Cpt Barbarossa 97 Posted April 19, 2016 Hi all, Hoping to get some sound input and wisdom from experienced pilots and squad builders... Playing around with some lists in preparation for a SC this sunday, here are my final two: LIST 1 - Scout / U Boat Deadeye Proton Torp Extra Mun Guid. Chips Boba Fett R4 Ag 35 points - YV 666 Slaver Tactician Zuckuss 32 points - YV 666 Slaver Tactician 4 LOM Intelligence agent 33 points = Double stress attack from YVs with Zuckuss and 4LOM removing as much defense as possible, and the uboat packing the typical uboat punch --- LIST 2 - Scout / U Boat Deadeye Prot Torp Extra M Guid Chips R4 34 points - Bossk Calculation Dengar Tactician Zuckuss 42 points - Synd Thug ICT Title Unhinged 24 points = standard uboat, bossk with enough crew to strip anything away (i want to nickname him "The Stripper"), and a good ol' ICT ywing just to cause havok. The first list has had a fairly good winning streak, and the second is yet to be tested, but looks good on paper IMO. But please feel free to tear them apart... Quote Share this post Link to post Share on other sites
blade_mercurial 2,091 Posted April 19, 2016 First list is probably better. Quote Share this post Link to post Share on other sites
K Genesis 176 Posted April 19, 2016 Bossk should trade Zuckuss for 4-LOM. Less punishing, more harmful against aces. Personal preference, Outlaw Tech over Tactician. Gives you more dial freedom(i.e. the full-stop choice) without loss of power. Test both, see what works for you. Quote Share this post Link to post Share on other sites
zerotc 1,011 Posted April 19, 2016 I like your first list more. Some advice though: Zuckuss and 4LOM crews should really be on the same Slaver. Denying that defensive Focus is brutal when you can force natural evade rerolls. K4 Security droid is really good on Zuckuss Slavers. Not only will you be slow-rolling with greens a lot, but it makes bumping advantageous when you're multi-stressed. Tactician has limited usefulness without Gunner or high PS. Most ships that are worth tapping with stress can boost/BR out of that band. It has its uses, especially when you have it on both Slavers like you do; but I think going with damage via Zuckuss, 4LOM, K4/Dengar is better against Aces. You would have to drop Boba Fett unfortunately, but it comes out to this: Contracted Scout [GC, Proton Torpedoes, R4, EM, Deadeye] - 35 pts Slaver [Zuckuss, 4LOM, K4 Security] - 34 pts Slaver [Dengar] - 32 pts 1 The_Brown_Bomber reacted to this Quote Share this post Link to post Share on other sites
Cpt Barbarossa 97 Posted April 19, 2016 Knew i'd get some sound advice on here. Thanks guys. Zerotc, think you're right, i'll switch the crews around. I had one final thought...is it better to keep the extra munitions on the uboat or switch the two points for a bossk crew on slaver no.2? I feel bossk will be a more durable use of 2 points than simply firing a second row of torps... Quote Share this post Link to post Share on other sites
zerotc 1,011 Posted April 20, 2016 Definitely keep the extra munitions. You've already invested into R4, Deadeye, and Proton Torpedoes . Those two more points you spend are incredible value. Quote Share this post Link to post Share on other sites