Ynot 670 Posted April 9, 2016 I beat 2 double toilet seat builds last night with Carnor+PTL+RGT+AT+SD, Dark Curse+SD and Whisper+VI+ACD+FCS+RebCaptive. Game against Dengar(PTL,K4,Unhinged,Punishing One Title,EU) and Manaroo(standard torpedo boat kitting) - I won 100-0. Game against 2 Scout torpedo boats and 4Lom - I won 100-16. Carnor and Dark Curse were both quite instrumental in the wins as both of them deny spending focus which is the torpedo boats big thing. Carnor easily got into range 1 of them all game. Whisper stayed back and just kept taking pieces out of them. Based on the success against 2 double lists I would imagine it would do quite well against the triple as well. 3rd game last night was against soontir+ptl+at, krassis+hlc+saboteur+(?), alpha+at. I won this game 100-42 - only lost whisper. Dark Curse is actually in trouble vs proton torpedoes (even a lucky plasma torp can do him in). According to the FAQ, he does not stop deadeye being used to fire the torpedo (only using a focus token to change eyeballs to hits). He also does not stop guidance chips, nor does he stop the Proton's innate conversion of 1 eyeball to crit. So proton torps fired by deadeye can easily do him in (dice depending). He would be good against the turrets though, since R4 agromech basically has no effect on him... I've found FOs with Comm Relay aren't too bad against Torp Scouts. They can enter combat with a Focus and Evade token, which means they can take minimal damage from 1 torpedo, but can be in real trouble against 2. The nice thing is they're relatively inexpensive, can sometimes avoid arcs, and even if they take two torpedoes and die, their buddies are typically very resistant to the primary turret of the Scouts, so they can make back the lost points pretty reliably. Yeah for sure! Another build on my list of 'to-try' is: Alpha w/ autothrusters = 20 2 omegas w/ juke + comm relay = 22 x 2 Fel (or Jax or Inquisitor) 98 - 99 (depending on ace loadout) Jax makes the most sense to specifically counter Scouts, but Inquisitor can squeeze in proton rockets and Fel is Fel, so they are all generally good choices. He stops the focus from deadeye which means either no torp or if they TL to get the torp off, it has no mods except for guidance chips. I would hardly call that a problem for dark curse. No he doesn't. Read the FAQ. **** - you're right! That is odd though cause he specifically says you can't spend a focus token when attacking him. Quote Share this post Link to post Share on other sites
Ynot 670 Posted April 9, 2016 He stops the focus from deadeye which means either no torp or if they TL to get the torp off, it has no mods except for guidance chips. I would hardly call that a problem for dark curse. Not anymore. In the old rules you couldn't spend a focus to shoot him, but now you can because you are technically spending the focus before he actually becomes the target. It doesn't spell that out like that in the FAQ, but the FAQ specifically states Dark Curse can be shot by weapons that spend a focus to fire. I see that. Very odd. I wish they'd stop going back on decisions like this. 1 IronLichRich reacted to this Quote Share this post Link to post Share on other sites
Arschbombe 1,001 Posted April 9, 2016 I see that. Very odd. I wish they'd stop going back on decisions like this. It wasn't a specific ruling reversal like with the damage decks. They cleaned up the basic rules and one of the consequences was that Dark Curse's ability interacted differently. Quote Share this post Link to post Share on other sites
CBMarkham 2,441 Posted April 9, 2016 Strategy is the best weapon against the U-boats. I went 3-0 at the Hoth open against u-boat builds with a Deci and with Vader (ship).More details please¡¡ Engine upgrade on both. Let them chase and then range one pocket. Only got shot twice by a torpedo the whole tournament. To be honest I did get lucky my last match. Vader was a turd the whole tournament and on my last game he did roll 3 natural evades against a the last torpedo I was shot with. Only stripped one shield. About my only luck the whole tournament. Otherwise the chase strategy work perfectly. I've been employing this list and this strategy since December of 15, with very good results. I definitly hear you about Vader