WGNF911 826 Posted April 11, 2016 I love that Armada doesn't seem to have as many rules issues like some other games. Just thought I'd put that out there. I did some searching and I didn't really find a thread that seemed to cover this specific question. I have an answer formulated but rather than taint a potential answer, I'll ask and see if my answer matches the consensus because really I have more than one answer formulated and can't seem to decide on either. When it comes to Tarkin's ability, it says each friendly ship gains that token. So, does that mean that a ship MUST take that token or is it optional? Here is a scenario: 1. Player activates Tarkin and decides he's going to give out repair tokens, 2. player's Raider (with 1 command point) already has a navigate token, 3. player does not assign repair token to Raider and elects to keep its navigate token. Question: Is what happened in the above scenario legal or was the player required to swap the navigate token for the repair token? Thanks y'all. Quote Share this post Link to post Share on other sites
Drasnighta 26,832 Posted April 11, 2016 (edited) I ramble a bit here, just look to the bottom for a very quick answer: Well, with Grand Moff Tarkin, the choice is in wether you choose a Command or not. IF you choose the Command, then every ship gets it. If you don't choose the Command, no ship gets anything... The only stricture given on Upgrade Card Mandatory or not is:• Resolving an upgrade card effect is optional unless otherwise specified. All other card effects are mandatory unless otherwise specified. In regards to Command tokens: • When a ship is assigned a command token, if it has more command tokens than its command value, it must immediately discard one of its command tokens. You must discard one of its command tokens... Not necessarily either the one just assigned, or the one that was there - your choice of which one... So you could, in theory, discard the one you just gave it with Tarkin. So in summary. If you choose a Command with Tarkin, every ship must be given that Command Token. However, it is your choice of which to discard when they arrive there if its already at its command value - and you can choose to discard the one you just gave it to bring it back down to command value... Edited April 11, 2016 by Drasnighta 4 Reath28, Snipafist, Pilot no55389 and 1 other reacted to this Quote Share this post Link to post Share on other sites
TheEasternKing 607 Posted April 11, 2016 I think, They do gain a token, but, they get to pick which token they keep or discard. 1 WGNF911 reacted to this Quote Share this post Link to post Share on other sites
ianediger 1,346 Posted April 11, 2016 (edited) Technically, yes, it was legal. For that split second, the Raider had two command tokens, nav and eng. The player that commands the Raider then must choose which one to keep, in the above scenario, he kept the navigate. As for Tarkin's ability, every ship MUST take a token, but in my above statement, they may also choose to not keep it if it would exceed the command value. Edit: Goddammit, Dras. You are too good of a ninja. Edited April 11, 2016 by ianediger 2 WGNF911 and Lyraeus reacted to this Quote Share this post Link to post Share on other sites
Drasnighta 26,832 Posted April 11, 2016 Edit: Goddammit, Dras. You are too good of a ninja. This is the Rules Forum. You are in my House... 7 Lyraeus, Snipafist, Pilot no55389 and 4 others reacted to this Quote Share this post Link to post Share on other sites
WGNF911 826 Posted April 11, 2016 Love the quick responses, thanks. That is the way I've been playing, however, I didn't quite see it from your angle. I'm happy that I've been doing it correctly even if I couldn't describe how I got there. Quote Share this post Link to post Share on other sites
Lyraeus 4,759 Posted April 11, 2016 Edit: Goddammit, Dras. You are too good of a ninja. This is the Rules Forum. You are in my House... At this point, I think your humble attitude needs to change your signature. You are the forums rules guru 4 CaribbeanNinja, ianediger, WGNF911 and 1 other reacted to this Quote Share this post Link to post Share on other sites
Drasnighta 26,832 Posted April 11, 2016 Thing is, I won't ever claim it... Because I am fallible, and I often get things wrong. As far as I am concerned, a Guru is always right... And I am still perfectly comfortable with being wrong once in a while Hence, why I try to live up to the rest of my Forum Signature on that Subject... I try my best. To be Prompt and Detailed, as much as possible... 1 WGNF911 reacted to this Quote Share this post Link to post Share on other sites
Lyraeus 4,759 Posted April 12, 2016 A guru is one who knows. They may not always been right but they are good at what they do Quote Share this post Link to post Share on other sites
BiggsIRL 6,725 Posted April 12, 2016 Blah Blah, best kind of correct, blah blah. 1 Drasnighta reacted to this Quote Share this post Link to post Share on other sites