Jump to content
Sign in to follow this  
CaptainAl

The Right Way to Fly The Attack Shuttle

Recommended Posts

Most people are talking about how to fly the ghost effectively. The ghost is a powerful ship if flown right. If you don’t know what you’re doing you will be blasted out of the skies very quickly. most people will load of the ghost and then throw on the phantom because of the 2 attacks you get and the rear firing ark. Most of the builds the attack shuttle is usually at the bare minimum (Turret, title, and maybe EPT). With that being said the Attack Shuttle is an excellent stand alone ship, taking the roll of a turreted arc dodger. that means it can focus on dodging arcs without having to worry about keeping the enemy in arc. 

 

The attack shuttle is flown a little differently than Soontir or A-wings because it doesn't have a boost action and the dial isn't that good. So, how do we fix that? Well lets look at the best pilot for the shuttle: Sabine Wren. right before you move you can perform a free boost or barrel roll action. This means you can reposition the shuttle before you move. If we give her PTL she can boost then PTL and clear the stress with a green maneuver.  You can even take it one step further and put Kyle Katarn as a crew upgrade. When you clear the stress you get a free focus. You now have three actions a round. Kyle isn't the only good crew upgrade to put on sabine. Give her intelligence agent and then you can use her as a blocker. 

 

How do you fly the shuttle effectively? As i said before the key is arc dodging, but also knowing when to use the turret and when to use your primary weapon. TLT is nice, but some times you can do more damage with your primary, especially when you get three actions a round. I decided I would throw together some builds that will be good on the different pilots

 

Hera Syndulla 22

 TLT 6

Chewbacca 4

VI 1

 

Hera doesn't need PTL because she can change her maneuver based on what the enemy does, which is why VI is good. Just remember to give initiative to your opponent all the time so you can move after Whisper and Soontir. chewbacca will help her stay alive a little longer to do more damage.

 

Sabine Wren 21

TLT 6

Kyle Katarn 3

PTL 3

 

read above what i wrote about this build .

 

Ezra 20

TLT 6

Hera Syndulla 1 or Chopper

Rage 1

 

This is the cheapest of all the builds so far, but could have lots of potential. Obviously Ezra doesn't mind stress because he has a built in focus token. you can use rage as a target lock and then be able to protect himself with his ability. now comes the hard decision do you use chopper or Hera. Chopper is good because you will double stress yourself with rage and then do a green maneuver next round and still get another action. Hera lest you do red maneuvers while stressed, but remember you may have a ton of stress by the end of the game. it doesn't matter much because Ezra likes the stress, but you give up the actions that make you a good arc dodger. Alternatively you could take PTL and then get more actions and still have the stress to use your ability.

 

i haven’t came up with any useful builds for Zeb yet, but i will keep you posted. You will notice that Hera and and sabine are the best arc dodgers, but ezra being able to do red maneuvers when stressed is good because he doesn't care much about stress. Rage has it’s uses, but you just have to learn when it is effective to use it and when to take the target lock. I used TLT in all of these builds, but you could use dorsal turret.

Share this post


Link to post
Share on other sites

As pointed out in another thread, if you want to take Hera's ability to change her maneuver and turn it up to 11, you can give her a navigator. That allows her to pick a green and change it to any bank or straight, or a red and change to the K-turn or any hard turn. (And generally you want to have the initiative against Whisper, give the initiative against Soontir).

 

Sabine is amazing. That initial "mini decloak" makes her phenomenally hard to catch after the first pass. The trick is surviving the first pass, so Biggs or docking to the VCX is very useful. 

Edited by The Inquisitor

Share this post


Link to post
Share on other sites

I don't like TLT on the shuttle as I am never that far away. I really like it with ABT or Dorsal and use it as an arc dodger where I don't have to worry about MY arc either. You fly close and stick to them and you dodge arc any way you can, really opens up your dial and makes it far for them to gain a new arc on you with any decent shot.

 

Also, Sabine is a BEAST. If you are flying the shuttle a lot, you are gonna REALLY want EU on it for max arc dodge, Sabine gives it to you (and more) for free, basically.

Share this post


Link to post
Share on other sites

I don't like TLT on the shuttle as I am never that far away. I really like it with ABT or Dorsal and use it as an arc dodger where I don't have to worry about MY arc either. You fly close and stick to them and you dodge arc any way you can, really opens up your dial and makes it far for them to gain a new arc on you with any decent shot.

