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Viktus106

Scurrh H-6 Prototype Bomber and Nym

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I am pretty sure this ship and pilot were going to make an appearance in this game as soon as ordinance was fixed or maybe be the reason it was fixed. However, given the popularity of the contracted scout and its new found role as a missile boat, I am concerned as to the role the Havoc would play in a Scum faction fleet.

 

I had imagined that Nym (PS7), Vana Sage (PS5), Rys Dallows (PS3) and then a Feeroin Pirate (PS1) would feel the ordinance/bomber role with a crew slot and two agromech slots to enable it seriously bring the hurt but I just can't see it doing that unless it can do so at 33 points or less.

 

What does the community think about the future of this pirate now?

 

(FYI - In my mind, wave 9 was going to be the Havoc (Scum), Gunboat (Imperial). ??? (Rebels)

 

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I'd be shocked if this isn't in the next wave. It will likely be the Scum's version of the K-wing and Punisher. It will have to have some pretty good tricks up its sleeves to supplant the Scout as the Scum's go to ordnance carrier.

 

 

Give it missiles instead of torpedoes?  

 

Give it some sort of trick to make bombs more attractive?

 

 

You crazy. Bombs are awesome. People just don't use them enough.

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Give it missiles instead of torpedoes?  

 

Give it some sort of trick to make bombs more attractive?

 

 

You crazy. Bombs are awesome. People just don't use them enough.

 

This guy knows. I've played around locally with a bomber list and it's done extremely well. Emon armed to the teeth with a couple Ys, usually seismic + TLT. The bombs do a lot of the work, especially against aces lists

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Would you think:

Attack: 2
Evade: 2

Hull: 6

Shields 2

 

Small base

Title: Havoc: When a torp or missile card instructs you to discard, don't. (obviously more formal wording needed but you get the idea)

The main issue I see it having is that it famously has a crew and two agromech slots, which in the current game meta would be very strong. I mean, just having R4 Agro and Overclocked R4 on the same ship is bad enough, now add Crack shot EPT, 4-LOM crew and a Homing Missile. Bye Bye interceptor?

Ship would need to be near 50 points.

 

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And the Kwing shoulld have been on a lare base..it almost makes no sense to hae put it on a small one. Except FFG wanted a 20 dollar blister for each faction that go round, and made a bad call.

So this Bomber should be on a large base.

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I'd be shocked if this isn't in the next wave. It will likely be the Scum's version of the K-wing and Punisher. It will have to have some pretty good tricks up its sleeves to supplant the Scout as the Scum's go to ordnance carrier.

Give it missiles instead of torpedoes?

Give it some sort of trick to make bombs more attractive?

You crazy. Bombs are awesome. People just don't use them enough.

I would much rather see the skipray blastboat serving as the role.of the scum k-wing. Maybe split the role with the skip ray having more shields and manueverability with a cannon plus turret and crew slot while the havoc has 2 to 3 bomb slots.and a turret but a focus on a lot of hull. Edited by MajorWesJanson

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Rather than being a super-ordinance-carrier, H-6 could be a ghost-alike: It was famed for its forward firepower. Its distinguishing detail would be Agility instead of sheer HP, working out to be slightly more fragile (in the same way that the Jumpmaster is 1 HP short of the YT-2400)... and 4 attack dice forward.

 

Upgrade bar along the lines of [mech][mech][turret][missile][bomb][bomb], presumably with the Havok title granting some kind of extra-munitions effect given the lack of torpedo slots on a ship that would beg for them, and the quinessential Plasma Bomblets being noted as a continual-use weapon; perhaps they get a 'couple shots', and then Havok lets 'em reload (along with the missiles)? Who knows - it could instead be that you can trade [crew] for [mech][mech] or somethin'.

 

Given the different crew available (ie, no Hera), you'd probably get away with EPTs, too. Ends up somewhere between IG-88's large-base-jousting and a turret craft (After all, it's got a turret slot! TLTs are literally its canon armament!), who relies on turrets and/or bombs to keep hostile vessels off its tail while trying to bring its forward battery to bear.

 

It would certainly end up an interesting ship - the 'heavy fighter' to IG-88's relative agility.

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And the Kwing shoulld have been on a lare base..it almost makes no sense to hae put it on a small one. Except FFG wanted a 20 dollar blister for each faction that go round, and made a bad call.

So this Bomber should be on a large base.

 

With both the ernourmous wing span k-wing and the grossly big Tie Punishest being small base (although I personally would have preferred them large based too) it would be strange having the only dedicated bomber for S&V being large based. Esp as S&V already has lots of large ships.

