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ianediger

Take the Station Fleet Builds

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As the title suggests, this is a place to theory-craft for the new 4-player sub-game.

Lists are 150 pts. no commander or objectives.

I'll start off with my first.

 

GSD-I (56 pts.)

Demolisher (10 pts.)

Ordnance Experts (4 pts.)

Engine Techs (8 pts.)

 

Raider-I (44 pts.)

Admiral Montferrat (5 pts.)

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my rebel list, going for the fast 50 points.

CR90 Corvette B (39 points)
-  Jainas Light  ( 2  points) 
-  Engine Techs  ( 8  points) 

CR90 Corvette A (44 points)
-  Turbolaser Reroute Circuits  ( 7  points) 

[ flagship ] CR90 Corvette A (44 points)
-  Heavy Turbolaser Turrets  ( 6  points) 

 

Adding calculations to this, distance from corner to center is ~1021 mm.  distance 5 is 304 mm, so you can start 717 from center but only need to be range 1 from the space station which 76, so starting out you need to close 641 mm.  going the full distance is 304 mm, if you add the engine techs at 76, then you would move 380.  so after one round of movement I would need 261 mm.  which I could get easily in round 2.  So the key is going 3rd to get initiative in the third round to place the token on the station.

 

I did not take into account the size of the space station cause based on placement would affect the distance.  

 

A raider would move a total of 608 mm which is 33 mm short of center but based on station placement might be enough to place the token on round 3.

 

So a key thought for this list is figuring out how to go first on round three.  The glad list has a crazy low bid but will not beat me to the station.

 

Thinking strongly that corvette with engine techs is necessary.

Edited by modise

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My test list, going for Toryn's blue dice rerolls combined with the slipperyness of HWKs.

 

Faction: Rebel Alliance
Points: 150/150

Nebulon-B Escort Frigate (57 points)
Yavaris  ( 5  points)
-  Toryn Farr ( 7  points)

[ flagship ] CR90 Corvette B (39 points)
Tantive IV  ( 3  points)
-  Veteran Captain  ( 3  points)

 

3 HWK-290s ( 36 points

 

The Tantive would keep the Yavaris with squad token to keep all 3 HWks on the offensive, then race in to take the station.

HWks can make great bombers with Toryn (they are cheap and with intel and counter they can be annoying)

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my rebel list, going for the fast 50 points.

CR90 Corvette B (39 points)

-  Jainas Light  ( 2  points) 

-  Engine Techs  ( 8  points) 

CR90 Corvette A (44 points)

-  Turbolaser Reroute Circuits  ( 7  points) 

[ flagship ] CR90 Corvette A (44 points)

-  Heavy Turbolaser Turrets  ( 6  points) 

Yeah a CR90 with Engine Techs is the first thing I thought of. And I agree with Jaina's Light because you know all of the other players would otherwise be plopping obstacles in between.

 

I guess the counter needs to be try to destroy the CR90 and get to the station 2nd place for only 10 points less!

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[ REBEL FLEET (149 points)
1 • MC80 Assault Cruiser - Engine Techs - Advanced Projectors - Electronic Countermeasures - Leading Shots - Enhanced Armament (149)

 

 

Further Thoughts:

 

 

For once, I really think the Assault Carrier is built for this.  

 

Your Engagement Profile is 2/3rds to Flanks, and only 1/3rd Head On...  Which means you're able to concentrate on anyone approaching you at Long-Range with Red Dice.  People are going to want to have Speedy Ships, which means a predeliction of Raiders, Gladiators and Corvettes - Maybe Nebulon Bs, running for the station...  

 

The Good News is, at Speed 3, you're not that far behind...  And with your Engagement Profile, any of those caught at even long range is taking a Lot of Fire.

 

I'd even consider Raymus Antilles so you can Keep the Engine Techs going with a Token you picked up the round before, and then switch into Engineering a BUNCH, because you'll survive a bunch of paper-cuts as long as you're giving out better than you're taking...

 

Surprisingly, I think the Assault Carrier and the Non-GT'd ISD could be built for this...

Edited by Drasnighta

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[ REBEL FLEET (150 points)
1 • CR90 Corellian Corvette A - Turbolaser Reroute Circuits - Jaina's Light (53)
2 • Nebulon-B Support Refit - Salvation (58)
3 • CR90 Corellian Corvette B (39)

 

Fun fleet that I think could do well

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[ REBEL FLEET (149 points)

1 • MC80 Assault Cruiser - Engine Techs - Advanced Projectors - Electronic Countermeasures - Leading Shots - Enhanced Armament (149)

I love it! Just taunting the other players to try to take it down. I wonder If I would just park it next to the station and wait for others to try to claim their points.

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Nebulon B Escort Frigate

Intel Officer

Turbolaser Reroute Ciruits

Salvation

Nebulon B Escort Frigate

Intel Officer

Turbolaser Reroute Ciruits

149/150

I like the concept, but are two Intel officers going to be effective, given the high number of opposing targets?