 

Also, Sabine is a BEAST. If you are flying the shuttle a lot, you are gonna REALLY want EU on it for max arc dodge, Sabine gives it to you (and more) for free, basically.

Share this post


Link to post
Share on other sites

As pointed out in another thread, if you want to take Hera's ability to change her maneuver and turn it up to 11, you can give her a navigator. That allows her to pick a green and change it to any bank or straight, or a red and change to the K-turn or any hard turn. (And generally you want to have the initiative against Whisper, give the initiative against Soontir).

 

Sabine is amazing. That initial "mini decloak" makes her phenomenally hard to catch after the first pass. The trick is surviving the first pass, so Biggs or docking to the VCX is very useful. 

Never thought about using Navigator on sabine. 

 

I don't like TLT on the shuttle as I am never that far away. I really like it with ABT or Dorsal and use it as an arc dodger where I don't have to worry about MY arc either. You fly close and stick to them and you dodge arc any way you can, really opens up your dial and makes it far for them to gain a new arc on you with any decent shot.

 

Also, Sabine is a BEAST. If you are flying the shuttle a lot, you are gonna REALLY want EU on it for max arc dodge, Sabine gives it to you (and more) for free, basically.

TLT is the only turret i like, but i am going to try out dorsal and Autoblaster turret.

Share this post


Link to post
Share on other sites

 

As pointed out in another thread, if you want to take Hera's ability to change her maneuver and turn it up to 11, you can give her a navigator. That allows her to pick a green and change it to any bank or straight, or a red and change to the K-turn or any hard turn. (And generally you want to have the initiative against Whisper, give the initiative against Soontir).

 

Sabine is amazing. That initial "mini decloak" makes her phenomenally hard to catch after the first pass. The trick is surviving the first pass, so Biggs or docking to the VCX is very useful. 

Never thought about using Navigator on sabine. 

 

I don't like TLT on the shuttle as I am never that far away. I really like it with ABT or Dorsal and use it as an arc dodger where I don't have to worry about MY arc either. You fly close and stick to them and you dodge arc any way you can, really opens up your dial and makes it far for them to gain a new arc on you with any decent shot.

 

Also, Sabine is a BEAST. If you are flying the shuttle a lot, you are gonna REALLY want EU on it for max arc dodge, Sabine gives it to you (and more) for free, basically.

TLT is the only turret i like, but i am going to try out dorsal and Autoblaster turret.

 

 

If you haven't tried it then you shouldn't be writing guides on how another setup is best. As per the pastry quoted, if the target you intended to shoot is out of arc it shouldn't be at range 3 with sab/hera unless you're misjudging opponents very badly .

Edited by Ralgon

Share this post


Link to post
Share on other sites

Ezra + PTL + Kanan + Pick Your Turret

PTL to stress him then you can always use focus on offense with the turret. Kanan gives you 8 more maneuvers to clear stress. If you have some more points, throw a stealth device on him. Hard to kill.

Share this post


Link to post
Share on other sites

 

 

As pointed out in another thread, if you want to take Hera's ability to change her maneuver and turn it up to 11, you can give her a navigator. That allows her to pick a green and change it to any bank or straight, or a red and change to the K-turn or any hard turn. (And generally you want to have the initiative against Whisper, give the initiative against Soontir).

 

Sabine is amazing. That initial "mini decloak" makes her phenomenally hard to catch after the first pass. The trick is surviving the first pass, so Biggs or docking to the VCX is very useful. 

Never thought about using Navigator on sabine. 

 

I don't like TLT on the shuttle as I am never that far away. I really like it with ABT or Dorsal and use it as an arc dodger where I don't have to worry about MY arc either. You fly close and stick to them and you dodge arc any way you can, really opens up your dial and makes it far for them to gain a new arc on you with any decent shot.

 

Also, Sabine is a BEAST. If you are flying the shuttle a lot, you are gonna REALLY want EU on it for max arc dodge, Sabine gives it to you (and more) for free, basically.

TLT is the only turret i like, but i am going to try out dorsal and Autoblaster turret.

 

 

If you haven't tried it then you shouldn't be writing guides on how another setup is best. As per the pastry quoted, if the target you intended to shoot is out of arc it shouldn't be at range 3 with sab/hera unless you're misjudging opponents very badly .

