Jukey 1,257 Posted April 29, 2016 Just curious if I'm reading this right, both the friendly squadron and enemy squadron lose dice in their attacks? Quote Share this post Link to post Share on other sites
Ginkapo 9,321 Posted April 29, 2016 Just curious if I'm reading this right, both the friendly squadron and enemy squadron lose dice in their attacks? Correct Quote Share this post Link to post Share on other sites
Ardaedhel 10,844 Posted April 29, 2016 Yeah. It's actually specifically called out in the preview article that it does so. Quote Share this post Link to post Share on other sites
Jukey 1,257 Posted April 29, 2016 Oops I shouldn't speed read these articles 1 Ardaedhel reacted to this Quote Share this post Link to post Share on other sites
Ardaedhel 10,844 Posted April 29, 2016 No worries, I did the same. Quote Share this post Link to post Share on other sites
DonKarnage 189 Posted May 3, 2016 To be fair though, they haven't had the best track record of their articles correctly highlighting rules/abilities... But I think they did pretty well with this one =) Quote Share this post Link to post Share on other sites
LTD 2,243 Posted May 10, 2016 Do Jamming Fields prevent squadrons from being engaged? RRG, p. 6 Engagement If line of sight between two squadrons is obstructed, those squadrons are not engaged even if at distance 1 of each other, though they can still attack each other. Jamming field says "treated as if obstructed." I'm in two minds on this one... Quote Share this post Link to post Share on other sites
clontroper5 4,233 Posted May 10, 2016 Do Jamming Fields prevent squadrons from being engaged? RRG, p. 6 Engagement If line of sight between two squadrons is obstructed, those squadrons are not engaged even if at distance 1 of each other, though they can still attack each other. Jamming field says "treated as if obstructed." I'm in two minds on this one... I would say no because los is not obstructed just the attack 1 Ardaedhel reacted to this Quote Share this post Link to post Share on other sites
WuFame 1,269 Posted May 10, 2016 Yes, Jamming field says treat attacks as if obstructed. This is also a topic of discussion in my contested outpost thread because Contest Outpost says the same thing. I mailed FFG to get intent on that. I'm sure I'll hear back in a timely manner /s Quote Share this post Link to post Share on other sites
Green Knight 9,746 Posted May 10, 2016 Treat attacks as obstructed. I.e. minus one die. If engagement was broken, it would be some kind of weird super-Intel, wouldn't it? Just thinking out loud here. Quote Share this post Link to post Share on other sites
Drasnighta 26,832 Posted May 10, 2016 Treat attacks as obstructed. I.e. minus one die. If engagement was broken, it would be some kind of weird super-Intel, wouldn't it? Just thinking out loud here. For 2 Points. In a wider field than Intel. 2 Green Knight and reegsk reacted to this Quote Share this post Link to post Share on other sites
reegsk 742 Posted May 10, 2016 Bear in mind that the attacker OR the defender have to be in range of this. So if you're using this to safeguard your TIE bombers, they cannot attack an enemy squadron, even if said squadron is beyond Jamming Field range. Quote Share this post Link to post Share on other sites
Lyraeus 4,759 Posted May 10, 2016 Say it with me folks, Flight Controllers 1 Green Knight reacted to this Quote Share this post Link to post Share on other sites
Green Knight 9,746 Posted May 10, 2016 Say it with me folks, Flight Controllers Would it work? Is there a die left to add a blue to? What's the timing of FC? Quote Share this post Link to post Share on other sites
Lyraeus 4,759 Posted May 10, 2016 Say it with me folks, Flight Controllers Would it work? Is there a die left to add a blue to? What's the timing of FC? You know. . . my favorite word is used in Flight Controller's. Increased. "The anti-squadron armament of each squadron that you activate is increased by 1 blue die until the end of its activation." Soooo, it is not an Add effect so it happens BEFORE you would even check for obstructions! 6 clontroper5, Green Knight, reegsk and 3 others reacted to this Quote Share this post Link to post Share on other sites
Drasnighta 26,832 Posted May 10, 2016 Say it with me folks, Flight Controllers Would it work? Is there a die left to add a blue to? What's the timing of FC? You know. . . my favorite word is used in Flight Controller's. Increased. "The anti-squadron armament of each squadron that you activate is increased by 1 blue die until the end of its activation." Soooo, it is not an Add effect so it happens BEFORE you would even check for obstructions! Correct. You increase the Armament, just the same as our other favourite Cards: Enhanced Armament, Rapid Reload and Expanded Launchers. 1 Lyraeus reacted to this Quote Share this post Link to post Share on other sites
Lyraeus 4,759 Posted May 10, 2016 Say it with me folks, Flight Controllers Would it work? Is there a die left to add a blue to? What's the timing of FC? You know. . . my favorite word is used in Flight Controller's. Increased. "The anti-squadron armament of each squadron that you activate is increased by 1 blue die until the end of its activation." Soooo, it is not an Add effect so it happens BEFORE you would even check for obstructions! Correct. You increase the Armament, just the same as our other favorite Cards: Enhanced Armament, Rapid Reload and Expanded Launchers. So my rule process is still alive! Quote Share this post Link to post Share on other sites
Drasnighta 26,832 Posted May 10, 2016 By virtue of the fact that each of us focus on different words to be the definer, and still come to the same conclusion. Yes. 1 Lyraeus reacted to this Quote Share this post Link to post Share on other sites
Lyraeus 4,759 Posted May 10, 2016 By virtue of the fact that each of us focus on different words to be the definer, and still come to the same conclusion. Yes. Tis true. Thankfully, that discussion is done with. Quote Share this post Link to post Share on other sites
Drasnighta 26,832 Posted May 10, 2016 I'm waiting for a card that Adds to Battery Armament just to trip you up.And I'm patient.So I'll keep waiting Quote Share this post Link to post Share on other sites
Lyraeus 4,759 Posted May 10, 2016 I'm waiting for a card that Adds to Battery Armament just to trip you up. And I'm patient. So I'll keep waiting That would just prove my point! I am all about that Increase Quote Share this post Link to post Share on other sites
Ophion 932 Posted May 29, 2016 Can you turn your Jamming Field off? More broadly - do you have to apply upgrade cards you own? Or do can you choose to not apply your upgrade card "while attacking"? And then apply it when your opponent attacks? Quote Share this post Link to post Share on other sites
Drasnighta 26,832 Posted May 29, 2016 Effect Use and Timing, RRG, Page 5:• Resolving an upgrade card effect is optional unless otherwise specified. All other card effects are mandatory unless otherwise specified. Quote Share this post Link to post Share on other sites
Ophion 932 Posted May 29, 2016 Man that wording is almost circular! But this is an "upgrade card effect", and it doesnt have any "mandatory" criteria..... So you can turn choose not to play it when your squadrons are shooting? Quote Share this post Link to post Share on other sites
Drasnighta 26,832 Posted May 29, 2016 (edited) The "All other card effects are mandatory" mostly goes to state that Critical Damage cards are always on. "While a squadron at distance 1-2 is attacking or defending against a squadron, the attack is treated as obstructed." Now, there is no elective, usually delineated by the word " ... may..."... But I would stand by that, there also is no "must", ergo, it would fall under the standard above - as an Upgrade card effect, you can choose not to resolve it... So long, of course, as its Your Upgrade Card. You can't go turning your enemy's upgrade card off Edited May 29, 2016 by Drasnighta Quote Share this post Link to post Share on other sites