Jump to content
Sign in to follow this  
Vixen Icaza

Imperial ordinance list what would you take?

Recommended Posts

ok so i have been playing around with a bomber strike list for imps. Until Vets comes out i only have 3 bombers so thought i would try this.

Scimitar Squadron pilot 16 x3

Guidance Chimps 0

Extra munitions 2

Torp or Rocket < 5pts

Carnor Jax 26

Royal Guard 0

Auto thrusters 2

Stealth Device 3

Push the Limit 3

So i have 12pts to spend on ordinence. first feeling was Cluster missiles, second was Plasma torps. 3rd was to drop the AT on Carnor and do 2 x Adv. Proton Torps 1 x X33 thread tracers.

How would you finish this list?

Share this post


Link to post
Share on other sites

Have the inquisitor instead of carnor

TIE Avanced Prototype: · The Inquisitor (25)

Push The Limit (3)

XX-23 S-Thread Tracers (1)

Autothrusters (2)

TIE/v1 (1)

Share this post


Link to post
Share on other sites

I've had an amount of success flying:

Gamma Squadron pilot 18 (x3)

-plasma torpedoes 3

-extra munitions 2

-guidance chips 0

Black squadron pilot 14 (x2)

-draw their fire 1

Puts you at 99 points, everything shoots before scouts. Can add thread tracers to a bomber if you want to spend the last point.

Share this post


Link to post
Share on other sites

I personally have been juggling with this idea:

Captain Jonus
-Adaptability
-Extra Munitions
-Concussion Missiles
-Guidance Chips
(28)

Gamma Squadron Pilot x3
-Extra Munitions
-Cluster Missiles
-Guidance Chips
(24 x 3)

The idea of throwing out six dice with four rerolls and chips on three ships is impossibly amusing. A first volley of 22 dice if all ships are in range feels incredibly satisfying.

Alternatively, swap out Clusters for Concussions or anything else at your leisure.

Share this post


Link to post
Share on other sites

I love my Tie bombers and even the two punishers I have but I never really have any success with them.

 

At PS2 (and even 4) they can't get the lockons required to spend their ordanance.  The next round the would-be targets zoom up to clos range.  The upcoming long-range sensors will definitely help but at the cost of running Guidance Chips.

 

I have had a little luck flying a Black Squadron tie fighter next to them with Squad Leader.  His job (at 16 points at PS4) is to spend an action to give his action to a nearby bomber, giving them TL+focus.  Maybe the Fleet Officer and the upcoming Systems officer.

 

 

 

swx52-long-range-scanners.png swx52-systems-officer.pngfleet-officer.png

Edited by Randito

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...