though. He seems weak vs. U-Boats, which is a major match-up right now. PS11 Vader was nice when PS9 Soontir and PS10 Poe were everywhere, but I feel like he's doing less and less for me these days. Considering swapping my RAC Deci/Vader for RAC Deci/Inquis with Prockets and a 1pt bid on my PS8. I'm a little bit worried about the smaller dial if you PtL with Inquis. After that, you're a ship with 7 maneuvers. Also worried about having only one consistent gun for foes above PS8. Vader's combined lack of autothrusters and the fact that he has to waste an action just to turn on his 3rd attack die each and every time he switches to a new target, ...well, he's not seeming as action efficient as he once did. I think I'll likely go Deci/Defender once those new titles come out. Glaive Squadron with -2 Evade title and Predator seems like a workhorse who can K-Turn on fat turrets and cares little for bumping. Quote Share this post Link to post Share on other sites
Strikesback 147 Posted April 9, 2016 Strategy is the best weapon against the U-boats. I went 3-0 at the Hoth open against u-boat builds with a Deci and with Vader (ship).More details please¡¡ Engine upgrade on both. Let them chase and then range one pocket. Only got shot twice by a torpedo the whole tournament. To be honest I did get lucky my last match. Vader was a turd the whole tournament and on my last game he did roll 3 natural evades against a the last torpedo I was shot with. Only stripped one shield. About my only luck the whole tournament. Otherwise the chase strategy work perfectly. I've been employing this list and this strategy since December of 15, with very good results. I definitly hear you about Vader though. He seems weak vs. U-Boats, which is a major match-up right now. PS11 Vader was nice when PS9 Soontir and PS10 Poe were everywhere, but I feel like he's doing less and less for me these days. Considering swapping my RAC Deci/Vader for RAC Deci/Inquis with Prockets and a 1pt bid on my PS8. I'm a little bit worried about the smaller dial if you PtL with Inquis. After that, you're a ship with 7 maneuvers. Also worried about having only one consistent gun for foes above PS8. Vader's combined lack of autothrusters and the fact that he has to waste an action just to turn on his 3rd attack die each and every time he switches to a new target, ...well, he's not seeming as action efficient as he once did. I think I'll likely go Deci/Defender once those new titles come out. Glaive Squadron with -2 Evade title and Predator seems like a workhorse who can K-Turn on fat turrets and cares little for bumping. My only problem with the Inquisidor is he is very predictable. The greens aren't many to his dial. Which is a huge weakness. Don't get me wrong. Once the defenders get a buff I'm all in. PTL, Tie MK upgrade, and title is going to be awesome. Go plus 3 everytime for a free evade plus two more actions. Winning Quote Share this post Link to post Share on other sites
CBMarkham 2,441 Posted April 9, 2016 Strategy is the best weapon against the U-boats. I went 3-0 at the Hoth open against u-boat builds with a Deci and with Vader (ship).More details please¡¡ Engine upgrade on both. Let them chase and then range one pocket. Only got shot twice by a torpedo the whole tournament. To be honest I did get lucky my last match. Vader was a turd the whole tournament and on my last game he did roll 3 natural evades against a the last torpedo I was shot with. Only stripped one shield. About my only luck the whole tournament. Otherwise the chase strategy work perfectly. I've been employing this list and this strategy since December of 15, with very good results. I definitly hear you about Vader though. He seems weak vs. U-Boats, which is a major match-up right now. PS11 Vader was nice when PS9 Soontir and PS10 Poe were everywhere, but I feel like he's doing less and less for me these days. Considering swapping my RAC Deci/Vader for RAC Deci/Inquis with Prockets and a 1pt bid on my PS8. I'm a little bit worried about the smaller dial if you PtL with Inquis. After that, you're a ship with 7 maneuvers. Also worried about having only one consistent gun for foes above PS8. Vader's combined lack of autothrusters and the fact that he has to waste an action just to turn on his 3rd attack