Jump to content
Sign in to follow this  
daddyguy99

Kudos to the first person to post an OP list using Attani Mindlinks

Recommended Posts

What about using it for a dual Brobots list?

On one hand brobots rely on their Sloops and K-Turn, on the other hand you can do something like this:

Step 1.) Brobot #1 performs a red segnor's loop, and both brobots are now stressed.

Step 2.) Brobot #2 does a green manuever (which the Brobots have plenty of) and does a Focus action, which gives a focus to Brobot #1.

Assuming you have FCS, that's some pretty boss action economy if you can play it right.

IG-88B & choice of other Brobot

Mindlink

Intertial Dampeners

FCS

HLC

Tractor Beam

Autorhrusters

I don't think it's a bad card, I just think you have to put some thought into it and build a list around it. It's not PtL or VI where you can just slap it into a list as an autoinclude.

Cool idea, but i would put glitterstim on them over inertial dampeners

They already have constant free focuses, and putting Glitterstim in there would just stress them for nothing.

Share this post


Link to post
Share on other sites

 

 

What about using it for a dual Brobots list?

On one hand brobots rely on their Sloops and K-Turn, on the other hand you can do something like this:

Step 1.) Brobot #1 performs a red segnor's loop, and both brobots are now stressed.

Step 2.) Brobot #2 does a green manuever (which the Brobots have plenty of) and does a Focus action, which gives a focus to Brobot #1.

Assuming you have FCS, that's some pretty boss action economy if you can play it right.

IG-88B & choice of other Brobot

Mindlink

Intertial Dampeners

FCS

HLC

Tractor Beam

Autorhrusters

I don't think it's a bad card, I just think you have to put some thought into it and build a list around it. It's not PtL or VI where you can just slap it into a list as an autoinclude.

Cool idea, but i would put glitterstim on them over inertial dampeners

They already have constant free focuses, and putting Glitterstim in there would just stress them for nothing.

 

true

Share this post


Link to post
Share on other sites

Mindlink would work on IG88s. The only thing is, it does kind of double down on their strength (when both are alive) and accentuate their weakness (when only 1 is left), but it does allow them to survive longer than say crack shot. I would want advanced sensors though. Typically you know which one your opponent is going after. Advanced sensors allows that one to evade no matter what. The other one can then focus. Gives them far more durability than FCS can. And as long as you can keep both alive, they are formidable. Once you lose one, its easy to beat the remaining one. That, imho, is the biggest weakness of using FCS.

Share this post


Link to post
Share on other sites

Squadron: Yoink

Y-Wing: •Kavil (37)

Engine Upgrade (4)

Attanni Mindlink (1)

Dorsal Turret (3)

Proton Torpedoes (4)

Unhinged Astromech (1)

Z-95 Headhunter: •N'dru Suhlak (26)

Guidance Chips (0)

Attanni Mindlink (1)

Homing Missiles (5)

"Hot Shot" Blaster (3)

HWK-290: •Palob Godalhi (34)

Shield Upgrade (4)

•Moldy Crow (3)

Attanni Mindlink (1)

Blaster Turret (4)

Outlaw Tech (2)

Share this post


Link to post
Share on other sites

Short answer: its just not op. Getting free focus is not even close to enough to compensate for stressing your whole list, while of course the more ships has it the better (or worse...?). If it would remove stresses too...then it would be interesing but now its just weak.

 

 

ps. What rebel breaker you would build with it? Just curious cause for me it has no use at all.

 

Tycho will 2 EPT slots and not a care in the world about stress comes to mind.  Or the B-wing guy who uses stress to attack harder

Share this post


Link to post
Share on other sites

having used mink link for the last few weeks. I'm sure it isn't OP, but with the right use it can really help a squad.

 

having a ship with Target lock and Focus can really help. Suhlah and homing missiles which do not spend the lock and being out of range 1-2 of a friendly means I'm doing 5 dice and I've so far failed to roll less than 4 hits/crits with this,

 

the other benefit is with conscious flying even a ship that does a K turn will have a focus.

 

palob feels like he was designed for this EPT and him stealing focus makes it amazing.

 

Guri works well with this too as does Manaroo.

 

i'm even ran 4x m3-a with manglar cannons, or 3 with HLC,  having ships target lock and Focus actually makes this a little scarey and has lifted my belief in the ship.

 

 

 

from testing you want for best results at least 3 ships.  2 ships just doesn't quite have enough to allow for the best action economy.