 

I never tried them because they seemed that they didn't have that much of a use. if am at range one i would rather take the 4 dice than the three from dorsal turret.

Share this post


Link to post
Share on other sites

Chopper may be cheap, but do you really want something that damages you on a 4 HP, 2 agi ship (feedback z95 withstanding being cheap enough and doing damage that can't be countered) but on Ezra I don't think it's a good idea he just isn't tanky enough even with his ability, Hera can be used to keep his dial open but I would probably keep him cheap or use predator/ lone wolf to get re rolls on his attacks and defence with Hera riding shotgun to keep his dial open and him unpredictable.

Share this post


Link to post
Share on other sites

 

 

TLT is the only turret i like, but i am going to try out dorsal and Autoblaster turret.

 

If you haven't tried it then you shouldn't be writing guides on how another setup is best. As per the pastry quoted, if the target you intended to shoot is out of arc it shouldn't be at range 3 with sab/hera unless you're misjudging opponents very badly .

 

I never tried them because they seemed that they didn't have that much of a use. if am at range one i would rather take the 4 dice than the three from dorsal turret.

 

 

This doesn't make a lot of sense to me. Can you explain what you mean?

Share this post


Link to post
Share on other sites

Ezra + PTL + Kanan + Pick Your Turret

PTL to stress him then you can always use focus on offense with the turret. Kanan gives you 8 more maneuvers to clear stress. If you have some more points, throw a stealth device on him. Hard to kill.

 

I haven't flown it yet, so take this with a grain of salt, but PTL + Kanaan would work great on Sabine as well.

 

The idea is that you use her boost/roll before you move, PTL off of that, then do either a white or green manoeuvre to clear the stress and get another action after you move. It works much the same as PTL + BB-8, but with the added versatility of being able to clear Stress off of white manoeuvres.

Share this post


Link to post
Share on other sites

Wow that is a nice idea.

 

You could even take a crew that does an action (e.g. Lando) and with EI do that after you move as well. Crazy action economy. Boost/BR, focus, move, clear stress, evade, Lando. A focus, an evade and whatever you roll with Lando. You'll end with a stress there and you don't have Kanan.

Share this post


Link to post
Share on other sites

 

 

 

TLT is the only turret i like, but i am going to try out dorsal and Autoblaster turret.

 

If you haven't tried it then you shouldn't be writing guides on how another setup is best. As per the pastry quoted, if the target you intended to shoot is out of arc it shouldn't be at range 3 with sab/hera unless you're misjudging opponents very badly .

 

I never tried them because they seemed that they didn't have that much of a use. if am at range one i would rather take the 4 dice than the three from dorsal turret.

 

 

This doesn't make a lot of sense to me. Can you explain what you mean?

 

the attack shuttle has a primary weapon value of 3 so at range one I'm getting 4 dice, but if i use dorsal turret i am only getting 3 dice or with auto blaster i am only getting 2 dice. TLT is the only turret worth running.

Share this post


Link to post
Share on other sites

I see. Well, sure, assuming that you have the enemy in arc. A cheaper turret means you don't need to get the enemy in arc, which makes the shuttle a lot more survivable. I think the TLT is the way to go too (it's the best turret anyway!) particularly for e.g. Hera, if you go for a turret at all! I don't think it's mandatory at all. But if you're going for a cheap shuttle to carry in the VCX, there's something to be said for a dorsal or autoblaster just for a bit of out-of-arc-goodness to go with your low PS.

Share this post


Link to post
Share on other sites

I see. Well, sure, assuming that you have the enemy in arc. A cheaper turret means you don't need to get the enemy in arc, which makes the shuttle a lot more survivable. I think the TLT is the way to go too (it's the best turret anyway!) particularly for e.g. Hera, if you go for a turret at all! I don't think it's mandatory at all. But if you're going for a cheap shuttle to carry in the VCX, there's something to be said for a dorsal or autoblaster just for a bit of out-of-arc-goodness to go with your low PS.

