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Maelora

Savage Species... and what comes next

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I'm glad Absol197 asked and Maelora was able to answer. I would certainly have googled that, and I'm currently on an office computer.

 

Actually, the Daily Star Page Three website is not blocked on our office computers. 

 

As I said, we're kinda casual about bewbs.

 

In contrast to the United States, so is most of the world.

 

 

A lot of this ties into faith and religion. The US is a more religious country compared to most of Europe. Since Calvin and Luther centered sin (to some extent) as a product of sexuality the US, being a more religious country than Europe, tends to view bewbs as being bad as opposed to violence being bad. 

 

Sorry, I just had to say something. I'm a sociologist and I've recently written two papers on sexuality and religion so all this information is still fresh in my head. 

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Sorry, I just had to say something. I'm a sociologist and I've recently written two papers on sexuality and religion so all this information is still fresh in my head. 

 

The religious demographic in the UK has changed dramatically in the last two decades. And that's all I'm gonna say on that.  

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You can see stuff really well, and is not at all like either the future-seeing powers. It's a bit closer to Seek, but doesn't have any overt combat applications.

 

It lets you ignore darkness and blindness for one round/minute at up to medium range. Regular range and duration upgrades. It has 6 control upgrades: one that lets you see microscopic details on an engaged object, one that lets you see through items, one that allows you to make out fine details on one or more objects in range, one that adds success/advantage to Perception or Vigilance checks, one that allows the user to see everything in a 360 degree radius, and a commit that increases Perception. Mastery upgrade allows you to see an area away from your position to anywhere in planetary close range.

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Donovan, of all people, derailing my thread!

 

He's supposed to be the sensible one!  :)

 

(Now I demand a 'Page Three Girl Spec' for the next career splatbook.  It will have 19 ranks of 'Distracting Behaviour', and 'Biggest Fan'.)  

Me, sensible?  You don't know very well, do you? ;)

 

Besides, I thought the "Page Three Girl" spec is pretty much covered by the Performer spec.  Or at least that's how one lass in one of my gaming groups treats it.

 

My FLGS should have copies in stock tomorrow, and if so how about I make it up to you for re-derailing by sending you Page 3 pics from the book :P

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Me, sensible?  You don't know very well, do you? ;)

 

I heard you could be... 'spiky'... :)

 

But hey, I'm, kinda like that too...

 

 

And funny you should mention that, our Colonist had an eventful career as a saloon-girl turned mayor turned sheriff in a Wild West style frontier town...

 

 

Any pics gratefully received! :)

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Sorry, I just had to say something. I'm a sociologist and I've recently written two papers on sexuality and religion so all this information is still fresh in my head. 

 

The religious demographic in the UK has changed dramatically in the last two decades. And that's all I'm gonna say on that.  

 

 

 

Boy I really sent this thread over a cliff didn't I!

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Okay, I'll try my best.  I don't have a way to do an image, so this'll be a bit sloppy.  If only there was a way to do table here.  I love tables!

 

SEEKER: Hermit

Discipline, Knowledge (Xenology), Stealth, Survival

 

| Forager | Soothing Tone | Grit | One with Nature |

| Conditioned | Grit | Menace | Animal Bond |

| Enduring | Conditioned | Survival of the Fittest | Grit |

| Force Rating | Improved Animal Bond | Harass | Force Connection |

| Grit | Natural Outdoorsman | Force Rating | Shroud |

 

One With Nature:  Can use Survival when recovering strain after an encounter instead of Cool or Discipline, as long as your in the wilderness.

Menace:  ???*

Survival of the Fittest:  Once per session when making a Force power check, use your ranks in Survival as your Force Rating.

Improved Animal Bond:  When using a maneuver to direct your animal companion, suffer 1 strain to give it a Boost die to any check it makes.

Harass*:  When your bonded animal makes a successful check, it can deal no damage but upgrade difficulty of the target's next check.

Force Connection:  Roll Force Rating with Survival and Knowledge (Xenology) checks; spend [O] to add [A] or .

 

*  Menace is...very weird.  The short description in the tree makes sense: enemies in short range of your companion suffer a Setback when attacking you.  Okay, cool.  But the full description says you need to spend a maneuver to direct your companion to take a maneuver to activate the talent.  Huh?  It costs two maneuvers across two characters to activate this 10 xp talent that adds a single Setback to a single character's single check?  What?  Also, Harass is marked as a Force talent in the tree, but not in the full description.  As Menace is not marked as a Force talent, I'm assuming Harass isn't supposed to be marked as one, either.