die each and every time he switches to a new target, ...well, he's not seeming as action efficient as he once did. I think I'll likely go Deci/Defender once those new titles come out. Glaive Squadron with -2 Evade title and Predator seems like a workhorse who can K-Turn on fat turrets and cares little for bumping. My only problem with the Inquisidor is he is very predictable. The greens aren't many to his dial. Which is a huge weakness. Don't get me wrong. Once the defenders get a buff I'm all in. PTL, Tie MK upgrade, and title is going to be awesome. Go plus 3 everytime for a free evade plus two more actions. Winning Why not just Predator and avoid the stress? The only actions on that bar are TL/Focus/Roll, so the only time you wouldn't take TL would be when you need to Focus/Roll, which is kind of a corner case. So...can't you simulate most of the effects of PtL on this type of ship by using Predator and having a soft TL all the time? Quote Share this post Link to post Share on other sites
blade_mercurial 2,091 Posted April 9, 2016 (edited) Why not just Predator and avoid the stress? The only actions on that bar are TL/Focus/Roll, so the only time you wouldn't take TL would be when you need to Focus/Roll, which is kind of a corner case. So...can't you simulate most of the effects of PtL on this type of ship by using Predator and having a soft TL all the time? He's got boost too (its the same action bar as a Star Viper). Really, I think push the limit is the way to go. He is more susceptible to blocking than an interceptor, but its mainly only a problem against large bases (contracted scouts can block 3 or possibly even 4 of his green moves if properly positioned). But just make sure you don't block any of your own moves by your positioning (like being too close to asteroids) and I think he can do okay. Vader does struggle against Contracted Scouts though. I'm currently thinking that running him as a suicide procket delivery system is still worthwhile though. Even at 38 points, he is likely to do more damage than it takes to kill him, and trading Vader for a single Scout isn't terrible (provided your other ships can finish the job against the last two scouts). Example: Vader w/ VI, x-1, ATC, engine & prockets = 38 Fel w/ PTL, title, TC & autos = 34 OL w/ juke & comm relay = 26 98 In this list, you could easily swap in Inquisitor in place of Fel. Inqy w/ PTL, v-1, autos & prockets = 34 too. Your opponent has to really pick his poison there... Edited April 9, 2016 by blade_mercurial Quote Share this post Link to post Share on other sites
CBMarkham 2,441 Posted April 9, 2016 Why not just Predator and avoid the stress? The only actions on that bar are TL/Focus/Roll, so the only time you wouldn't take TL would be when you need to Focus/Roll, which is kind of a corner case. So...can't you simulate most of the effects of PtL on this type of ship by using Predator and having a soft TL all the time? He's got boost too (its the same action bar as a Star Viper). Really, I think push the limit is the way to go. He is more susceptible to blocking than an interceptor, but its mainly only a problem against large bases (contracted scouts can block 3 or possibly even 4 of his green moves if properly positioned). But just make sure you don't block any of your own moves by your positioning (like being too close to asteroids) and I think he can do okay. Just to clarify; I believe Strikeback was proposing a Defender with Title, Ion Engines and PtL in the post I was responding to. PtL on Inquisitor makes sense to me. PtL on a Glaive Squadron pilot makes less sense to me. 2 IronLichRich and blade_mercurial reacted to this Quote Share this post Link to post Share on other sites
