of maneuvers into the final voting form.  I also need the action bar (Focus, TL, etc).  Also, is the ship a small base?  

 

 

I know my version (that as I said, I haven't gotten around to posting), I had made it a small ship, but it IS 21 meters long, so it probably *should* be large...(IG2000 is 20 meters long for reference.  G1A is 15m long)]

 

 

It's kind of a gray area where we should probably have 'medium' ships.  IGs are small large ships and G1-As are big small ships.  I'm not going to sweat the details personally on these calls but it could be a factor in the voting.

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Inspired by others I've decided to design something more ambitious - a release dealing with Imperial recon/fire control/spying/electronic warfare TIEs.

 

 

Here it goes:

 

FINAL VERSION:

 

TIE Vanguard.

 

Relatively cheap support ship which is unlikely to kill anyone, but can annoy or disable enemy ships while supporting your own,

 

Pilots:

 

Kappa-Squadron3.png

 

Kappa-Squadron-Veteran3.png

 

Pi-Squadron3.png

 

Pi-Squadron-Leader3.png

 

Sadly there aren't many images I could use.

 

Title is necessary to give this model a reason to exist.

 

TIErc-Vanguard4.png

 

Dial -

 

TIE-Vanguard-Przoacuted-2.png

 

A TIE Fighter dial, pretty much. I don't think it deserves too many changes or none for that matter.

 

 

 

 

It is designed for swarms or as a support ship so this "release" had to receive some cards.

 

General use, but won't work well with most of the ships in the game except TIE Vanguard.

 

Two-sided cards for various spying/electronic warfare equipment. The idea inspired by Odanan

 

Treat those effects as TIE Vanguard's attacks - they do disable its weapon after all.

 

Descriptions seem complicated (there is no electronic warfare action or anything like it), but generally follow the same pattern - disable your weapon, do something, enemy target has to choose/discard something or something bad happens.

 

Cards are usually limited just in case something is able to take 2 system upgrades - 2 of the same would be too much.

 

Detection-pack4.png

 

Jamming-Pack4.png

 

Data-Corruption-Pack2.png

 

And a Dual Card - I thought it too strong with the flip action.

 

Fire-Control-Corruption-Mode2.png

 

I feel it is quite powerful, but seems all right.

 

And finally some modifications:

 

Anti-sensor-treatment-Przoacuted.png

 

As you can see 'weapon's disabled' token is the key feature. I think it is a nice feature in a electronic warfare ship which is supposed to relay on friends or other features than straight combat.

 

I have to admit it is a difficult challenge so might be below expectations.

 

And finally cards which is directly linked to this model - modifications of the old, good TIE Fighter.

 

TIE-Recon1.png

 

and a bit more complex one - slower, but more agile. I wanted to avoid giving it its own dial and model. The ship is too similar to TIE Fighter to justify it in my opinion and there is always a TIE Fighter which could enjoy it.

 

TIE-Fire-Control1.png

 

 

As you can see it suffers from a shortage of images. If anyone has any good ideas for those please PM me. I certainly would enjoy something better than black background.

 

Though I guess in a spying ship it is quite all right.

 

 

 

EDIT - old image for the title was removed and replaced by the correct one - the TL should never cost it an action and the wording suggested otherwise.

 

EDIT 2 - reduced cost of the pilots. Now I feel it is fine. Data Corruption Pack added.

 

EDIT 3 - lifted restrictions for system upgrade cards. They can be used by any small ship with a system upgrade, but it won't be of much use for the majority of them.

TIE/Fc modification added.

 

EDIT 4 - title changed a bit. Fire Control/Flight Control Corruption device added.

Edited by Endobai

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I'd appreciate it if you could transcribe the dial fully, so I can copypaste the full list of maneuvers into the final voting form.  I also need the action bar (Focus, TL, etc).  Also, is the ship a small base?  

 

 

I know my version (that as I said, I haven't gotten around to posting), I had made it a small ship, but it IS 21 meters long, so it probably *should* be large...(IG2000 is 20 meters long for reference.  G1A is 15m long)]

 

 

It's kind of a gray area where we should probably have 'medium' ships.  IGs are small large ships and G1-As are big small ships.  I'm not going to sweat the details personally on these calls but it could be a factor in the voting.

 

 

Yah, medium ships def woulda been nice.  K-wing, TIE Punisher, IG-2000, G1A, maybe StarViper (pretty much any of the small base ships that come in a bigger package and cost more, + the IG2000, maaaaybe even the yt2400)

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The Jabba expansion. Some of the upgrades here might work with others so long as you put the label: Entertainer on the card. This is not the final version! This is a link to my dakkadakka gallery so you can click and zoom the image for bigger version to read. 

 

802653-.jpg

 

 

Edit: and one more i forgot:

 

802654_sm-.png

Edited by Meade

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whitee name="JJFDVORAK" post="2234618" timestamp="1464199180"]

 

Love seeing different people's takes on the same ship.  I haev a preybird that I keep meaning to submit.  I was going to submit for imperial (because mine had the exact same statline as the scum g1a, 3/1/4/4).  Also had the 2 missiles with the special arc (missile only, like the ghost's torpedo only arc), though I also gave it a crew slot.  

 

What actions did you give it?  Just focus/TL? 

Yeah it just has TL and Focus.

 

 

I'd appreciate it if you could transcribe the dial fully, so I can copypaste the full list of maneuvers into the final voting form.  I also need the action bar (Focus, TL, etc).  Also, is the ship a small base?

Sorry about that. For actions it has TL and focus. And yes, it is a small base ship with a rear auxiliary arc for Missiles only. The dial is:

1 straight green

1 bank white

2 sharp turn white

2 bank green

2 straight green

3 sharp turn white

3 bank white

3 straight green

3 k turn red

4 straight white

5 k turn red

That's pretty much it. And I'm sorry, I totally forgot about the submission form. This will also be my final version, unless some one gives really good arguments for a change.

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I'd appreciate it if you could transcribe the dial fully, so I can copypaste the full list of maneuvers into the final voting form.  I also need the action bar (Focus, TL, etc).  Also, is the ship a small base?

 

I know my version (that as I said, I haven't gotten around to posting), I had made it a small ship, but it IS 21 meters long, so it probably *should* be large...(IG2000 is 20 meters long for reference.  G1A is 15m long)]

 

It's kind of a gray area where we should probably have 'medium' ships.  IGs are small large ships and G1-As are big small ships.  I'm not going to sweat the details personally on these calls but it could be a factor in the voting.

 

Yah, medium ships def woulda been nice.  K-wing, TIE Punisher, IG-2000, G1A, maybe StarViper (pretty much any of the small base ships that come in a bigger package and cost more, + the IG2000, maaaaybe even the yt2400)

Yeah, all those ships and others(Skipray, Slave 2, many, many more) are in that weird "really to big for a small base, and to small for a big base" situation. The worst is the K-wing or Tie Punisher.

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