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TheEasternKing

Rebel Anti Clon?

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Messing around with fleet builder I came up with the following :

 

 

MC30 Torpedo : Ordnance Experts : ACM : H9 Turbolasers

MC30 Torpedo : Ordnance Experts : ACM : H9 Turbolasers

CR90 A : TRC

CR90 A : TRC

CR90 B : SW-7 Ion Cannon

CR90 B : Mon Mothma

 

379pts

 

The MC30's on average damage rolls will double tap kill a full health, full shield Demolisher, or normal Gladiator, or Raider.

 

The TRC Corvettes can harass from range, the CR90B's can be kept well out of the way, just activated first/second initial rounds to waste activations so you can get the MC30's into position.

 

Didn't bother selecting objectives, as this is designed around being player one.

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Messing around with fleet builder I came up with the following :

 

 

MC30 Torpedo : Ordnance Experts : ACM : H9 Turbolasers

MC30 Torpedo : Ordnance Experts : ACM : H9 Turbolasers

CR90 A : TRC

CR90 A : TRC

CR90 B : SW-7 Ion Cannon

CR90 B : Mon Mothma

 

379pts

 

The MC30's on average damage rolls will double tap kill a full health, full shield Demolisher, or normal Gladiator, or Raider.

 

The TRC Corvettes can harass from range, the CR90B's can be kept well out of the way, just activated first/second initial rounds to waste activations so you can get the MC30's into position.

 

Didn't bother selecting objectives, as this is designed around being player one.

Very interesting build! I've noticed you love the corvettes! I took all of your advice on my post save for the one corvette (I rather put more defence into the mc80). Am I missing out by not using them more?

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Is an Intel officer better than the H9 turbolazer?

 

Against ships that can take ECM possibly.

 

But this build is specifically designed to counter and beat a Gladiator/Raider 5 ship build.

 

H9's and a blue dice, means you will always have 1 Accuracy available, which means no brace for any of the Imperial ships, combined with the ACM, it's sufficient for killing them with a double tap, including the dreaded Demolisher, which started all of this up.

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Messing around with fleet builder I came up with the following :

 

 

MC30 Torpedo : Ordnance Experts : ACM : H9 Turbolasers

MC30 Torpedo : Ordnance Experts : ACM : H9 Turbolasers

CR90 A : TRC

CR90 A : TRC

CR90 B : SW-7 Ion Cannon

CR90 B : Mon Mothma

 

379pts

 

The MC30's on average damage rolls will double tap kill a full health, full shield Demolisher, or normal Gladiator, or Raider.

 

The TRC Corvettes can harass from range, the CR90B's can be kept well out of the way, just activated first/second initial rounds to waste activations so you can get the MC30's into position.

 

Didn't bother selecting objectives, as this is designed around being player one.

Very interesting build! I've noticed you love the corvettes! I took all of your advice on my post save for the one corvette (I rather put more defence into the mc80). Am I missing out by not using them more?

 

 

Hi mate,

 

This was a special build for countering a current build most people think is very powerful, an Imperial 5 ship build, so to counter it you need at least 6 ships, hence why so many Corvettes.

 

But Corvettes as a general rule can be very powerful ships, for their cost anyway, Rebels can build some really synergistic fleets, that allow Corvettes to punch well above their expected weight.

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How about this?

 

Corvette Fleet   
Author: Vogons

Faction: Rebel Alliance 
Points: 400/400 

Commander: Mon Mothma

Assault Objective: Most Wanted 
Defense Objective: Fleet Ambush 
Navigation Objective: Superior Positions 

MC30c Torpedo Frigate (63 points)
-  Foresight  ( 8  points) 
-  Gunnery Team  ( 7  points) 
-  Assault Proton Torpedoes  ( 5  points) 

MC30c Torpedo Frigate (63 points)
-  Admonition  ( 8  points) 
-  Gunnery Team  ( 7  points) 
-  Assault Proton Torpedoes  ( 5  points) 

[ flagship ] CR90 Corvette A (44 points)
-  Mon Mothma  ( 30  points) 
-  Turbolaser Reroute Circuits  ( 7  points) 

CR90 Corvette A (44 points)
-  Turbolaser Reroute Circuits  ( 7  points) 

CR90 Corvette A (44 points)
-  Turbolaser Reroute Circuits  ( 7  points) 

CR90 Corvette A (44 points)
-  Turbolaser Reroute Circuits  ( 7  points) 

 

Fleet created with Armada Warlords

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With that list eastern king, the 5 ship demolisher list can close the distance as one unit and eat their way through the corvettes.

