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The_Brown_Bomber

2 Contracted Scouts + 2 Z's

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Introducing... Sucker Punch 2.0


 


100pts


Contracted Scout (25)


Extra Munitions (2)


Proton Torps (4)


Boba Fett (1)


Deadeye (1)


R4 Agromech (2)


Guidance Chips (0)


Feedback Array (2)


37 points


 


Contracted Scout (25)


Extra Munitions (2)


Plasma Torps (4)


Deadeye (1)


R4 Agromech (2)


Guidance Chips (0)


Feedback Array (2)


35 Points


 


Binayre Pirate (12)


Feedback Array (2)


14 Points


 


Binayre Pirate (12)


Feedback Array (2)


14 Points


 


this list has blockers and zappers to trouble imp-aces lists. iv used this list with overclocked R4 in place of R4 agromech and Outlaw Tech on the scout without fett. That version which I posted in Battle Reports section is a strong quad but i think the above version will yield more consistent damage. I do miss Outlaw Tech, its very underrated and lets u pulloff some nifty tricks. a skilled imp-aces player can beat this but its hard work for them. What squads would do you think would give Sucker Punch trouble?


 


Feedback/suggestions/comments welcome.

Edited by The_Brown_Bomber

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For a while I was running this:

 

37 Scout w/ Deadeye, ProtonT, EM, Boba, R4-agro, Feedback, Chips.

36 Scout w/ Deadeye, PlasmaT, EM, 4-LOM, R4-agro, Feedback, Chips.

13 Soldier.

14 Banana w/ Feedback.

 

I found it was an excellent all-rounder list that could handle most lists. I melted Palp-aces with ease, and the only list I struggled with was an ordnance-Miranda + Wes list. I prefer this now to protect against Wes:

 

37 Scout w/ Deadeye, ProtonT, EM, Boba, R4-agro, Feedback, Chips.

36 Scout w/ Deadeye, PlasmaT, EM, Recon, Feedback, Chips.

27 Freelancer w/ Scopes, Feedback, Misthunter, Tractor.

 

Misthunter is just because I found the Z95's drew a lot of agro, and I wanted something a bit more beefy, plus the tractor is handy to have.

Edited by CRCL

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But you already have Feedback :P

 

I do have one idea for the non-Boba scout: Get the OCR4 back and give him 4-LOM crew. You do have to be carefull about using the Feedback Array now, but the effect is so strong against high agility targets that need to modify their dice to survive.

 

DR: yes thats not bad. it does reduce the scouts ability to zap ships but it might just be worth it. id looked at this and discounted it due to the Feedback Array.  ill test it and see how i like it.

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