Share this post


Link to post
Share on other sites

Contracted Scout (25)
Attanni Mindlink (1)
Proton Torpedoes (4)
Extra Munitions (2)
Boba Fett (1)
R4 Agromech (2)
Guidance Chips (0)

Contracted Scout (25)
Attanni Mindlink (1)
Plasma Torpedoes (3)
Extra Munitions (2)
Zuckuss (1)
R4 Agromech (2)
Guidance Chips (0)

Palob Godalhi (20)
Attanni Mindlink (1)
Twin Laser Turret (6)
Cloaking Device (2)
Stygium Particle Accelerator (2)

Total: 100

View in Yet Another Squad Builder

 

tested against multiple lists, including mirror matches against triple boats. won every time

Share this post


Link to post
Share on other sites

Contracted Scout (25)

Attanni Mindlink (1)

Proton Torpedoes (4)

Extra Munitions (2)

Boba Fett (1)

R4 Agromech (2)

Guidance Chips (0)

Contracted Scout (25)

Attanni Mindlink (1)

Plasma Torpedoes (3)

Extra Munitions (2)

Zuckuss (1)

R4 Agromech (2)

Guidance Chips (0)

Palob Godalhi (20)

Attanni Mindlink (1)

Twin Laser Turret (6)

Cloaking Device (2)

Stygium Particle Accelerator (2)

Total: 100

View in Yet Another Squad Builder

 

tested against multiple lists, including mirror matches against triple boats. won every time

 

done something similar but found the k4 security droid to be better because of the free target lock

Share this post


Link to post
Share on other sites

As been started already, Palob and Manaroo are amazing with this ept. Manaroo isn't hitting hard, but does a great job blocking. I typically rely on Palob to generate the free focus, and barrel roll Manaroo around the board.

I've been running Palob with Dengar, so he's not needing to have a target lock. Between the bank of foci from moldy crow and the up to 2 refilled dice from Dengar, the TLT is hitting with almost every shot.

Share this post


Link to post
Share on other sites

One of the players at our local game store made an Attanni Mindlink squadron that he's been refining since wave 8 came out. I thought it was pretty cool so I figured I would share it.

 

Palob Godalhi (20)

Attanni Mindlink (2)

Ion Cannon Turret (5)

 

Guri (30)

Attanni Mindlink (2)

Virago (1)

Autothrusters (2)

Sensor Jammer (4)

 

Manaroo (27)

Attanni Mindlink (2)

K4 Security Droid (3)

Feedback Array (2)

Unhinged Astromech (1)

 

Total: 98

 

I really like the K4 and the Unhinged Astromech on Manaroo. He usually piles a ton of tokens onto Guri and uses that to dish out the damage.

Share this post


Link to post
Share on other sites

Or the B-wing guy who uses stress to attack harder

Keyan already has a hard enough choice for EPTs to take. He's got access to Rage, which is amazing for 1 point. Stay on Target for 2 points is a popular choice as well. PTL for 3 is always a viable option. I've even seen him run Opportunist with a higher PS ace in the list to strip tokens and give him a 5 dice power shot. Throwing another EPT like this into the mix, I don't think it would be considered. Although him with this and Kyle Katarn on board would be a sick combo.

Now Tycho, on the other hand, would be awesome with this. Just make sure he's not generating stress himself with his other EPT and your good to go.

Share this post


Link to post
Share on other sites

This list has been performing really well for me. I got 9th at a regionals last weekend (Den Haag) then got second at a store championship the next day.

 

Kath Scarlet: (40)

Attanni Mindlink

Zuckuss

 

4-LOM: (28)

Attanni Mindlink

 

Manaroo: (32)

Attanni Mindlink

K4 Security Droid

Unhinged Astromech

 

Kath hits like a train. Most turns her dice will be fully modified, and you'll be rerolling your opponents evades with Zuckuss. 4-LOM with focus + another action + passing off stress can be surprisingly effective, though I'd love 1 more point to get the title on him. 

Share this post


Link to post
Share on other sites

I haven't read the whole topic. But I have had mixed success with this. Except against triple TLTs.