And game-mechanic > scale/fluff.

 

Why Scum faction? That ship and pilot are in the Rebel faction in Armada.

Cause there is no S&V in Armada. And as long as S&V is portraited as mainly smugglers, bounty hunters, criminals and pirates, but not mainly large Merc organisation, they have neither the interest or the base to field Armada worthy war fleets.

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And the Kwing shoulld have been on a lare base..it almost makes no sense to hae put it on a small one. Except FFG wanted a 20 dollar blister for each faction that go round, and made a bad call.

So this Bomber should be on a large base.

 

Actually it would be on a small base for the same reason.

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The K-Wing might have had very long wings, but it had a very short body - shorter than the Y-wing, in fact.

 

But the Havoc is both very long (22 m) and very wide - as well as being bulky:

 

http://starwars.wikia.com/wiki/Havoc_(starfighter)

 

compared to ships that are nacelle or wing-heavy with very little bulk in the main hull (Y-wing and K-wing).

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And the Kwing shoulld have been on a lare base..it almost makes no sense to hae put it on a small one. Except FFG wanted a 20 dollar blister for each faction that go round, and made a bad call.

So this Bomber should be on a large base.

 

Actually it would be on a small base for the same reason.

Play a large base like it's Miranda or another K and see how ridiculous SLAM would be lol.

I think with Wave 6 they should have introduced "Medium Bases" that can be either double wide OR double long. K wing, Punisher, Star Viper could be wise bases, so that they're no faster but easier to block, and the IG2000 could be large base length but small base width.

I'm not a designer though lol just would have been interesting. Definitely don't think the K wing should be a large bar, though. Wide but short and shallow profile, AND the SLAM action.

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This ship, if it does appear in X-Wing, is going to be big and fast - its slightly bigger than the Jumpmaster but not as large as say the YT-1300. It's also a pure combat vehicle unlike every large ship beside the Decimator. The Decimator is good comparison - it has good forward firepower from primary weapons, a turret, and a proper bomb bay. It should be able to carry astromechs and crew maybe both at the same time. The Havoc in particular is very cutting edge so the tile may grant the systems slot. I'd say we will see Nym, Jinkins and Kole as unique pilots plus 1 non unique pilot. 

 

I believe this will be a lighter but more nimble version of the Decimator & Ghost Attack is likely 3, with agility 1 or higher, but with less combined hull and shields.

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The fact that the H-6 is already in Armada makes it likely, I guess.

 

The Scum do already have a Large Base Bomb Specialist - the Andrasta - although I guess since that one's unique you can argue it away. 

 

At the same time, making it a ghost equivalent might be nice. As noted, a double salvaged 'mech opens up a lot of options. R4 Agromech + R4-B11 is a nasty combo.

Edited by Magnus Grendel

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As much as I'd like to see the H-6 and especially the Skipray, this would only cement Scum & Villainy as the 'large ship faction'.

 

In my opinion, Scum need WAY more viable pilots for their unique small ships because I'm tired of fielding Z-95s, HWKs and Y-wings and looking like a knock-off Rebel squadron. Unfortunately, these ships are simply better value than the others for Scum.

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As much as I'd like to see the H-6 and especially the Skipray, this would only cement Scum & Villainy as the 'large ship faction'.

 

In my opinion, Scum need WAY more viable pilots for their unique small ships because I'm tired of fielding Z-95s, HWKs and Y-wings and looking like a knock-off Rebel squadron. Unfortunately, these ships are simply better value than the others for Scum.

Yes, they've been pretty conservative with their pricing of small-based Scum craft. The Kithraxz was balanced as cautiously as the X-wing patch (which is to say: Both would have been solid, excellent ships had they come in at precisely one point cheaper; given they do literally nothing else the premium they're stuck with hurts too much to be useful); the G-1A was balanced as a slightly-better-B-wing which is in a vaccuum OK... except they underpriced TLTs, and now U-boats are one-shotting them as easily as the TLT Ys.

 

StarVipers tried to be E-wings when they really should've been a 3-attack TAP (right down to the green hard 1s!), and that went about as badly as expected. Xizor is great, but he ain't no Corran, and there ain't no R2D2.

Scyks? I have no idea what they thought they were doing with scyks. ;)

 

So yeah, it's not great. I guess you can take consolation that they're all small-base, so maybe something can come up to help them there... but the only slot they all share is Modifications, and I'm getting a little sick of the Mod slot being eaten up on every dang ship for balance patches 'cuz I actually rather enjoy being able to, y'know, use that slot. :P There's some cool stuff!

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