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SkaSquadron

Rebel Wolf Pack Concept

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Rebel Wolves

 

Lt.Blount(17)

-Veteran Instincts(1)

-Tracer Missles(1)

 

Dagger Squadron Pilot(24)

-Fire Control system(2)

-Proton torpedoes(4)

-Extra Munitions(2)

-Guidance chips(0)

 

Dagger Squadron Pilot(24)

-Fire Control system(2)

-Proton torpedoes(4)

-Extra Munitions(2)

-Guidance chips(0)

 

Tala Squadron Pilot(13)

-Concussion missles

-Guidance Chips(0)

 

Total: 100/100 Points

 

The general idea is to have the dagger squadrons blow their ordinance after blount hits one enemy with tracers, using FCS to renew the lock each time, and then to have them be strong late game fighters, using FCS and their pretty solid dial to stay close and hammer on damage if the torps can't do it.

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