Kihraxz Fighter: •Talonbane Cobra (33)

Stygium Particle Accelerator (2)

Attanni Mindlink (1)

•Cloaking Device (2)

HWK-290: •Palob Godalhi (35)

•Moldy Crow (3)

Marksmanship (3)

Twin Laser Turret (6)

•Dengar (3)

Jumpmaster 5000: •Manaroo (32)

Attanni Mindlink (1)

K4 Security Droid (3)

Unhinged Astromech (1)

Total: 100/100

Manaroo gives her target lock and focus to talonbane, and with mindlink gets a focus right back. Keep in mind... if someone is targetlock ing manaroo, it transfers over to talonbane. Now talonbane will be locked.

Do not, I repeat, do not give ralong bane engine upgrade. He has a huge cross hair on his back just because he is talonbane. Stygium particle accelerator will help him stay alive. And making shooting at him pretty futile.

Palob can steal evades and focus and with marksmanship dengar has a quasi target lock and focus per tlt attack. He will be dealing 2 damage per round more or less reliably, except against autotrbsuter, range 3, stealth device interceptors.

Share this post


Link to post
Share on other sites

TLT on Palob is counter productive. your ability is range 1-2 and your turret is range 2-3

Dealing I'm absolutes are we? Stay in range 2. If I don't use palobs ability every round, that's not the end of the world. In fact, I notice my opponents wary of closing the gap because I strip their tokens away

Share this post


Link to post
Share on other sites

 

TLT on Palob is counter productive. your ability is range 1-2 and your turret is range 2-3

Dealing I'm absolutes are we? Stay in range 2. If I don't use palobs ability every round, that's not the end of the world. In fact, I notice my opponents wary of closing the gap because I strip their tokens away

 

 

I've been using him the other way and pushing him into range 1-2 with a blaster turret.  even if he doesn't strip a token he forces them to not focus or evade.

Share this post


Link to post
Share on other sites

TLT on Palob is counter productive. your ability is range 1-2 and your turret is range 2-3

 

TLT on Palob is battle-eficiency.

 

At R1, you steal

At R2, you steal and attack

At R3, you attack

 

The other way around leaves him useless against anything R3. A HWK isn't exactly the most unpredictable ship in the roster, avoiding his ability isn't that hard.

Also, you're considering there will be only one ship around and Palob must steal from and attack the same ship. Hardly ever the case. 

Share this post


Link to post
Share on other sites

 

TLT on Palob is counter productive. your ability is range 1-2 and your turret is range 2-3

 

TLT on Palob is battle-eficiency.

 

At R1, you steal

At R2, you steal and attack

At R3, you attack

 

The other way around leaves him useless against anything R3. A HWK isn't exactly the most unpredictable ship in the roster, avoiding his ability isn't that hard.

Also, you're considering there will be only one ship around and Palob must steal from and attack the same ship. Hardly ever the case. 

 

Yeah, TLT is excellent on Palob.  However, Blaster turret is also really good on Palob provided you have an engine upgrade.  Although, I would take an engine on palob with TLT too (otherwise arc-dodgers can hide in the R1 'safe' zone).  Engine is also super useful on Palob against torpedo scouts.  Boost FTW!

Share this post


Link to post
Share on other sites

 

 

TLT on Palob is counter productive. your ability is range 1-2 and your turret is range 2-3

 

TLT on Palob is battle-eficiency.

 

At R1, you steal

At R2, you steal and attack

At R3, you attack

 

The other way around leaves him useless against anything R3. A HWK isn't exactly the most unpredictable ship in the roster, avoiding his ability isn't that hard.

Also, you're considering there will be only one ship around and Palob must steal from and attack the same ship. Hardly ever the case. 

 

Yeah, TLT is excellent on Palob.  However, Blaster turret is also really good on Palob provided you have an engine upgrade.  Although, I would take an engine on palob with TLT too (otherwise arc-dodgers can hide in the R1 'safe' zone).  Engine is also super useful on Palob against torpedo scouts.  Boost FTW!

 

 

If you're going the "ace Palob" route, indeed.

 

I think I'd still take TLT, though, outside of a Mindlink squad. If you boost, enemies can always not take actions (or take TL) and deny Palob the shot.

Edited by K Genesis

Share this post


Link to post
Share on other sites

If you're going the "ace Palob" route, indeed.

 

I think I'd still take TLT, though, outside of a Mindlink squad. If you boost, enemies can always not take actions (or take TL) and deny Palob the shot.

 

'Ace' Palob FTW!

 

how deny a shot?  Palob boosts only if it means getting in range for a shot.  Obviously you HAVE to take moldy crow with blaster turret too.  You'd be an idiot to take blaster turret without moldy crow...

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...