Congrats you stop Demolisher triple tap, but you wont stop 4 OE Raiders.

@philosophy - corvettes give you cheap activations and either cr90B with sw7 for 44pts or cr90a with trc for 51pts are really good damage throwers.

Use them to give your opponent a tough time predicting your play and make your big ships more effective. Defence tokens are generally only used once per turn, so the more ships should a single target, the less defence they have.

Edited by Ginkapo

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You don't really need 6 ships to counter a Clonisher build. 5 ships and first player will do nicely. Dropping a CR90 will give you points to include the MC30 titles, which increase their survivabilty by about 100%. (I find MC30's not the most maneuverable ships, and you can't guarantee the double tap all the time. You'll need additional rounds out of them to get the big victory). Adding a couple of A-wings to maintain deployment numbers should give you a more flexible list, and increase your bid by one...

But if all you're doing with this list is countering Clonisher builds then it should do the trick.

Edited by Maturin

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They are all speed 4? just exactly how are you imagining player two moving as one unit and eating corvettes?

Well his ships will be grouped and you have two red dice ships only. Are you going to fight him or run away? Fighting head on you will lose. Running away isnt beating the clonisher list.

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They are all speed 4? just exactly how are you imagining player two moving as one unit and eating corvettes?

Well his ships will be grouped and you have two red dice ships only. Are you going to fight him or run away? Fighting head on you will lose. Running away isnt beating the clonisher list.

 

 

You do realise them MC 30's could kill 2 raiders with their side arcs? I'd love my opponent to jump over his ships in a group, especially when they cannot shoot till the next round, and I go first.

 

What you are saying makes no sense.

Edited by TheEasternKing

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They are all speed 4? just exactly how are you imagining player two moving as one unit and eating corvettes?

Well his ships will be grouped and you have two red dice ships only. Are you going to fight him or run away? Fighting head on you will lose. Running away isnt beating the clonisher list.

 

 

You do realise them MC 30's could kill 2 raiders with their side arcs? I'd love my opponent to jump over his ships in a group, especially when they cannot shoot till the next round, and I go first.

 

What you are saying makes no sense.

 

Who chooses where the fight is? The highly manouverable raiders, or the relatively unmanouverable MC30's? For your ships to be effective they have to be in black range, and they wont be till the Demo player chooses it to be so.

Try it and prove me wrong.

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Haven't tried anything like this but I may. The way I saw it working was CR90's stay at the edge of red range and group there fire. Demolisher if it's in range, one of the raiders if not. The Mc30 Torpedoes get close and use the proton torpedoes on what's in range for them. Killing raiders first is not only easier, in gives you move activation advantage every turn.  

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They are all speed 4? just exactly how are you imagining player two moving as one unit and eating corvettes?

Well his ships will be grouped and you have two red dice ships only. Are you going to fight him or run away? Fighting head on you will lose. Running away isnt beating the clonisher list.

 

 

You do realise them MC 30's could kill 2 raiders with their side arcs? I'd love my opponent to jump over his ships in a group, especially when they cannot shoot till the next round, and I go first.

 

What you are saying makes no sense.

 

Who chooses where the fight is? The highly manouverable raiders, or the relatively unmanouverable MC30's? For your ships to be effective they have to be in black range, and they wont be till the Demo player chooses it to be so.

Try it and prove me wrong.

 

 

Sorry what?

 

A Raider at speed 4 gets 1 click more than a speed 4 MC30, a speed 3 MC 30 is as maneuverable as a speed 3 raider, and at speed 4 Corvettes are more maneuverable than the rest of them.

 

So just exactly are you envisaging this all powerful, all maneuverable fleet of raiders getting the jump, when they have to move and fire second, and they are out activated.

 

I play Imperial 5 ship, do you? I can tell you right now, I would not risk moving Raiders into range of an MC30 that has a very real chance of destroying two of them before they get to activate.

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They are all speed 4? just exactly how are you imagining player two moving as one unit and eating corvettes?

Well his ships will be grouped and you have two red dice ships only. Are you going to fight him or run away? Fighting head on you will lose. Running away isnt beating the clonisher list.

