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testobviouslyfalse

New Super Dash plus VCX-100

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Dash Rendar — YT-2400 36 Push the Limit 3 Heavy Laser Cannon 7 Kanan Jarrus 3 Engine Upgrade 4 Outrider 5 Ship Total: 58     Lothal Rebel — VCX-100 35 Fire-Control System 2 Autoblaster Turret 2 Hera Syndulla 1 "Leebo" 2 Ship Total: 42

fairly straightforward, Super Dash gains manueverability with Kanan over Katarn, VCX is a hard to ignore wingman that doesnt particularly care about stress either. Hello hard 1, 3 and kturns. Leebo for initial positioning. Thoughts?

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I ran a very similar setup this past weekend at a store championship in Omaha (going 4 and 1; placed 5th out of 35).

 

I have tweaked my setup ever-so-slightly (after encountering an opponent who's build included the tweak).  Much like your list, I'm running Super Dash with Kanan Jarrus (instead of Kyle Katarn) teamed with "Chopper" with Han Solo, Hera Syndulla, FCS, and title.  Dash is Dash, while Chopper is able to move wherever he likes (thanks to Hera) with the option to use the target lock to modify dice or re-roll (thanks to Han).

 

Your setup looks good, and if you are happy with the play style it requires, then give it a go.

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I ran a very similar setup this past weekend at a store championship in Omaha (going 4 and 1; placed 5th out of 35).

 

I have tweaked my setup ever-so-slightly (after encountering an opponent who's build included the tweak).  Much like your list, I'm running Super Dash with Kanan Jarrus (instead of Kyle Katarn) teamed with "Chopper" with Han Solo, Hera Syndulla, FCS, and title.  Dash is Dash, while Chopper is able to move wherever he likes (thanks to Hera) with the option to use the target lock to modify dice or re-roll (thanks to Han).

 

Your setup looks good, and if you are happy with the play style it requires, then give it a go.

How was running Kanan on dash? did you wind up being less predictable? Were you missing the focus?

Edited by Luke C

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I ran a very similar setup this past weekend at a store championship in Omaha (going 4 and 1; placed 5th out of 35).

 

I have tweaked my setup ever-so-slightly (after encountering an opponent who's build included the tweak).  Much like your list, I'm running Super Dash with Kanan Jarrus (instead of Kyle Katarn) teamed with "Chopper" with Han Solo, Hera Syndulla, FCS, and title.  Dash is Dash, while Chopper is able to move wherever he likes (thanks to Hera) with the option to use the target lock to modify dice or re-roll (thanks to Han).

 

Your setup looks good, and if you are happy with the play style it requires, then give it a go.

How was running Kanan on dash? did you wind up being less predictable? Were you missing the focus?

 

Not being a heavy 'Super Dash' flyer prior to Wave 8 (mainly due to the predictability associated with Kyle), Kanan worked as expected in regards to opening up the possible movements available.  The slight reduction in action-economy is noticed, but I don't feel that it hindered any of my matches significantly enough to justify not including Kanan in the build.

 

Just to provide you with a brief synopsis of the matches I encountered, and the outcome of each, so you can see that I wasn't simply taking on 'Easy' builds (although, I managed to avoid a TLT swarm, which would still cause issues for this build):

- Match 1 was VI BroBots B & C (Win; lost Dash, and half-MOV on Chopper)

- Match 2 was Palpmobile on Yorr, standard Fel, PTL Inquisitor (Win; lost Chopper)

- Match 3 was 3x Contracted Scouts with Intel Agent, Unhinged, Feedback Array, Intimidation, and Ion Projector (Loss; final JM5K had 1 hull-point left)

- Match 4 was Kanan (Ghost), Ezra (Attack Shuttle), and Biggs (Win; lost Chopper and half-MOV on Dash)

- Match 5 was Kanan (Ghost), Zeb (Attack Shuttle), and Rage Tycho (Win; lost half-MOV on both Dash and Chopper).

 

Missed making top-4 cut by 33 MOV points.  However, I wasn't upset, for a few of my matches could have easily swung the other way had some unfortunate critical hits not been dealt (match 1 saw the last IG dealt a 'hard-turns are red;' match 4 saw Kanan lose his dorsal turret).  This build is very much like the Empire's RAC/Fel or RAC/Whisper build, in that you will more than likely lose the Ghost each match, so you need to do as much damage prior to that point.

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No specific reason for the title, aside from the point that you pointed out in it being 0-points to equip (so why not; same reason why Aggressor pilots equip IG-2000 to their ship, even if they are using only 1).

Being that I refer to my list list as Crash'N'Dash, I didn't even think about calling it Ghost Rider (like many at Omaha referred to it as).

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I used the following in a recent store tournament and did quite well

“Zeb” Orrelios [Dorsal Turret, Phantom] (21)

Green Squadron Pilot [A-Wing Test Pilot, Chardaan Refit, Adaptability] (17) x 2

Kanan Jarrus [Ghost, Fire-Control System, Autoblaster Turret, Hera Syndulla, Han Solo] (45)

 

Han is a really nice addition to this list. Gives you the ability to turn 1 die every combat and the ABT gives you 2 unblockable damage with every attack.

 

The next time I'm thinking of swapping out the A's and Phantom for two YWing's with TLT.

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