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Jagged

Mothma's Shrimps

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Hello,

 

Any recommendations for this list? The idea is to throw the MC30, hit hard, and get away and live thanks to Mon Mothma's power and Wallex/Lando. Awings are there to stop Rymer balls or heavy squadrons list. And Salvation just because I love Nebulons. I thought a lot about the objectives, but I think that those must be the ones. Should I bid more for 1rst player?

 

Thanks!

 

393 points:

 

1 • MC30c Torpedo Frigate - MC30c (63)     - Walex Blissex (5)    - Ordnance Experts (4)    - Assault Proton Torpedoes (5)    - Admonition (8)
    • Total : 85   
2 • MC30c Torpedo Frigate - MC30c (63)     - Lando Calrissian (4)    - Ordnance Experts (4)    - Assault Proton Torpedoes (5)    - Foresight (8)
    • Total : 84 
3 • Assault Frigate Mark II B - Assault Frigate Mark II (72)     - Mon Mothma (30)    - Raymus Antilles (7)    - Electronic Countermeasures (7)
    • Total : 116  
4 • Nebulon-B Support Refit - Nebulon-B Frigate (51)     - Slaved Turrets (6)    - Salvation (7)
    • Total : 64  
5 • A-wing Squadron - A-wing (11)
    • Total : 11  
6 • A-wing Squadron - A-wing (11)
    • Total : 11  
7 • A-wing Squadron - A-wing (11)
    • Total : 11   
8 • A-wing Squadron - A-wing (11)
    • Total : 11  
9 • Objectives - Objectives (0)     - Opening Salvo (0)    - Hyperspace Assault (0)    - Dangerous Territory (0)
    • Total : 0   

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Yes, I would bid more for first player. Maybe drop the slaved turrets? They're nice but not essential. It also depends on what you see as typical and extreme bids in your area. going first is nice for both the shrimp and the squadrons.

Looks good otherwise!

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Today I ended winning by a lot of points against a 400 point imperial Motti rival (Big rymerball, ISD I, full equip Demoshiler and a Vanilla Gladiator). I took precision strike objective, witch let a lot of points extra. The game was finished when I blew the ISD at the start of turn 3, after losing in MC30.

 

I played with this final list (I chose be first obviously):

 

390 Points:

 

1 • A-wing Squadron - A-wing (11)
    • Total : 11  
2 • A-wing Squadron - A-wing (11)
    • Total : 11  
3 • A-wing Squadron - A-wing (11)
    • Total : 11   
4 • A-wing Squadron - A-wing (11)
    • Total : 11   
5 • Assault Frigate Mark II B - Assault Frigate Mark II (72)     - Mon Mothma (30)    - Raymus Antilles (7)    - Electronic Countermeasures (7)    - XI7 Turbolasers (6)
    • Total : 122  
6 • Nebulon-B Support Refit - Nebulon-B Frigate (51)     - XI7 Turbolasers (6)    - Salvation (7)
    • Total : 64  
7 • MC30c Torpedo Frigate - MC30c (63)     - Ordnance Experts (4)    - Assault Proton Torpedoes (5)    - Foresight (8)
    • Total : 80 
8 • MC30c Torpedo Frigate - MC30c (63)     - Ordnance Experts (4)    - Assault Proton Torpedoes (5)    - Admonition (8)
    • Total : 80   
9 • Objectives - Objectives (0)     - Advanced Gunnery (0)    - Hyperspace Assault (0)    - Dangerous Territory (0)
    • Total : 0  

 

Thanks for all your observations. I switched Opening salve for Advanced gunery. The asault frigate with raymus and XI7 should hold the ground...

Edited by Jagged

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Congratulations - always good to see effective use of the MC30! How did you find the AF/A-wing combo?

Thanks! The Assault Frigate just used a command squadron on turn 2 to send the Awings and forget about them. The only mission of the awings was to form a net to spoil the Rymerball as much as they could. My Rival had to use Dengar to try to mitigate the Awing net.

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