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Maelora

Savage Species... and what comes next

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Executioner talent list (in no specific order):

Hunter’s quarry, improved hunter’s quarry, lethal blows, mind over matter, precise aim, quick strike, terrifying kill, marked for death, deathblow, essential kill, grit, toughened, quick draw, force rating, and dedication.

The spec intends that if you hit the target is unlikely to look pretty afterward. The spec tree upgrades to crit rolls and damage, and strain potential victims. Overall, the tree works for either melee or ranged, but the most effect will be seen at range from the hunter’s quarry focus which focuses on long range. Admittedly, only the terrifying kill and hunter’s quarry are range band qualified talents.

 

@blackbird, sorry for not posting earlier

List of beasts: albek [rival], creereen [minion], fissrit [minion], hurghol [rival], jerethian clamberwolf [rival], kath hound [rival], manka cat [rival], mantellian flutterplume [minion], narglatch [rival], nexu [rival], porvir [minion], reek [rival], runderen [minion], spintiri glowbat [minion], uxibeast [rival], varactyl [rival], and vrblther [minion]

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Also .... are there any Conflict giving talents? I expect to see at least one in the Executioner but you never know ..... maybe the Hermit or the Navigator get down with some dark stuff too.

He mentioned one earlier, Terrifying Kill;

It is. spend 1 destiny pt to roll Force dice and spend force pip to inflict 1 strain on each character w/i short range after incapacitating or inflicting Crit injury.

 

 

Missed that thanks :)

 

 

Executioner talent list (in no specific order):

Hunter’s quarry, improved hunter’s quarry, lethal blows, mind over matter, precise aim, quick strike, terrifying kill, marked for death, deathblow, essential kill, grit, toughened, quick draw, force rating, and dedication.

The spec intends that if you hit the target is unlikely to look pretty afterward. The spec tree upgrades to crit rolls and damage, and strain potential victims. Overall, the tree works for either melee or ranged, but the most effect will be seen at range from the hunter’s quarry focus which focuses on long range. Admittedly, only the terrifying kill and hunter’s quarry are range band qualified talents.

 

@blackbird, sorry for not posting earlier

List of beasts: albek [rival], creereen [minion], fissrit [minion], hurghol [rival], jerethian clamberwolf [rival], kath hound [rival], manka cat [rival], mantellian flutterplume [minion], narglatch [rival], nexu [rival], porvir [minion], reek [rival], runderen [minion], spintiri glowbat [minion], uxibeast [rival], varactyl [rival], and vrblther [minion]

 

Sounds interesting. Thanks for the info. 

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Hermit: animal bond, improved animal bond, conditioned, enduring, force connection, force rating, forager, grit, harass, menace, natural outdoorsman, one with nature, soothing tone, shroud, survival of the fittest

Navigator: dedication, expert tracker, force rating, grit, galaxy mapper, holistic navigation, intuitive navigation, master starhopper, one with the universe, planet mapper, pre-emptive avoidance, shortcut, improved shortcut, swift, studious plotting, uncanny senses.

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Improved animal bond allows user to take 1 strain to add a boost die to animal's next check when spending a maneuver to direct bonded animal.

Harass: whenever your bonded animal makes a successful check against a target, you can decide to upgrade difficulty of target's next check instead of dealing damage.

 

Menace: setback die added to enemy's combat checks against character within short range of bonded animal

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Cool, thanks.

 

I don't know how much use this one will get at my table, but I appreciate your time in answering our questions!

I don't think it'll get much use at my table either as most of my players avoid "pets" like the plague. Surprising--and perhaps even a little disappointing--that two such specializations are under the same career.

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Many people avoid Pilots and there's an entire career built on that! I like that they have given them 'some' mechanics rather than entirely narrative. And keeping them in one book simplifies things for everyone.

Ataru Hermit is sounding like a very cool character to me, +2 FR for linked 3, a pet that makes for a hard time for your friends.

I'm Surprised an Ataru does have to step outside career to really improve their Lightsaber abilities though.

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One player has expressed an interest in playing a Ranger or Druid type character, maybe from Weik or another backwater world to keep the 'D&D in Space' feel.  Spirit magick, animal follower, etc suit the career quite well.

 

But - while I REALLY hate to be Negative Nancy, I do - I'm disappointed in what I've seen so far.  Obscure species that nobody at my table will want to use, no Lightsaber back-up Spec... And my personal peeve - this seems like another Explorer-style career that's an ill-fitting grab-bag of mismatched Skills and Talents, with a lack of decent in-career synergies.   

 

I will buy it (of course) and it might be better than I'm feeling right now, but I'm glad this one wasn't my 'exclusive' personally.  I guess not everyone has to like every book, and no doubt there will be people who will enjoy this one.  But some of them, like the Guardian and Tech books have seen non-stop use at my table while others we've hardly used.     

Edited by Maelora

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I'm very interested to see what Executioner brings to the Hunter or Ataru, whether it's talents really fit a close combat fighter.

 

I think it gets Melee, which implies there may be some carry-over to a close combat fighter.

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I'm very interested to see what Executioner brings to the Hunter or Ataru, whether it's talents really fit a close combat fighter.

 

I think it gets Melee, which implies there may be some carry-over to a close combat fighter.

There's always the chance that its talents have nothing to do with Melee, and instead use skills it doesn't get as career skills. It's happened before, and it'll likely happen again.

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But Melee talents don't always mean Lightsaber Talents :( just ask that Marauder thread

 

Sadly true.

 

I'm a bit surprised, considering how iconic Lightsabers are in the movies, how they are tucked away here in a specific Spec.  The net result of that is very few Lightsaber characters at my table, which I guess is okay, but it's another thing that makes it seem a bit less Star Wars-y (unintended here; our game is plenty un-Star-Wars-y in other ways).

 

It does play in to Donovan's suggestion that Lightsabers are like high-end magic weapons in a fantasy game, the equivalent of Holy Avengers or Vorpal Blades. There's no such thing as a 'standard' lightsaber for us, any one that appears now is a legendary weapon, fully tricked-out and with a lengthy backstory. The only one we've seen in our game was Ben's 2nd saber, given to the PC as a parting gift.

Edited by Maelora

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