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WGNF911

A Tarkin Technicality

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I love that Armada doesn't seem to have as many rules issues like some other games.  Just thought I'd put that out there.

 

I did some searching and I didn't really find a thread that seemed to cover this specific question.  I have an answer formulated but rather than taint a potential answer, I'll ask and see if my answer matches the consensus because really I have more than one answer formulated and can't seem to decide on either.

 

When it comes to Tarkin's ability, it says each friendly ship gains that token.  So, does that mean that a ship MUST take that token or is it optional?

 

Here is a scenario:  1. Player activates Tarkin and decides he's going to give out repair tokens, 2. player's Raider (with 1 command point) already has a navigate token, 3. player does not assign repair token to Raider and elects to keep its navigate token.

 

Question:  Is what happened in the above scenario legal or was the player required to swap the navigate token for the repair token?

 

Thanks y'all.

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I ramble a bit here, just look to the bottom for a very quick answer:
 

 

 

 

Well, with Grand Moff Tarkin, the choice is in wether you choose a Command or not.

 

IF you choose the Command, then every ship gets it.

 

If you don't choose the Command, no ship gets anything...

 

 

 

 

The only stricture given on Upgrade Card Mandatory or not is:

• Resolving an upgrade card effect is optional unless otherwise specified. All other card effects are mandatory unless otherwise specified.

 

 

 

In regards to Command tokens:

 

• When a ship is assigned a command token, if it has more command tokens than its command value, it must immediately discard one of its command tokens.

 

 

You must discard one of its command tokens...  Not necessarily either the one just assigned, or the one that was there - your choice of which one...  So you could, in theory, discard the one you just gave it with Tarkin.

 

 

 

 

So in summary.  If you choose a Command with Tarkin, every ship must be given that Command Token.  However, it is your choice of which to discard when they arrive there if its already at its command value - and you can choose to discard the one you just gave it to bring it back down to command value...

Edited by Drasnighta

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Technically, yes, it was legal. For that split second, the Raider had two command tokens, nav and eng. The player that commands the Raider then must choose which one to keep, in the above scenario, he kept the navigate.

 

As for Tarkin's ability, every ship MUST take a token, but in my above statement, they may also choose to not keep it if it would exceed the command value.

 

Edit: Goddammit, Dras. You are too good of a ninja.

Edited by ianediger

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Love the quick responses, thanks.  That is the way I've been playing, however, I didn't quite see it from your angle.  I'm happy that I've been doing it correctly even if I couldn't describe how I got there.  

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Thing is, I won't ever claim it...  Because I am fallible, and I often get things wrong.

 

As far as I am concerned, a Guru is always right...  And I am still perfectly comfortable with being wrong once in a while :)

 

Hence, why I try to live up to the rest of my Forum Signature on that Subject...  I try my best.  To be Prompt and Detailed, as much as possible...

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