 

Give me a few minutes and I'll do the other two, as well.

Edited by Absol197

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SEEKER: Executioner

Discipline, Melee, Perception, Ranged (Heavy)

 

| Grit | Quick Strike | Toughened | Quick Draw |

| Mind Over Matter | Hunter's Quarry | Grit | Lethal Blows |

| Lethal Blows | Improved Hunter's Quarry | Quick Strike | Precise Aim |

| Terrifying Kill | Precise Aim | Marked for Death | Deathblow |

| Lethal Blows | Essential Kill | Force Rating | Dedication |

 

Mind Over Matter:  Spend a Destiny Point to recover strain equal to your Willpower.

Terrifying Kill:  After incapacitating an enemy or inflicting a critical injury, take a maneuver to spend a Destiny Point and roll Force Rating.  Spend [O] to inflict 1 strain on every character within short range of the target.

Marked For Death:  Commit 1 Force Die as a maneuver to mark a target.  While committed, you add [AA] to all combat checks against the target.  These Advantage can't be spent to recover strain.  You can only have one marked target at a time.

Deathblow:  After a successful attack with a non-vehicle weapon, spend a Destiny Point to add damage to one hit equal to your Willpower.

Essential Kill:  When making a combat* check, may add Force Rating to the check.  Spend [O] to add [A], spend [OOO] to add [V].  Advantages added can't be spent to recover strain.

 

*  Another weird one.  The blurb in the tree says it can be used on any "non-Gunnery combat check,"  but the full description says, "When making a combat check that does not involve either using the Gunnery skill or operating a non-starship weapon..." which seems to exclude every kind of combat check except Brawl checks using your bare hands.

 

 

SEEKER: Navigator

Astrogation, Knowledge (Outer Rim), Perception, Survival

 

| Studious Plotting | Expert Tracker | Shortcut | Grit |

| Galaxy Mapper | Improved Shortcut | Planet Mapper | Preemptive Avoidance |

| Shortcut | Swift | Uncanny Senses | Toughened |

| Galaxy Mapper | Holistic Navigation | Force Rating | Planet Mapper |

| One with the Universe | Intuitive Navigation | Master Starhopper | Dedication |

 

Studious Plotting:  When making a Streetwise or Survival check to navigate on a planet, may use Intellect instead of Cunning.

Shortcut, Improved:  When in a chase, may suffer 2 strain to add to your check equal to your ranks in Shortcut.

Planet Mapper:  Remove a Setback Die per rank from Streetwise or Survival checks to navigate on a planet.  Such checks take half normal time.

Holistic Navigation:  When making an Astrogation check, you may spend a Destiny Point to remove [D] or a number of [T] up to your ranks in Perception from your check.

Intuitive Navigation:  When making an Astrogation or Knowledge (Outer Rim) check, may add Force Rating to the check.  Spend [O] to add [A] or .

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And just for fun, here's Farsight:

| Basic Power | Basic Power | Basic Power | Basic Power |

| Control: Microvision | Control: Piercing Gaze | Control: Eagle Vision | Duration |

| Range | Duration | Control: Intuitive Awareness | Range |

| Control: Perception | Control: 360 Sight | Mastery | Mastery |

Basic Power: Spend [O] to ignore the effects of visual impairment out to Medium range for 1 round.

Duration: Spend [O] to increase the duration of the power by 1 minute per duration upgrade. May activate multiple times.

Range: Spend [O] to increase the range of the power's effects by 1 range band per range upgrade. May activate multiple times.

Control - Microvision: Spend [O] to make out microscopic details on one object within engaged range. May activate multiple times.

Control - Piercing Gaze: Spend [O] to see through one object in range as if it were transparent. May activate multiple times.

Control - Eagle Vision: Spend [O] to make out fine details on one object within range. May activate multiple times.

Control - Intuitive Awareness: When making Perception or Vigilance checks, may add Force Rating to the check. Spend [O] to add [A] or .

Control - Perception: After successfully activating Farsight, commit 1 or more Force Dice and increase your ranks in Perception by the number of dice committed (maximum of rank 5).

Control - 360 Sight: Spend [OO] to see in all directions at once.

Mastery: Spend [OO] to project your consciousness to anywhere within Close (planetary) range.

A couple of things I notice about this power:

1) There are no mechanical benefits given to being able to see fine or microscopic details on objects, nor to having 360-degree vision. It's left completely up to the GM, I guess, but there aren't even any suggestions, which I find somewhat lacking.

