ChahDresh 390 Posted March 29, 2016 We have some very clever people writing on this forum. I've seen lots of neat combos and strong builds. What I'm asking is that we take these thoughts in a different direction. As a fun exercise, let's waste some value. Let's build lists so bad Paul Heaver couldn't win with them. Your objective: create a squadron that is as bad as possible. We're looking for cleverness. There's no point in running a squadron of naked HWKs. That's dull. Everyone knows a support ship needs upgrades to do its job. Try to use the upgrade slots in interesting ways to make the ships more expensive but no more capable. I'm not saying you have to use every one, but you should use them as appropriate to make your ships worse. We're looking for anti-synergy, musclebound giants, and conflicting goals. Here's an example ship to get you started: Zeta Leader with Opportunist, 24 points Neither Zeta Leader's pilot ability nor Opportunist work while you're stressed, meaning you can never use them both at once. You're either paying extra for Zeta Leader's PS and ability, or you're paying extra for Opportunist. Obviously that's a tame example, and I've come up with a few ugly ones myself, but I want to see what the community can come up with. As incentive (this is a contest after all), there is a prize! The winner gets some shameless ego-stroking: I will /like and unconditionally agree with the next five posts the winner makes. So let's get out there and FAIL! 1 Jut reacted to this Quote Share this post Link to post Share on other sites
Oberron 628 Posted March 29, 2016 Rear Admiral Chiraneau Opportunist (4) Proton Bombs (5) Gunner (5) Gunner (5) Gunner (5) Advanced Proton Torpedoes (6) Dauntless (2) Shield Upgrade (4) Howlrunner 100pts multiple gunners are redundent and useless, his ept works nice with his ability and rockets but thats a 1 shot wonder there, howlrunner to re-roll 1 attack dice but is naked 1 Jut reacted to this Quote Share this post Link to post Share on other sites
treybert 893 Posted March 30, 2016 Not a terrible terrible squad, but oh is it flawed. I call it, "Just a little too ruthless". I opted to make it playable with no glaring mistakes, like munitions failure on a ship w/o ordinance. So it's not full of point sinks, just a decent squad that is going to have a hard time with itself. Carnor Jax (26)Ruthlessness (3)Autothrusters (2)Twin Ion Engine Mk. II (1)Royal Guard TIE (0) "Mauler Mithel" (17)Ruthlessness (3)Twin Ion Engine Mk. II (1) Black Squadron Pilot (14)Intimidation (2)Twin Ion Engine Mk. II (1) Zertik Strom (26)Ruthlessness (3)Accuracy Corrector (0)Twin Ion Engine Mk. II (1)TIE/x1 (0) Total: 100 View in Yet Another Squad Builder 2 Gersun and Jut reacted to this Quote Share this post Link to post Share on other sites
Jagdtiger 16 Posted March 30, 2016 The guys on Kessel Run were just talking about this. One of them took a Dadh with Outrider title and a flechette Canon along with some other great garbage to a bring the worst list tournament. Good stuff. Quote Share this post Link to post Share on other sites
balindamood 940 Posted March 30, 2016 -A hawk with gunner and no turrert -Dash with Outrider title and tractor beam -Interceptors with Munitions Failsafe Just to get the ball rolling Quote Share this post Link to post Share on other sites
thespaceinvader 17,568 Posted March 30, 2016 (edited) Any x-wing Extra Munitions AND Munitions Failsafe. E: my memory is awful, I initially had G1A and B Wing in here, but B Wings have two torp slots and G1As have none... Edited March 30, 2016 by thespaceinvader 1 CynisKaden reacted to this Quote Share this post Link to post Share on other sites
Jasmol81 67 Posted March 30, 2016 Ok here is my submission. 3 K-wings loaded with bombs and not much else. https://geordanr.github.io/xwing/?f=Rebel%20Alliance&d=v4!s!142:-1,126,-1,-1,166,28,137:-1:16:U.127;142:-1,126,-1,-1,139,24,137:-1:16:;142:-1,126,-1,-1,139,137,24:-1:-1:&sn=Hopefully%20we%20don%27t%20kill%20ourselves I think this would be horribly bad just from the inability to fly your own ships, let alone having your enemy fly. Figure you have 14 bombs on the field, no turrets, and add your placed obstacles as well. You'd be lucky to not destroy your own ships, let alone destroying the enemy. Quote Share this post Link to post Share on other sites
ficklegreendice 34,362 Posted March 30, 2016 Dorsal turret K-wings, away! 1 DR4CO reacted to this Quote Share this post Link to post Share on other sites
Panic 217 1,857 Posted March 30, 2016 Lambda x4 Flight instructor x4 Quote Share this post Link to post Share on other sites
balindamood 940 Posted March 30, 2016 Tycho with adrenaline rush. 1 RC8015FiSkirata reacted to this Quote Share this post Link to post Share on other sites
namdoolb 290 Posted March 30, 2016 kavil with blaster turret, btl-a4 upgrade, and marksmanship. might want to throw a stealth device on there too. Quote Share this post Link to post Share on other sites
Obsidian Leader 17 Posted March 30, 2016 (edited) ScumDace Bonearm, Attanni Mindlink, Flight Instructor, Ion Cannon TurretCartel Spacer, Heavy Scyk Title, XX-23 S-Thread TracersTrandoshan Slaver, Bombadier, XX-23 S-Thread Tracers, Intelligence Agent, Inertal Dampeners, Stealth Devicez-95 Head Hunter, Feedback Array OR IG-88A, Opportunist, Tractor Beam, Connor Net, IG-2000 Title, Electronic Baffle, Tractor Beam, Glitterstim, Experimental InterfaceEmon Azameen, Autoblaster, Bombadier, Feedback Array, Munitions Failsafe, xx-23 S-Thread Tracers, Slave I Title, Extra Munitions Edited March 30, 2016 by Obsidian Leader Quote Share this post Link to post Share on other sites