 

You do realise them MC 30's could kill 2 raiders with their side arcs? I'd love my opponent to jump over his ships in a group, especially when they cannot shoot till the next round, and I go first.

 

What you are saying makes no sense.

Who chooses where the fight is? The highly manouverable raiders, or the relatively unmanouverable MC30's? For your ships to be effective they have to be in black range, and they wont be till the Demo player chooses it to be so.

Try it and prove me wrong.

Well, I did it in the Vassal Team Tourney, with a list similar to the above one. :)

I think it was quite conclusive , 9-1

:)

https://community.fantasyflightgames.com/topic/203186-armada-team-tournament-vassal/?p=2145757

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Maturin, your torpedo frigates carry the titles and can lead your fleet, weathering the raider storm. Substantial difference dont you think.... And in Salvation and you have a strong short range crusher hiding out at the back of your fleet. Its almost like your fleet was well thought through. Eastern Kings just isnt. 

 

Maturin:  In Your Face v9 
Points: 384/400
 
CR90 Corvette A (87 points)
- Mon Mothma ( 30 points) 
- Jainas Light ( 2 points) 
- Lando Callriassian ( 4 points) 
- Turbolaser Reroute Circuits ( 7 points) 
 
CR90 Corvette B (44 points)
- SW-7 Ion Cannons (5 points)
 
MC30c Torpedo Frigate (80 points)
- Admonition ( 8 points) 
- Ordnance Experts ( 4 points) 
- Assault Proton Torpedoes ( 5 points) 
 
MC30c Torpedo Frigate (80 points)
- Foresight ( 8 points) 
- Ordnance Experts ( 4 points) 
- Assault Proton Torpedoes ( 5 points) 
 
Nebulon-B Support Refit (61 points)
- Salvation (7 points) 
- Veteran Captain (3 points)
 
YT-2400s  x2 (32 points)

 

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Maturin, your torpedo frigates carry the titles and can lead your fleet, weathering the raider storm. Substantial difference dont you think.... And in Salvation and you have a strong short range crusher hiding out at the back of your fleet. Its almost like your fleet was well thought through. Eastern Kings just isnt. 

 

 

 

Easternkings just isn't?

 

Ok, let me spell it out for you, the MC30's cost less than Demolisher, the MC30's can kill Demolisher with a double tap, 9 times out of 10 with average rolls, it dies.

 

With the Initiative you can move at the end of the round, and shoot at the start of the next round, before anything else happens.

With 6 ships facing 5, you have the advantage of moving a single ship after all Imperial ships have moved.

 

With that advantage and the ability to kill Demolisher nine times out of ten, with your cheaper MC30, you then jump to a 2 ship activation advantage.

 

So without hyperbole, explain to me how you envisage the Imperial player preventing Demolisher being obliterated from the start of round 2 onwards. And don't bother with "they aren't as maneuverable" one click is not going to stop a competent player.

 

There is no need for ship titles, exactly what do you think is going to be shooting the MC30's? or were you planning on squandering the initiative and ship activation advantage?

 

 

Edited to add : Or kill a Raider 1 with either of the MC30's, then you have a 2 ship advantage, which will grow as you continue to remove ships, the Corvettes do not have to do anything other than stay alive.

Edited by TheEasternKing

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Hmmm, I did suggest that the titles would increase his survivabilty. I'd be very curious to see how generic mc30s would do. EasternKing if you play them let us know!

 

If you were going to play 5 ship vrs 5 ship, yes I totally agree you need them ship titles to help them survive, because you are going to have to trade fire to get into spots you need to be in.

 

And yes I will let you know, if I can convince my Rebel player friend to switch for a game to the darkside.

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Maturin:  In Your Face v9 
Points: 384/400
 
CR90 Corvette A (87 points)
- Mon Mothma ( 30 points) 
- Jainas Light ( 2 points) 
- Lando Callriassian ( 4 points) 
- Turbolaser Reroute Circuits ( 7 points) 
 
CR90 Corvette B (44 points)
- SW-7 Ion Cannons (5 points)
 
MC30c Torpedo Frigate (80 points)
- Admonition ( 8 points) 
- Ordnance Experts ( 4 points) 
- Assault Proton Torpedoes ( 5 points) 
 
MC30c Torpedo Frigate (80 points)
- Foresight ( 8 points) 
- Ordnance Experts ( 4 points) 
- Assault Proton Torpedoes ( 5 points) 
 
Nebulon-B Support Refit (61 points)
- Salvation (7 points) 
- Veteran Captain (3 points)
 
YT-2400s  x2 (32 points)

 

 

Maturin, do you mind me asking what your three objectives were when using this list and maybe what the thinking was behind your choices?

