Twigzy2 1 Posted November 17, 2009 Should it be allowed during space combat? I'm not sure as to whether it should be due to the wording of the rule Quote Share this post Link to post Share on other sites
HappyDaze 10,108 Posted November 17, 2009 I would allow it once per turn - despite the space combat turns being longer. Quote Share this post Link to post Share on other sites
Varnias Tybalt 3 Posted November 17, 2009 I don't see anything indicating that it would't be allowed during starship combat. Quote Share this post Link to post Share on other sites
MILLANDSON 306 Posted November 17, 2009 HappyDaze said: I would allow it once per turn - despite the space combat turns being longer. Same here. Quote Share this post Link to post Share on other sites
St. Jimmy 0 Posted November 24, 2009 It does specify that the Rogue Trader has to be able to see the person he's inspiring, not just have them able to hear him. Given the size of the ships and components, unless he's inspiring a member of the bridge crew it seems unlikely. On the other hand, rule-of-cool says that having the Lord Captain vox a battle-cry, inspiring slogans or just threatening to cut wages to a specific station would work well. Personally, I'd let him inspire anyone on the same ship. Quote Share this post Link to post Share on other sites
Argoden 0 Posted November 24, 2009 St. Jimmy said: It does specify that the Rogue Trader has to be able to see the person he's inspiring, not just have them able to hear him. Given the size of the ships and components, unless he's inspiring a member of the bridge crew it seems unlikely. Hardly. Space combat turns are long enough to call a PC to the nearest vid-monitor for orders no matter where he is on the ship. Quote Share this post Link to post Share on other sites
Bilateralrope 144 Posted November 27, 2009 Argoden said: St. Jimmy said: It does specify that the Rogue Trader has to be able to see the person he's inspiring, not just have them able to hear him. Given the size of the ships and components, unless he's inspiring a member of the bridge crew it seems unlikely. Hardly. Space combat turns are long enough to call a PC to the nearest vid-monitor for orders no matter where he is on the ship. That won't be so useful when he is inspiring the crew of a hit and run attack. A vid screen/camera mounted on a servo skull would work though. Quote Share this post Link to post Share on other sites
Varnias Tybalt 3 Posted November 28, 2009 Bilateralrope said: That won't be so useful when he is inspiring the crew of a hit and run attack. A vid screen/camera mounted on a servo skull would work though. Or just having a vid monitor aboard the assault craft and inspire them as they are in transit towards the enemy vessel (alternatively, having a vid screen installed in the teleportarium and give the boarders an inspiring speech as the teleportarium charges up to send them on their way) Quote Share this post Link to post Share on other sites
Knightmare 2 Posted December 17, 2009 The Rogue Trader in my groups doesnt use ist in Space combat. He thinks it doesnt make any sense that a ability that would under normal circumstances last for one round would last for 30min in others. Quote Share this post Link to post Share on other sites
Varnias Tybalt 3 Posted December 17, 2009 Knightmare said: The Rogue Trader in my groups doesnt use ist in Space combat. He thinks it doesnt make any sense that a ability that would under normal circumstances last for one round would last for 30min in others. It makes sense because under normal circumstances the Rogue Trader is inspiring someone doing an action that takes roughly one round, but during starship combat each extended action takes over 30 minutes. It is safe to assume that the character preforming the action will need the full 30 minutes of inspiring speeches and hero poses to actually benefit from the bonus during such a long action (or series of actions dependin on how you look at it). So the Rogue Trader could break off at any time, it's just that if the character recieving the bonus wants to benefit from it the Rogue Trader needs to spend extra time with that character, directing his/her actions. Quote Share this post Link to post Share on other sites