If you are trying to make room the first thing i would drop would be the TLTs. the attack shuttle is maneuverable enough that you don't 100% need it. its just nice to have. :D

Share this post


Link to post
Share on other sites

Sorry Noob here. I found this thread really interesting as for some reason I never considered using PTL before the move when using it with Sabine. So just to be clear you can perform three actions and end up not stressed providing you picked a green move, or even 4 with Katarn:

1 Free boost/BR

2 PTL, receive stress and a free action

-GREEN MOVE

3 Remove stress and perform normal action

4 Katarn Focus token for removing the stress.

 

Is that correct?

Share this post


Link to post
Share on other sites

For my money the right way to fly the shuttle is docked to the ghost.  If you're not docking it, why use it at all?  It's not a very good ship in and of itself, with the exception of one very strong but low PS pilot (Sabine).  The combination of upgrades it has is solid, but it's not very agile, not very fast, and not very tough.  Accordingly, I'd generally not consider putting very much on it at all; the only reason I'd think about not using Zeb pilot every time is that Zeb crew is amazing.

 

Sorry Noob here. I found this thread really interesting as for some reason I never considered using PTL before the move when using it with Sabine. So just to be clear you can perform three actions and end up not stressed providing you picked a green move, or even 4 with Katarn:

1 Free boost/BR

2 PTL, receive stress and a free action

-GREEN MOVE

3 Remove stress and perform normal action

4 Katarn Focus token for removing the stress.

 

Is that correct?

Yup, that's all legit.

Share this post


Link to post
Share on other sites

I don't like TLT on the shuttle as I am never that far away. I really like it with ABT or Dorsal and use it as an arc dodger where I don't have to worry about MY arc either. You fly close and stick to them and you dodge arc any way you can, really opens up your dial and makes it far for them to gain a new arc on you with any decent shot.

 

Also, Sabine is a BEAST. If you are flying the shuttle a lot, you are gonna REALLY want EU on it for max arc dodge, Sabine gives it to you (and more) for free, basically.

Ion Cannon Turret could also be pretty hilarious.

 

Can't get you in arc if they can't plan a maneuver.

Share this post


Link to post
Share on other sites

 

I don't like TLT on the shuttle as I am never that far away. I really like it with ABT or Dorsal and use it as an arc dodger where I don't have to worry about MY arc either. You fly close and stick to them and you dodge arc any way you can, really opens up your dial and makes it far for them to gain a new arc on you with any decent shot.

 

Also, Sabine is a BEAST. If you are flying the shuttle a lot, you are gonna REALLY want EU on it for max arc dodge, Sabine gives it to you (and more) for free, basically.

Ion Cannon Turret could also be pretty hilarious.

 

Can't get you in arc if they can't plan a maneuver.

 

The only problem is that it only does 1 damage

Share this post


Link to post
Share on other sites

For my money the right way to fly the shuttle is docked to the ghost.  If you're not docking it, why use it at all?  It's not a very good ship in and of itself, with the exception of one very strong but low PS pilot (Sabine).  The combination of upgrades it has is solid, but it's not very agile, not very fast, and not very tough.  Accordingly, I'd generally not consider putting very much on it at all; the only reason I'd think about not using Zeb pilot every time is that Zeb crew is amazing.

 

Sorry Noob here. I found this thread really interesting as for some reason I never considered using PTL before the move when using it with Sabine. So just to be clear you can perform three actions and end up not stressed providing you picked a green move, or even 4 with Katarn:

1 Free boost/BR

2 PTL, receive stress and a free action

-GREEN MOVE

3 Remove stress and perform normal action

4 Katarn Focus token for removing the stress.

 

Is that correct?

Yup, that's all legit.

Just exploring possibilities it could be a pretty ship by its self, but there is nothing wrong with docking it to the ghost. In fact if it un-docked right before the ghost died it could tare apart whats left of your opponents list after the ghost has already wreaked havoc and done tons of damage

Share this post


Link to post
Share on other sites

I've played against several builds and the attack shuttle is perfectly viable all on its own. It isn't extremely durable but it does have evade as an action, that helps, if you have the action economy. TLT plus tactician makes for a cut price K-wing, all the better as it is one of the few turret ships that can take a TLT and predator, Both Sabine and Hera offer fantastic amounts of flexibility in flying. I think in a list without Ghost, Biggs is almost a must-have, or perhaps a shield-regenerator with Draw Their Fire. Or plain keep your nose out of trouble as much as possible, a list with a couple of very in-your-face ships might keep the heat off an attack shuttle enough to blast away.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...