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Messing around with fleet builder I came up with the following :

 

 

MC30 Torpedo : Ordnance Experts : ACM : H9 Turbolasers

MC30 Torpedo : Ordnance Experts : ACM : H9 Turbolasers

CR90 A : TRC

CR90 A : TRC

CR90 B : SW-7 Ion Cannon

CR90 B : Mon Mothma

 

379pts

 

The MC30's on average damage rolls will double tap kill a full health, full shield Demolisher, or normal Gladiator, or Raider.

 

The TRC Corvettes can harass from range, the CR90B's can be kept well out of the way, just activated first/second initial rounds to waste activations so you can get the MC30's into position.

 

Didn't bother selecting objectives, as this is designed around being player one.

 

This Is what I run and have had pretty good success with it:

 

Mommy Mothma Tourney Fleet   

Author: moodswing5537

Faction: Rebel Alliance 

Points: 387/400 

Commander: Mon Mothma

Assault Objective: Most Wanted 

Defense Objective: Hyperspace Assault 

Navigation Objective: Minefields 

[ flagship ] CR90 Corvette A (44 points)

-  Mon Mothma  ( 30  points) 

-  Jainas Light  ( 2  points) 

-  Turbolaser Reroute Circuits  ( 7  points) 

MC30c Torpedo Frigate (63 points)

-  Foresight  ( 8  points) 

-  Lando Callriassian  ( 4  points) 

-  Ordnance Experts  ( 4  points) 

-  Assault Proton Torpedoes  ( 5  points) 

MC30c Torpedo Frigate (63 points)

-  Admonition  ( 8  points) 

-  Walex Blissex  ( 5  points) 

-  Ordnance Experts  ( 4  points) 

-  Assault Proton Torpedoes  ( 5  points) 

CR90 Corvette A (44 points)

-  Turbolaser Reroute Circuits  ( 7  points) 

CR90 Corvette A (44 points)

-  Turbolaser Reroute Circuits  ( 7  points) 

A-Wing Squadrons ( 33 points) 

Fleet created with Armada Warlords

 

I have not played the Clonisher yet, but I wouldn't fear it, per se. This got me 4th in my store tourney, but I could have played it better. 

Edited by moodswing5537

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Maturin, your torpedo frigates carry the titles and can lead your fleet, weathering the raider storm. Substantial difference dont you think.... And in Salvation and you have a strong short range crusher hiding out at the back of your fleet. Its almost like your fleet was well thought through. Eastern Kings just isnt. 

 

I'm pretty sure the OP didn't randomize this list on FABS, so saying a player's fleet isn't well thought out isn't constructive. NO FLEET IN ARMADA IS COMPLETELY THOUGHT OUT! There are too many changes to fleets possible for this to come true. Players come up with a concept, and play it out, making changes the next time they play it, or ask the community for ideas. 

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Maturin:  In Your Face v9 

Points: 384/400

 

CR90 Corvette A (87 points)

- Mon Mothma ( 30 points) 

- Jainas Light ( 2 points) 

- Lando Callriassian ( 4 points) 

- Turbolaser Reroute Circuits ( 7 points) 

 

CR90 Corvette B (44 points)

- SW-7 Ion Cannons (5 points)

 

MC30c Torpedo Frigate (80 points)

- Admonition ( 8 points) 

- Ordnance Experts ( 4 points) 

- Assault Proton Torpedoes ( 5 points) 

 

MC30c Torpedo Frigate (80 points)

- Foresight ( 8 points) 

- Ordnance Experts ( 4 points) 

- Assault Proton Torpedoes ( 5 points) 

 

Nebulon-B Support Refit (61 points)

- Salvation (7 points) 

- Veteran Captain (3 points)

 

YT-2400s  x2 (32 points)

 

Maturin, do you mind me asking what your three objectives were when using this list and maybe what the thinking was behind your choices?

I'll reply in your thread Houndstooth.

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I like the two Neb Bs ( salvation, yavaris) for this type of high activation rebel list. They are both cheap and fast. But give a bit more flex when facing other types of list. Add a couple of b wings and they are lovely.

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