TheRealStarkiller 3,446 Posted April 16, 2016 "When attacking, you may receive any number of stress tokens to choose an equal number of defense dice. The defender must reroll those dice." Does the forced rerolls happen before or after the defender modified his dice? I'd think before, so just after rolling them. Just want to go sure. But when exactly I need to call the number of dice to be rerolled? You can read it like you need to take stress tokens in the step when you roll your red dice. Isn't Zuckus too strong for 1 point if you can just wait for the defender rolls and you let them just reroll for example the evade results? Quote Share this post Link to post Share on other sites
thespaceinvader 17,568 Posted April 16, 2016 The rerolls would happen during the 'attacker modifies defence dice' step, which is before the defender does. I.e. the attack sequence is thus: Attack rolls attack - Defender modifies attack dice (e.g. Sensor Jammer) - Attacker modifies attack dice (e.g. Target Lock, offensive Focus) Defender rolls defence - Attacker modifies defence dice (e.g. Juke, Zuckuss) - Defender modifies defence dice (e.g. Evade tokens, defensive focus) Compare results Deal damage. Zuckuss is strong, sure, but one stress per die is a HUGE cost. 7 TheRealStarkiller, FireSpy, Stoneface and 4 others reacted to this Quote Share this post Link to post Share on other sites
TheRealStarkiller 3,446 Posted April 16, 2016 Thats it, thanks. 1 FireSpy reacted to this Quote Share this post Link to post Share on other sites
Dr Zoidberg 3,200 Posted April 16, 2016 Combine with 4-LOM (crew) for maximum effect. Deny them a use of their focus/evade token using 4-LOM and then ask them to reroll any evades they do roll... Quote Share this post Link to post Share on other sites
thespaceinvader 17,568 Posted April 16, 2016 Combine with 4-LOM (crew) for maximum effect. Deny them a use of their focus/evade token using 4-LOM and then ask them to reroll any evades they do roll... Combining him with 4LOM (pilot) is better. Make them reroll their defence dice, then hand them the stress it cost you to do so... Quote Share this post Link to post Share on other sites
Dr Zoidberg 3,200 Posted April 17, 2016 Combine with 4-LOM (crew) for maximum effect. Deny them a use of their focus/evade token using 4-LOM and then ask them to reroll any evades they do roll... Combining him with 4LOM (pilot) is better. Make them reroll their defence dice, then hand them the stress it cost you to do so... Not better; different. Bossk with both as crew and a mangler cannon is incredibly powerful. Roll a full three hits and you can possibly one-shot 4HP ships off the board. 1 SmartCookie reacted to this Quote Share this post Link to post Share on other sites
The Inquisitor 346 Posted April 17, 2016 Zuckuss is strong, sure, but one stress per die is a HUGE cost. I'm starting to think he's one of the most powerful cards in the game. You can build the carrier to not care about the stress too much and the ability to force re-rolls is phenomenal. 4 Dr Zoidberg, serrate, Dalziel and 1 other reacted to this Quote Share this post Link to post Share on other sites
Dr Zoidberg 3,200 Posted April 17, 2016 Zuckuss is strong, sure, but one stress per die is a HUGE cost. I'm starting to think he's one of the most powerful cards in the game. You can build the carrier to not care about the stress too much and the ability to force re-rolls is phenomenal. Yup. Like I said, on a YV-666 with the third crew being a K4 droid, you can pull greens, get a TL for some dice modification, and still hit hard. 1 Evenflow30 reacted to this Quote Share this post Link to post Share on other sites
thespaceinvader 17,568 Posted April 17, 2016 As noted, he's very good, but he has a very high cost; unless you're able to shed multiple stresses (as 4LOM can) then you're limited to a single use per round and only using green moves, or you're never taking actions again. He's very powerful with a very large downside. Which makes him... fine. Quote Share this post Link to post Share on other sites
The Inquisitor 346 Posted April 17, 2016 As noted, he's very good, but he has a very high cost; unless you're able to shed multiple stresses (as 4LOM can) then you're limited to a single use per round and only using green moves, or you're never taking actions again. He's very powerful with a very large downside. Which makes him... fine. Unless I'm missing something, 4-LOM can only shed 1 stress a turn. Yeah I suppose you really need a second crew slot to get the most out of him which really limits him to the YV666 at the moment, and the YV666 wasn't exactly ruling the galaxy before so it's good to see that ship get some play. Zuckuss + Dengar + 4-LOM make the YV666 a force to be reckoned with. Quote Share this post Link to post Share on other sites
thespaceinvader 17,568 Posted April 17, 2016 As noted, he's very good, but he has a very high cost; unless you're able to shed multiple stresses (as 4LOM can) then you're limited to a single use per round and only using green moves, or you're never taking actions again. He's very powerful with a very large downside. Which makes him... fine. Unless I'm missing something, 4-LOM can only shed 1 stress a turn. Yeah I suppose you really need a second crew slot to get the most out of him which really limits him to the YV666 at the moment, and the YV666 wasn't exactly ruling the galaxy before so it's good to see that ship get some play. Zuckuss + Dengar + 4-LOM make the YV666 a force to be reckoned with. 4LOM sheds an *extra* stress per turn over any other Scum ship. Assuming you get in close, obv. You can then Zuckuss two dice and not lose any actions if you take a green manoeuvre. Quote Share this post Link to post Share on other sites
player1399050 42 Posted April 18, 2016 Bounty Hunter Fun Bus (with as much crew on a YV-666 as you can get) is a thing. Quote Share this post Link to post Share on other sites
Cactus 195 Posted April 20, 2016 Bounty Hunter Fun Bus (with as much crew on a YV-666 as you can get) is a thing. Having just acquired all the latest scum crew I'm considering a second YV666. Bounty Hunter Fun Bus Convoy! Quote Share this post Link to post Share on other sites
Dalziel 2 Posted April 24, 2016 Zuckuss is strong, sure, but one stress per die is a HUGE cost. I'm starting to think he's one of the most powerful cards in the game. You can build the carrier to not care about the stress too much and the ability to force re-rolls is phenomenal. This. I ran G1-a freelancer, accuracy corrector, zuckuss, with G1-a 4-lom, advanced sensors, rage Once you don't care about stress on The freelancer, if you can stick to green moves on 4-lom you can pass stress to the freelancer, or an opponent. Quote Share this post Link to post Share on other sites