blade_mercurial 2,091 Posted April 10, 2016 Why not just Predator and avoid the stress? The only actions on that bar are TL/Focus/Roll, so the only time you wouldn't take TL would be when you need to Focus/Roll, which is kind of a corner case. So...can't you simulate most of the effects of PtL on this type of ship by using Predator and having a soft TL all the time? He's got boost too (its the same action bar as a Star Viper). Really, I think push the limit is the way to go. He is more susceptible to blocking than an interceptor, but its mainly only a problem against large bases (contracted scouts can block 3 or possibly even 4 of his green moves if properly positioned). But just make sure you don't block any of your own moves by your positioning (like being too close to asteroids) and I think he can do okay. Just to clarify; I believe Strikeback was proposing a Defender with Title, Ion Engines and PtL in the post I was responding to. PtL on Inquisitor makes sense to me. PtL on a Glaive Squadron pilot makes less sense to me. Oops, my mistake! 1 CBMarkham reacted to this Quote Share this post Link to post Share on other sites
iamfanboy 1,302 Posted April 10, 2016 So, uhh... I decided to take Redline in a tournament today expecting to see many Jumpmasters, and he did not disappoint. “Redline” (35)TIE Punisher (27), Fire-Control System (2), Extra Munitions (2), Cluster Missiles (4), Guidance Chips (0) Out of 9 Cluster Missiles attacks over the course of six matches, 8(!!) rolled 6 hits total. With enough other ships backing him up (I had Backstabber, Juke/Comms OmegaL, and ZetaL with Predator), I was able to delete a U-Boat before it fired, and the other two didn't QUITE kill him and he got off a second shot - which ended another one. Sadly, when I went up against a Super Dengar/Manaroo list he didn't get off a single Cluster, but holy hell did ZetaL and Backstabber do yeoman's work that match. I also matched up against multiple Ghosts, both docked and no Phantom, and it's amazing how fast Redline ruins them. One of my friends was running his usual Decipalp/Vader build and I was sad to not match up against him - would have been nice to test against it. Quote Share this post Link to post Share on other sites
Strikesback 147 Posted April 10, 2016 Why not just Predator and avoid the stress? The only actions on that bar are TL/Focus/Roll, so the only time you wouldn't take TL would be when you need to Focus/Roll, which is kind of a corner case. So...can't you simulate most of the effects of PtL on this type of ship by using Predator and having a soft TL all the time? He's got boost too (its the same action bar as a Star Viper). Really, I think push the limit is the way to go. He is more susceptible to blocking than an interceptor, but its mainly only a problem against large bases (contracted scouts can block 3 or possibly even 4 of his green moves if properly positioned). But just make sure you don't block any of your own moves by your positioning (like being too close to asteroids) and I think he can do okay. Just to clarify; I believe Strikeback was proposing a Defender with Title, Ion Engines and PtL in the post I was responding to. PtL on Inquisitor makes sense to me. PtL on a Glaive Squadron pilot makes less sense to me. VT-49 Decimator: · Rear Admiral Chiraneau (46) Predator (3) Engine Upgrade (4) · Emperor Palpatine (8) · Rebel Captive (3) TIE Defender: · Colonel Vessery (35) · Lone Wolf (2) Twin Ion Engine Mk. II (1) TIE/x7 (-2) There's my dec. I agree just you learn to never want to let go of turtling up. Sucks when you can't. Quote Share this post Link to post Share on other sites
ficklegreendice 34,362 Posted April 10, 2016 Redline smashes all manner of large ships like hulk when he's angry Higher PS aces though...ugh Quote Share this post Link to post Share on other sites
iamfanboy 1,302 Posted April 10, 2016 Redline smashes all manner of large ships like hulk when he's angry Higher PS aces though...ugh Which is what OmegaL is for. Though I do toy with the thought of flechettes on him as well for stressing Aces at R3, but it would mean dropping Predator from ZetaL or dropping from Backstabber to Wampa... and too many points on a ship that dies two turns into the furball. My plan against Palpaces was to dive straight for the shuttle and blast it turn 3. But that didn't play out yesterday, never hit a Palpaces player. Admittedly one person couldn't get Talonbane Cobra out of arc and had to watch as it dissolved in a single turn. But he was pretty ill and didn't understand what Redline did even after reading his card. Speaking of Palpaces, you can fit a VI Vader, the above Redline, and a Palpshuttle with Baffle into 100 points for a list with everything... but it's hard for me to give up ZetaL. He smashes so much face. Quote Share this post Link to post Share on other sites