kain7th 8 Posted May 2, 2016 We have a whole lot of characters, but there are still quite a few from the older editions missing in this one. Do you think we have any hope of seeing these making the cut someday? Astronomer Beastman Centaur Chaos Dwarf Dark Elf Goblin Fanatic Halfling Herald Hobgoblin Inquisitor Martial Artist Orc Pilgrim Pit Fighter Ranger Samurai Saracen Satyr Soldier Swordsman Templar Wardancer Warrior of Chaos Witch Elf Woodsman Wraith Zulu Quote Share this post Link to post Share on other sites
talismanisland 721 Posted May 2, 2016 Don't forget that some of the 3rd Edition characters were just reworked 2nd Edition character with new names. A bit like the Dark Cultist/Warrior of Chaos from 4th/2nd. 1 Uvatha reacted to this Quote Share this post Link to post Share on other sites
talismanamsilat 103 Posted May 2, 2016 I'm going to make a version of them all I think! 1 JediKnightAmoeba reacted to this Quote Share this post Link to post Share on other sites
Uvatha 160 Posted May 2, 2016 I'm going to make a version of them all I think! i would like to see that. Quote Share this post Link to post Share on other sites
Uvatha 160 Posted May 2, 2016 I can help We all can. Quote Share this post Link to post Share on other sites
JediKnightAmoeba 143 Posted May 2, 2016 I think the one thing most of us can agree that would be fun to have are the other races of humanoids. I sort of understand some of the reasoning staying away from these races but I really want to see: Astronomer Beastman Centaur Chaos Dwarf Dark Elf Goblin Fanatic Halfling Herald Hobgoblin Inquisitor Martial Artist Orc Pilgrim Pit Fighter Ranger Samurai Saracen Satyr Soldier Swordsman Templar Wardancer Warrior of Chaos Witch Elf Woodsman Wraith Zulu Skaven High Elf (Magic user) Lizardman The ones I crossed out I believe we have something similar enough or it really does not interest me. I also added a couple that our group currently does use but all of the characters we made are very generic with similar stats to characters already in play just to keep the masses happy and not "break" the game with new abilities. ;-) Quote Share this post Link to post Share on other sites
Uvatha 160 Posted May 3, 2016 Some too are purely GW warhammer eg Wardancer, Witch Elf, Skaven, Chaos Dwarf although you can have them of course but I think they will be different than a pure warhammer version eg Skaven=Ratman. Quote Share this post Link to post Share on other sites
Bludgeon 331 Posted May 3, 2016 (edited) There's also 7 characters from Jaskinia (The Cavern), somewhat official polish expansion for 2nd edition. (It was fully official in Poland, but created without permission from GW ) Edited May 3, 2016 by Bludgeon 2 Osbo25 and kain7th reacted to this Quote Share this post Link to post Share on other sites
Bludgeon 331 Posted May 3, 2016 (edited) Monarcha - Monarch Wędrujący Pustelnik - Wandering Hermit Wampir - Vampire Morlok - Morlock Jasnowidz - Clairvoyant Demon Zła - Demon of Evil Wojownik z Zaświatów - Otherworldly Fighter Edited May 3, 2016 by Bludgeon Quote Share this post Link to post Share on other sites
Uvatha 160 Posted May 3, 2016 There's also six characters from Jaskinia (The Cavern), somewhat official polish expansion for 2nd edition. (It was fully official in Poland, but made without permission from GW ) WOW cool, can you translate the special abilities and stats too? Quote Share this post Link to post Share on other sites
kain7th 8 Posted May 3, 2016 There's also six characters from Jaskinia (The Cavern), somewhat official polish expansion for 2nd edition. (It was fully official in Poland, but made without permission from GW ) Dude these are awesome!. yes please translate their abilities! Quote Share this post Link to post Share on other sites