2) There's nothing to say that you can't activate the other effects of this power when using the Mastery, including range upgrades. Which means that, with enough Force Points at your disposal, you can effectively scry anywhere within Planetary Extreme range with 360-degree vision and see perfectly in any obfuscation. Now we know how Yoda was keeping an eye on Luke all that time...

3) Additionally, it's not mentioned whether other unique or Force-based sensory powers work through the Mastery upgrade. Can you use Sense to read someone's thoughts/emotions through it? I would assume so, but there's no definitive indication.

4) The Perception control upgrade is somewhat odd, because while in the tree it reads like it works like any other commit ability, the full description reads that it can only be used after a successful activation of Farsight. Why that's the case, I'm not sure.

Cheers, all!

EDIT: In case it's not clear, on my makeshift tables, underlining means the talent/upgrade is not connected to the one below it, and a black pipe means there is no connection to the talent/upgrade to the side. Italics indicate Force talents. Oh, and the snazzy names on the control upgrades for Farsight are not in the book; I've come up with names for every Control upgrade in all the Force power trees so it's easier to keep track of them.

Edited by Absol197

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The "non-starship weapon" could be referring to personal scale weapons mounted on speeders, swoops walkers etc.

Or it could be trying to say that hand held Gunnery weapons are out, either way it's odd. I would certainly be sticking to the simple blurb.

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Absol, I love you and want to have your babies.

 

(yeah I know we're both girls so the babies would turn out to be Gungwoks or something, but nonetheless I am grateful for your spoiler-y goodness and thus wish to express my thanks in a somewhat creepy but jocular way).

Edited by Maelora

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3) Additionally, it's not mentioned whether other unique or Force-based sensory powers work through the Mastery upgrade. Can you use Sense to read someone's thoughts/emotions through it? I would assume so, but there's no definitive indication.

 

Farsight affects what the Force-user can perceive out to close range (planetary scale).  Use of other powers in conjunction with this would be limited only by the Force-user's mastery of those other powers -- RAW Sense cannot extend beyond Long range (personal scale), so I'd say that you cannot use Sense on anyone you can Farsee with this power at planetary scale ranges.  This is because you're seeing them with this power, not putting yourself in close enough proximity to sense them.

 

Edit: fixed for clarity and accuracy

Edited by dpick28

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This is because you're seeing them with this power, not putting yourself in close enough proximity to sense them.

 

Sorry to quote myself, but this provides some interesting situations for people who know they're being watched, because sight can be deceived far easier than sensing can.

 

1) There are no mechanical benefits given to being able to see fine or microscopic details on objects, nor to having 360-degree vision. It's left completely up to the GM, I guess, but there aren't even any suggestions, which I find somewhat lacking.

 

I'd allow PCs with Farsight to enhance Medicine or Mechanics checks as long as the action is relevant (ie performing surgery or rebuilding nanocomponents).  And someone that is actively looking 360 degrees around them would give setback dice to any adversaries trying to sneak up on them.

 

4) The Perception control upgrade is somewhat odd, because while in the tree it reads like it works like any other commit ability, the full description reads that it can only be used after a successful activation of Farsight. Why that's the case, I'm not sure.

 

My long description reads: "Control Upgrade: This power gains the ongoing effect: Commit [Force Die].  The Force user's rank in the Perception skill by 1 (to a maximum of 5) each time this is performed." [sic] with the short description saying "This power gains the ongoing effect: Commit [Force Die] after successfully activating the Farsight power to increase ranks in Perception by 1."  Seems there may have been a misprint in the long description clarifying things.

 

However, in response to the specification of activating after Farsight power has been used, that is because activating the power is an action and so is committing Force Dice.  So, after the power is active, you can enhance your Perception as though using the Enhance power on it without having to use the Enhance power on it.  You have to have at least one Duration upgrade to purchase this Control upgrade, allowing you to maintain your Farsight long enough to activate this power.

 

That's how it reads to me, anyway.

Edited by dpick28

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This book answered a critical question that came up in my group more than once. Thanks to the art in this book, we now know that FFG's official stance is that female Nautolans have breasts much like female humans, but we still don't know if they have nipples...

Truly, a question for the ages.

 

I sent a question about the M-300 (having Stun Damage) and Harass/Menace to the devs.

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This book answered a critical question that came up in my group more than once. Thanks to the art in this book, we now know that FFG's official stance is that female Nautolans have breasts much like female humans, but we still don't know if they have nipples...

Literally turned the page from Farsight in my book right after reading this and saw what you meant.

leo-toast-9.w529.h352.gif

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