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any2cards

RTL & Corrections

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I have downloaded the app, but have not yet had the opportunity to run the tutorial, let alone play a game.  And I won't have this opportunity for at least a month, as I am having surgery shortly.

 

So, I am looking for feedback from anyone who has already started a campaign.  I do not want guesses from people, but actual real world feedback.

 

If you make a mistake within the app, such as clicking on some button that furthers the action, or that assigns some form of attribute to a hero (such as a new weapon, relic, etc.) - basically anything that changes the status quo -

 

What provisions exist within the app that allows you to backtrack and correct mistakes made?

 

Is this even possible?

 

This is one of the concerns I have, and am looking forward to hearing from some of you who may have gotten that far.  If you are adventurous, please make a mistake on purpose, and let me know how easy it is to correct.

 

Thank you in advance for any feedback provided.

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You are asking for a fundamental UI concept: forgiveness in an app. I know you don't want guesses, so I won't guess. I will however HOPE that FFG had a solid UI designer that understood forgiveness in UI design working for them.

 

Edit: it doesn't look like there is an undo action. You are asked to confirm anything so hopefully you confirm correctly even though some of the answers use Descent terminology (something I would assume a user was familiar with tbh).

Edited by Happycatmachine

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You are asking for a fundamental UI concept: forgiveness in an app. I know you don't want guesses, so I won't guess. I will however HOPE that FFG had a solid UI designer that understood forgiveness in UI design working for them.

 

You and me both, my friend.  You and me both !!!   :P  :D  :lol:

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The app actually takes you by hand: If you are about to change the status quo ( for example killing a boss character ), you have to tell the app that character is dead. Then the app asks you for comfirmation: "Is it really dead?", so you have to input twice for the "important" stuff. Once it's done, however, its done. Other things like buying items and using Exp, can be undone as much as you want.

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The app actually takes you by hand: If you are about to change the status quo ( for example killing a boss character ), you have to tell the app that character is dead. Then the app asks you for comfirmation: "Is it really dead?", so you have to input twice for the "important" stuff. Once it's done, however, its done. Other things like buying items and using Exp, can be undone as much as you want.

 

Thank you for this.  I appreciate the feedback.

 

 

Well, I found one issue (unless it was also related to the tutorial): when you buy a skill, it is instantly bought. No confirm, no undo.

If you happened to have pressed the wrong one, then too bad for you it seems..

 

And herein lies the rub, and my biggest concern ... in the "heat" of the battle, I can imagine scenarios where you are simply too excited and click on the wrong thing, and/or you are really familiar with the app after playing many sessions so you "assume" you know what it is asking and click on the wrong thing ... etc.

 

All of which leads to really bad situations if each and every choice cannot be undone.  Imagine, for example, that you are 80% through a campaign/quest and you make a mistake that provides no way to undo it ...

 

Now what?  Start over?  That would seriously suck.  Hopefully, these situations are few and far between.  I do understand that this is only 1.0, and I am sure if there are any serious flaws, FFG will fix them.

 

For now, my old addled self will just have to be careful !  :P

Edited by any2cards

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It seems like it only saves at certain points in the game. It might be possible to quit and reload to a previous save point.

OP: I am speculating, based on hitting the first few pages of the tutorial and quitting.

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It seems like it only saves at certain points in the game. It might be possible to quit and reload to a previous save point.

OP: I am speculating, based on hitting the first few pages of the tutorial and quitting.

 

This was actually my next question.  Do you save manually, or does the app do it automatically?  Do you have any control over when?  Etc.  This would obviously help in avoiding having to start all over if you make a mistake, especially if you have control over when it saves the current state.

 

Thanks for the info.

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It seems like it only saves at certain points in the game. It might be possible to quit and reload to a previous save point.

OP: I am speculating, based on hitting the first few pages of the tutorial and quitting.

 

This was actually my next question.  Do you save manually, or does the app do it automatically?  Do you have any control over when?  Etc.  This would obviously help in avoiding having to start all over if you make a mistake, especially if you have control over when it saves the current state.

 

Thanks for the info.

 

 

Tested, only save at start of dungeon / city (the week turn). If you quit in the middle of a dungeon, next load begins on the start again.

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Well, I found one issue (unless it was also related to the tutorial): when you buy a skill, it is instantly bought. No confirm, no undo.

If you happened to have pressed the wrong one, then too bad for you it seems..

 

You can change skills anytime by opening the skill window. Just tap on your character and tap a selected skill to unselect it, your skill points will be returned. 

This helps if you made a mistake when you picked them. 

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It seems like it only saves at certain points in the game. It might be possible to quit and reload to a previous save point.

