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MacchuWA

You can increase or decrease obe number in the game by one. What do you do?

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My first thought was to increase the T-65's attack dice to 4, or reduce their cost to 20. =P

 

Other thought - increase Wedge's ability to lower by 2 agility =D

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- The HWK is a Turret-Ship anyway. I would rather give it 1+ Hull and/or Shields. Just look at it its pretty big for a small ship and it need the extra health to not be focussed down extremely fast.

 If not quite heavily reduce the cost especially for the Rebel HWKs maybe also a bit for the Scum HWKs.

 

- Bomber either HP up or Attack 3. For their cost they are just too useless after they spend their ammunition (and getting a lot of it is still expensive). OR give Bombers auto EM. Or give them all the Rhymer pilot skill (ok that would be too much probably?)

 

- Scyk 0 or even negative points for title OR more defense

 

- Khiraxz: just don't make it a bad X-Wing copy when the X-Wing was already outdated by the game design

 

- B-Wing 0 Attack but -4 on all cannons? (and a solution how to handly that with boba crew); B-Wings should have heavy cannons but get too expensive buying them

 

- Anything for the 2400 except Dash

 

- Veteran Instincs upgrades your PS to 8 or 9 from any value? (or sets it to a certain point depending on your prior PS; e.g. 1-4 gets 7, 5-7 gets 8, 8&9 gets 10)

 

- Every ship in the game gets an EPT-slot? As Modifications (with rare expections where it would be too strong)

 

Just some things i came up with.

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I'd allow Krassis to reroll 2 dice on secondary weapons.

I'd allow Kath to give two stress for a cancelled crit.

I'd allow the firespray to shoot torps out of 2 arcs.

And, to be different, I'd give the HWK a +1 agility for 3 green dice.

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As a single change? Hmm... Scyk to 13 points is the obvious choice, but that really limits the Z-95 generics. The Scyk would be better off being more expensive and stronger, with the title free or something.

Hwk to two red dice is another one, but again, not very meaningful.

I think I'd drop the kihraxz's price, allowing 5k builds to pack an illicit upgrade or allowing Black Sun Aces to take Crack Shot and Glitterstim while only costing 25 points. The X-wing could benefit from a price drop as well, but I'd rather it get a unique mechanic instead to make the most iconic ship in the game less boring.

Giving Graz the Hunter two dice with his ability might be fun too, but he's also need an EPT.

Edited by Squark

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Increase A-wing attack by 1 but make it so cannot then use the refit.

I think for that change, thy could have an A-Wing only missile upgrade that increases their attack by 1, but it would need to cost a few points I think.

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My thoughts,,,

Replace xwing with IXwing ... No

Change YV -666 to YV -667...meh

Fletchette cannon: deals 2 damage... Interesting

Fletchette cannon: gives 2 stress...interesting.

Homing missile: range 2-4 ... Meh

Starviper: 2 sloops...but cant keep 3 sloop...ehh

Reducing the tens diget on a ship is probably overkill...

Feedback array..change range, damage, or number of ion tokens...interesting.

Ill choose: fletchette cannon now deals two damage if it hits. Possible scyk buff?

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Increase A-wing attack by 1 but make it so cannot then use the refit.

I think for that change, thy could have an A-Wing only missile upgrade that increases their attack by 1, but it would need to cost a few points I think.

I'd quite happily pay an extra couple points for the extra attack

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Hard to choose.

If we drop IA to -1 pt, this means they'd have released the Kithraxzes at 19 to go with it, right? ;)

Scyks at 13pts base would actually be OK. Not great, but flyable.

TLT to 7pts is only fair if you also drop Y-wings by a point, so that's out.

Hwks I'd actually take the opposite route to +1 attack - I'd go with +1 shield. Still turret limited, but easier to justify pouring the points they need into.

... Or just up X-wings attack value by one to prove once and for all that a pure jouster has a place in the game after all... But perhaps that's just me being snarky. ;)

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