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Stugol

Broken doors?

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In the TileSystem editor for creating Doom levels, it shows two images for a normal door - one straight, the other bent. I assume the latter is supposed to be "broken" and not usable. How would this be represented in the game while actually playing?

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When I play with broken doors, I place them as normal like a normal door.  When a marine tries to open it, I simply say it's broken, and watch my players' faces when they realized they went to a dead end.  Such is the suspense in Doom.  Is that door ok, is that door stuffed, should we go to that way even though it might be a trap, excellent.

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Not that I am aware of.

The only door skill I can think of is the one where a marine can keep a door closed by standing adjacent to it (making it an obstacle for invaders on the other side).

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