OP: I am speculating, based on hitting the first few pages of the tutorial and quitting.

 

This was actually my next question.  Do you save manually, or does the app do it automatically?  Do you have any control over when?  Etc.  This would obviously help in avoiding having to start all over if you make a mistake, especially if you have control over when it saves the current state.

 

Thanks for the info.

 

 

Tested, only save at start of dungeon / city (the week turn). If you quit in the middle of a dungeon, next load begins on the start again.

 

 

So, you can't manually save the state, the game does it by itself.  Still, if you make a selection mistake, I guess you could start over from the last week / saved state.  Better than nothing.

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Well, I just played a quick time before going to work hehehe from what I played the app really guides the players to every aspect of the game, the only thing that might be dangerous is what Atom said, the skill purchase.

 

Even if you sell the starting items, you can rebuy them with no penality unless you leave the city, then you will never see them again. 

 

Another thing is that travel events seem to fit with player classes (in one I have to help a girl to find her pet, if I had a Wildlander [i had TH] I could have avoided my party been deseased; in another event, trees were blocking my pass, if I had a Spiritspeaker [i had a Apothecary] I could have won a reward). However, I think ATM there are only few events (a storm kept happening everytime I traveled).

 

As for the saving, it is said in the rules:

Rulebook

Page 4:

Saving and Loading

When players start a new campaign of Road to Legend, they select a save slot to which the app will automatically save as they play. Road to Legend can have up to five campaigns saved at one time. Players do not manually save their campaigns as they play; the app automatically saves at several key points during play:

   • At the start of each quest.

   • At the start of each round of a quest.

   • At the end of each quest.

   • Each time you leave a city.

Players should keep in mind that Road to Legend does not save the state of their physical content: hero and monster position, damage suffered, and so on. If the players decide to stop playing in the middle of a quest, they need to record this information themselves.

 

So, I wanted to see if you accidentaly leave the app or if it crashes during a quest (inside dungeon). The app will load since the beginning of the last round played, so, good thing not too much progress could be lost.

 

Another thing is that as the app doesn't record turn activation or action spent, if you forget to end the turns of heroes and keep exploring the dungeon and so on, as the round isn't over, you could possibly lose the progress. Additionally, if you forget to end the rounds, effects like perils and stuff won't record how long has the party been in the dungeon and so on.

 

Aside from that, I played smothly and very well (until the app spawned Gargan "agent" along with Merriods  <_< )  hahahaha anyway, perhaps you could try to fake a campaign, in order to experience some of the app.

Edited by Volkren

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To the point about selecting skill cards:

That screen is used solely as a reference for the player to remember which skills he/she has purchased. It has no effect on anything else that will happen within the app so you can select to spend and deselect to refund as much as you like.

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Well, I just played a quick time before going to work hehehe from what I played the app really guides the players to every aspect of the game, the only thing that might be dangerous is what Atom said, the skill purchase.

 

Even if you sell the starting items, you can rebuy them with no penality unless you leave the city, then you will never see them again. 

 

Another thing is that travel events seem to fit with player classes (in one I have to help a girl to find her pet, if I had a Wildlander [i had TH] I could have avoided my party been deseased; in another event, trees were blocking my pass, if I had a Spiritspeaker [i had a Apothecary] I could have won a reward). However, I think ATM there are only few events (a storm kept happening everytime I traveled).

 

As for the saving, it is said in the rules:

 

Page 4:

Saving and Loading

When players start a new campaign of Road to Legend, they select a save slot to which the app will automatically save as they play. Road to Legend can have up to five campaigns saved at one time. Players do not manually save their campaigns as they play; the app automatically saves at several key points during play:

   • At the start of each quest.

   • At the start of each round of a quest.

   • At the end of each quest.

   • Each time you leave a city.

Players should keep in mind that Road to Legend does not save the state of their physical content: hero and monster position, damage suffered, and so on. If the players decide to stop playing in the middle of a quest, they need to record this information themselves.

 

So, I wanted to see if you accidentaly leave the app or if it crashes during a quest (inside dungeon). The app will load since the beginning of the last round played, so, good thing not too much progress could be lost.

 

Another thing is that as the app doesn't record turn activation or action spent, if you forget to end the turns of heroes and keep exploring the dungeon and so on, as the round isn't over, you could possibly lose the progress. Additionally, if you forget to end the rounds, effects like perils and stuff won't record how long has the party been in the dungeon and so on.

 

Aside from that, I played smothly and very well (until the app spawned Gargan "agent" along with Merriods  <_< )  hahahaha anyway, perhaps you could try to fake a campaign, in order to experience some of the app.

 

Thank you so much.  Great feedback !