Trghpu1994 56 Posted March 30, 2016 Pretty much any list I run is a bad one.. 1 CalebML reacted to this Quote Share this post Link to post Share on other sites
ChahDresh 390 Posted March 31, 2016 Loving the responses so far! Highlights to this point: oberron on the futility of multiple Gunners and fickle on the redundancy of dorsal turret k-wings are both well-taken. Mandoolb's Kavil is superb anti-synergy. But the best work so far is Treybert's A Little Too Ruthless build, a sublime example of a series of seemingly logical choices that adds up to far less than the sum of its parts. I think we have an early favorite! Keep 'em coming... Quote Share this post Link to post Share on other sites
thespaceinvader 17,568 Posted March 31, 2016 Any x-wing Extra Munitions AND Munitions Failsafe. E: my memory is awful, I initially had G1A and B Wing in here, but B Wings have two torp slots and G1As have none... Further: Any non-EPT x-wing with the EPT droid, Deadeye, EM, and MF. Quote Share this post Link to post Share on other sites
Hamdamcwa 0 Posted March 31, 2016 How about... Patrol Leader (50) x 2 VT-49 Decimator (40), Saboteur (2), Saboteur (2), Saboteur (2), Extra Munitions (2), Stygium Particle Accelerator (2) Quote Share this post Link to post Share on other sites
Oberron 628 Posted March 31, 2016 Alright here we go, this ship can not win any match ever because it kills itself first round of shooting. Echo + darth vader + electronic baffle + rage + Experimental interface Echo moves, barrel rolls, experimental interface to use rage, electronic baffle activates taking a damage from EI's stress, rage is used, electronic baffle activates again for another damage, echo fires at any target then uses vader to kill itself. 4 thespaceinvader, CaptainAl, Chillmire and 1 other reacted to this Quote Share this post Link to post Share on other sites
DR4CO 6,234 Posted April 1, 2016 (edited) A month ago I would have said: Rebel Operative (Tactician) x2 [36] Rebel Operative x4 [64] ... but we actually had someone challenged to fly this at a recent casual event and he went 2-1 with it. Edited April 1, 2016 by DR4CO Quote Share this post Link to post Share on other sites
Clotho Buer 0 Posted April 1, 2016 This is for any list where Soontir is involved: Soontir Fel Royal Guard Tie Autothrusters Experimental Interface Rage 3 Stress for 4 Focus, and a very high chance you won't use any of them. Basically it's a super roundabout way of replacing Stealth Device with Targeting Computer, only with much more ability shenanigans. Funny thing is, I went with this Soontir at a friends for our weekly 2V2s, not only did he survive pretty well, but he also caught a Z-95 in a bad place and Rage-one-shot it before the other side forfeited. Quote Share this post Link to post Share on other sites
CaptainAl 30 Posted April 1, 2016 A month ago I would have said: Rebel Operative (Tactician) x2 [36] Rebel Operative x4 [64] ... but we actually had someone challenged to fly this at a recent casual event and he went 2-1 with it. How does that work?? Quote Share this post Link to post Share on other sites
CaptainAl 30 Posted April 1, 2016 Just cam up with this OGP tractor beam Mara jade Anti pursuit lasers OGP x3 Tractor beam Anti pursuit lasers all you do is bump other ships if you can with such a bad dial Quote Share this post Link to post Share on other sites
DR4CO 6,234 Posted April 1, 2016 A month ago I would have said: Rebel Operative (Tactician) x2 [36] Rebel Operative x4 [64] ... but we actually had someone challenged to fly this at a recent casual event and he went 2-1 with it. How does that work?? The man who flew the squad is an X-wing God who would could fly pre-fix TIE Advanceds and crush Paul Heaver himself. At least, that's what the two people he beat would like to think. In reality, they assumed the HWKs were harmless and made cocky mistakes. They let the HWKs trigger the Tacticians and block enough times that the 1-attack primaries eventually tickled them to death. Many LOLs were had at their expense. Quote Share this post Link to post Share on other sites
thespaceinvader 17,568 Posted April 1, 2016 Alright here we go, this ship can not win any match ever because it kills itself first round of shooting. Echo + darth vader + electronic baffle + rage + Experimental interface Echo moves, barrel rolls, experimental interface to use rage, electronic baffle activates taking a damage from EI's stress, rage is used, electronic baffle activates again for another damage, echo fires at any target then uses vader to kill itself. I think we have a winner. 1 DR4CO reacted to this Quote Share this post Link to post Share on other sites
ChahDresh 390 Posted April 4, 2016 Last chance for entries-- awarding the winner tomorrow! Quote Share this post Link to post Share on other sites
CaptainAl 30 Posted April 4, 2016 Here is the list that is meant to just kill your self binayre pirate x 5 Dead mans switch binayre pirate the idea is simple. you fly the Zs in formation when one dies he deals 1 damage to everyone else and they eventually just kill them self. Quote Share this post Link to post Share on other sites