Bludgeon 331 Posted May 3, 2016 Those translations will be slightly edited where in the original didn't make any sense (for example, the monarch's ability to gain a weapon doesn't say at all where should it be taken from...) MONARCH Strength: 3 Craft: 4 Alignment: Good Start: City 1. You begin the game with 5 gold. 2. When you enter The Cavern for the first time, you may take any one Weapon from the Purchase deck. 3. You may ignore Strangers you encounter. 4. You are respected among Good Characters. They can't attack you in any way (except for the Command Spell). WANDERING HERMIT Strength: 2 Craft: 4 Alignment: Good Start: Crags 1. You are a loner by nature. If you end your move on a space with another Character, you may move again. 2. You can't have any Followers, but whenever you encounter a Follower, you gain 1 Craft. 3. Hardened by your travels, you don't lose a life in the Desert and when you pray at the Temple. 4. For each Enemy you defeat in battle you gain 1 Strength. VAMPIRE Strength: 2 Craft: 5 Alignment: Evil Start: Graveyard 1. You begin the game with 2 Spells. 2. When you attack another character, but not when attacked, you may choose to make the attack psychic combat. 3. You can't have any Followers, but whenever you encounter a Follower, you may drink their blood to gain 1 life. You can do this even to Poltergeist and Hag. 4. You don't lose life at Vampire's Tower. You are safe there. MORLOCK Strength: 3 Craft: 3 Alignment: Evil Start: Dungeon Entrance 1. If you are defeated in battle or psychic combat while in the Dungeon, you don't lose a life but on your next turn you must move towards the exit. 2. Add 2 to your effectiveness in battle and psychic combat with another Character in the Dungeon or the Cavern. Subtract 1 from your effectiveness in battle and psychic combat with another Character in any other Region. 3. At the end of your turn, if you are not in the Dungeon, the Cavern, or at the Crown of Command, you lose 1 life. 4. Whenever you win a battle or psychic combat, you gain 1 life. CLAIRVOYANT (so broken the alchemist just wept) Strength: 1 Craft: 6 Alignment: Neutral Start: Ruins 1. You begin the game with 1 Spell. 2. You must ignore effects of all Events. 3. When you attack another character, but not when attacked, you may choose to make the attack psychic combat. 4. You are immune to the effects of all Spells, except for the Command Spell. 5. If you encounter a space with instructions to draw Adventure Cards, you may draw two more cards than required. Then discard any you don't like. DEMON OF EVIL Strength: 2 Craft: 4 Alignment: Evil Start: Crags 1. Ignore all Spirits and Demons you encounter. 2. If you end your move on a space with another Character, you must attack that character. 3. When you attack another character, but not when attacked, you may choose to make the attack psychic combat. 4. You may try to ignore any Spell cast at you, other than the Command Spell.. To do so, roll 1 die. If the result is 1,2,3, or 4, the Spell has no effect on you. 5. If you defeat another Character in battle, that Character loses 2 life. OTHERWORLDLY FIGHTER Strength: 2 Craft: 5 Alignment: Neutral Start: any Plains 1. You automatically destroy any Spirits without resorting to psychic combat. 2. Other characters can attack you only in psychic combat. 3. You begin the game with 1 Spell and a randomly chosen Magic Object. 4. You may try to evade Monsters. To do so, roll 1 die. If the result is 1, you evade the Monster. 2 tsuma534 and Uvatha reacted to this Quote Share this post Link to post Share on other sites
taemx 5 Posted May 3, 2016 I've been told that Talisman online also has a lot of new characters not anywhere else. Quote Share this post Link to post Share on other sites
Joker2016 70 Posted May 5, 2016 I've been told that Talisman online also has a lot of new characters not anywhere else. Yes they have all the Mephisto Magazine characters as well as some one offs, you can find them in printable form here http://www.talismanisland.com/?page_id=4888 Quote Share this post Link to post Share on other sites
talismanamsilat 103 Posted May 7, 2016 Plus Digital Edition has a Craft version of the Syphon Strength Spell. 1 Uvatha reacted to this Quote Share this post Link to post Share on other sites