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Yep, tested again, the app save at the start of every turn. Nice one indeed, but if you want save a progress to continue the dungeon another day, take a shot of the monsters and heroes positions ...

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As fair I tested, the app its really really good. The dungeons are structured  like traditional quests campaigns from the quest book - they have a specific layout with specific objectives, and some fixed monsters groups / named monsters etc.  They do not change in another playthroughs. In the random side: the app choose the opens groups, the peril effects and add some nasty bonus for the monsters activations based with expansions you have - (skeletons archers with bleed :o ) 

 

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From everything I'm reading on the forums, it looks like the app was well designed.  Guess it was worth the wait ;)

 

My only concern is longterm support.  While I don't expect them to support the app for 10 years, will I still be able to use it in 5 or 10 years?

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Well, I just played a quick time before going to work hehehe from what I played the app really guides the players to every aspect of the game, the only thing that might be dangerous is what Atom said, the skill purchase.

 

Even if you sell the starting items, you can rebuy them with no penality unless you leave the city, then you will never see them again. 

 

Another thing is that travel events seem to fit with player classes (in one I have to help a girl to find her pet, if I had a Wildlander [i had TH] I could have avoided my party been deseased; in another event, trees were blocking my pass, if I had a Spiritspeaker [i had a Apothecary] I could have won a reward). However, I think ATM there are only few events (a storm kept happening everytime I traveled).

 

As for the saving, it is said in the rules:

Rulebook

Page 4:

Saving and Loading

When players start a new campaign of Road to Legend, they select a save slot to which the app will automatically save as they play. Road to Legend can have up to five campaigns saved at one time. Players do not manually save their campaigns as they play; the app automatically saves at several key points during play:

   • At the start of each quest.

   • At the start of each round of a quest.

   • At the end of each quest.

   • Each time you leave a city.

Players should keep in mind that Road to Legend does not save the state of their physical content: hero and monster position, damage suffered, and so on. If the players decide to stop playing in the middle of a quest, they need to record this information themselves.

 

So, I wanted to see if you accidentaly leave the app or if it crashes during a quest (inside dungeon). The app will load since the beginning of the last round played, so, good thing not too much progress could be lost.

 

Another thing is that as the app doesn't record turn activation or action spent, if you forget to end the turns of heroes and keep exploring the dungeon and so on, as the round isn't over, you could possibly lose the progress. Additionally, if you forget to end the rounds, effects like perils and stuff won't record how long has the party been in the dungeon and so on.

 

Aside from that, I played smothly and very well (until the app spawned Gargan "agent" along with Merriods  <_< )  hahahaha anyway, perhaps you could try to fake a campaign, in order to experience some of the app.

 

So even in the free mini-campaign, content from your unlocked expansions will randomly spawn? So far I thought this will only be unlocked in the payed campaign.

 

Also lol at "a wild Gargan suddenly appears".

Edited by DAMaz

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So even in the free mini-campaign, content from your unlocked expansions will randomly spawn? So far I thought this will only be unlocked in the payed campaign.

 

Also lol at "a wild Gargan suddenly appears".

 

 

Yeah...perhaps that's becuase I stayed for too long inside the dungeon  :rolleyes:

 

They spawn and do effects to fit thematically with monsters and stuff, just as Kraisto said. 

 

Crypt Dragons also spawn, and when the master used "Caused Fear" the Immobilize condition was sustitute by Terrified.

Dark Priests, when used "Dark Prayer", a hero additionally was Doomed (praying for you to be doomed).

 

The funny thing is how Gargan spawned...

"Peril effect:???

The earth crumbles, something big is coming..."

 

Next round his at the door with a full flavour text, but the best thing is..."Oh, I'm coming for you muahahaha".

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So even in the free mini-campaign, content from your unlocked expansions will randomly spawn? So far I thought this will only be unlocked in the payed campaign.

 

Also lol at "a wild Gargan suddenly appears".

 

 

Yeah...perhaps that's becuase I stayed for too long inside the dungeon  :rolleyes:

 

They spawn and do effects to fit thematically with monsters and stuff, just as Kraisto said. 

 

Crypt Dragons also spawn, and when the master used "Caused Fear" the Immobilize condition was sustitute by Terrified.

Dark Priests, when used "Dark Prayer", a hero additionally was Doomed (praying for you to be doomed).

 

The funny thing is how Gargan spawned...

"Peril effect:???

The earth crumbles, something big is coming..."

 

Next round his at the door with a full flavour text, but the best thing is..."Oh, I'm coming for you muahahaha".

 

 

Yes, the peril effects and monsters / conditions have some tematic coerence, its a nice touch.

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