Halfbot 0 Posted April 12, 2016 (edited) What do you guys think? Fleet Summary Page (400 of 400 pts) Faction: The Empire Flagship: (106 pts) Commander: Admiral Screed (26 pts) Victory I-Class Star Destroyer (73 pts) Assault Concussion Missiles (7 pts) VSD 2: (80 pts) Victory I-Class Star Destroyer (73 pts) Assault Concussion Missiles (7 pts) VSD 3: (80 pts) Victory I-Class Star Destroyer (73 pts) Assault Concussion Missiles (7 pts) GSD 1: (73 pts) Gladiator I-Class Star Destroyer (56 pts) Demolisher (10 pts) Assault Concussion Missiles (7 pts) GSD 2: (61 pts) Gladiator I-Class Star Destroyer (56 pts) Assault Proton Torpedoes (5 pts) Squadrons (0 of 134 pts): Objectives: Most Wanted , Contested Outpost , Minefields Edited April 12, 2016 by Halfbot Quote Share this post Link to post Share on other sites
Drasnighta 26,833 Posted April 12, 2016 It always feels a little Dubious to have an All-Ship List these days - doubly so when you have no Ships with 2-Die Anti Squadrons, only ones... I'd worry just how quickly a Carrier list would bomb it to death... You also lack the Speed to close quickly and destroy an enemy fleet with anything other than Demolisher, and even then, he's not as quick as he usually is... Quote Share this post Link to post Share on other sites
Halfbot 0 Posted April 12, 2016 (edited) I brought this to a store champ about a month ago, it is surprisingly quick. It got me to top table, would have taken first place if I had remember I had Screed the turn 5 and turn 6. The final ship on the board was a MC 80 with zero shields and 1 hull point. The first game it wiped the table with a 10 - 0 win, over on turn 3. The second game went to turn 5, but resulted in a 9 -1 win. The first game was against a Rhymer 2.0 ball, second game was a ISD / carrier list; 3 game was a MC80 / Assault Carrier list. Edited April 12, 2016 by Halfbot Quote Share this post Link to post Share on other sites
TheEasternKing 607 Posted April 12, 2016 Then I'd say you were fortunate. I've been playing around with a Rhymer and 13 Tie-Bomber list, I'd be a happy happy man facing a list like this. As player 2 you're going to struggle to get them Ordnance upgrades on the VSD's into play, and any competent player will ruthlessly exploit the poor speed/turning on the VSD's and stay out of their front arcs. I'd also worry about facing Ackbar/TRC/Home one lists. If you are going to run an all ship Imperial list, you need player one. 1 Snipafist reacted to this Quote Share this post Link to post Share on other sites
MrTopHatJones 185 Posted April 12, 2016 Then I'd say you were fortunate. I've been playing around with a Rhymer and 13 Tie-Bomber list, I'd be a happy happy man facing a list like this. As player 2 you're going to struggle to get them Ordnance upgrades on the VSD's into play, and any competent player will ruthlessly exploit the poor speed/turning on the VSD's and stay out of their front arcs. I'd also worry about facing Ackbar/TRC/Home one lists. If you are going to run an all ship Imperial list, you need player one. What he said. I've actually re-looked into squadron heavy builds because people seem to be all about ship activations these days. A speed 3 MC30 with TRCs/Ackbar will eat those Victorys for breakfast. Quote Share this post Link to post Share on other sites