What about this modification of your list:

Nebulon B support refit

Salvation

Raymus Antilles

Engine Techs

TRC

Nebulon B support refit

Veteran Captain

Engine Techs

TRC

The techs let them burn onto the station faster, firing all the way. The vet captain and Raymua keep the nav tokens coming a bit longer. TRCs keep the firepower up. :)

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Severly damage my opponents with Salvation and Intel, let others mop up :D

 

I think we might have different concepts, I have no intention of getting to the station. Just destroying or severly damaging anyone who does

Edited by Ginkapo

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(98 pts)

Gladiator I-Class Star Destroyer (56 pts)

Demolisher (10 pts)

Wulff Yularen (7 pts)

Ordnance Experts (4 pts)

Engine Techs (8 pts)

Expanded Launchers (13 pts)

Squadrons (39 of 57 pts):

1x Darth Vader Tie Advanced Squadron (21 pts)

1x Sontir Fel Tie Interceptor Squadron (18 pts)

 

Healthy bid of 13 should ensure I go third, speedy yet hard hitting enough, and the two aces should be able to tie up enemy bomber wings, and get pushed with a single squad command.

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Severly damage my opponents with Salvation and Intel, let others mop up :D

 

I think we might have different concepts, I have no intention of getting to the station. Just destroying or severly damaging anyone who does

Oooh, that's brilliant! I hadn't considered that tactic...I like it.

:D

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EMPIRE FLEET (150 points)

1 • Imperial II-class Star Destroyer - XI7 Turbolasers - Relentless (129)

2 • IG-88 IG-2000 (21)

Or

EMPIRE FLEET (150 points)

1 • Imperial II-class Star Destroyer - Wulff Yularen - Quad Laser Turrets - Redundant Shields - Leading Shots - XI7 Turbolasers (150)

What do you think, which one is better? I've got my match tomorrow ^^

Edit: My plan is to be as defensive as possible, put my token on the station last and let the others tear themselves apart. If I survive I'll hopefully have 180 pts. which may be enough to win the game.

Edited by Rheinlander

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EMPIRE FLEET (150 points)

1 • Imperial II-class Star Destroyer - XI7 Turbolasers - Relentless (129)

2 • IG-88 IG-2000 (21)

Or

EMPIRE FLEET (150 points)

1 • Imperial II-class Star Destroyer - Wulff Yularen - Quad Laser Turrets - Redundant Shields - Leading Shots - XI7 Turbolasers (150)

What do you think, which one is better? I've got my match tomorrow ^^

Edit: My plan is to be as defensive as possible, put my token on the station last and let the others tear themselves apart. If I survive I'll hopefully have 180 pts. which may be enough to win the game.

 

Between the two, I'd definitely go with the second one.  I think squadrons are a liability if you're going for the points fortress approach:  just a couple of unlucky rolls and you're down from 170 to 149, which is down in the territory of a CR90 swarm that got the first token but lost a corvette.  And if you play with wheelin' and dealin' players like I do, that extra punch out the front could easily be enough to break an enemy to do your will in exchange for a promise that those guns will look the other way for a turn or two.

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Bump and a wave 3 fleet:

Wave 3 Take the Station 1.1

Author: ianediger

Faction: Galactic Empire

Points: 149/150

Commander: Custom Commander

Assault Objective: Custom Objective

Defense Objective: Custom Objective

Navigation Objective: Custom Objective

[ flagship ] Victory I-Class Star Destroyer (73 points)

- Custom Commander ( 0 points)

- Tactical Expert ( 6 points)

- Slaved Turrets ( 6 points)

- Assault Concussion Missiles ( 7 points)

Gozanti-class Cruisers (23 points)

- Suppressor ( 4 points)

- Boosted Comms ( 4 points)

- Slicer Tools ( 7 points)

2 TIE Bomber Squadrons ( 18 points)

Fleet created with Armada Warlords

Edited by ianediger

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+++ 150 G2 (150pts) +++

++ Imperial Navy (Standard) (150pts) ++

Gladiator I-Class Star Destroyer (75pts) [Assault Concussion Missiles (7pts), Engine Techs (8pts), Ordnance Experts (4pts)]

Gladiator I-Class Star Destroyer (75pts) [Assault Concussion Missiles (7pts), Engine Techs (8pts), Ordnance Experts (4pts)]

Profiles:

Created with BattleScribe (http://www.battlescribe.net)

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+++ 150 R2 s1 (150pts) +++

++ Imperial Navy (Standard) (150pts) ++

+ Raider Corvette (132pts) +

Raider I-Class Corvette (65pts) [Assault Concussion Missiles (7pts), Ordnance Experts (4pts), Quad Laser Turrets (5pts), •Admiral Montferrat (5pts)]

Raider I-Class Corvette (67pts) [Assault Concussion Missiles (7pts), Ordnance Experts (4pts), Quad Laser Turrets (5pts), •Wulff Yularen (7pts)]

+ Squadrons (18pts) +

Firespray-31 (18pts)

Created with BattleScribe (http://www.battlescribe.net)

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