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rowansl

What objectives are people actually playing?

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Hi all.

This thread isn't about what objectives you put in your list. What I'm wondering is what objective you end up playing the most.

In my experience, it seems like almost every game I play ends up being contested outpost. I'm pretty sure that's because it is one of the more neutral ones as far as benefiting one player over the other. But it tends to get boring after 5-6 games in a row.

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I have seen Hyperspace Assault for rebels with AFIIs, contested outpost, and dangerous territories. Contested outpost is the most popular for imperials by far and I have seen more matches with it than anything else.

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I quite like selecting Contested Outpost from an enemy set of 3 objectives.

 

Yes it usually gives the enemy 20 or 40 points before you join combat but at least you know where they will be and where they are going. They become predictable and this is even more so when the enemy are Imperial.

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I quite like selecting Contested Outpost from an enemy set of 3 objectives.

 

Yes it usually gives the enemy 20 or 40 points before you join combat but at least you know where they will be and where they are going. They become predictable and this is even more so when the enemy are Imperial.

 

Couldn't agree more. You should only be bringing Contested Outpost if you have a fleet that wants the opponent to come to you. I see far too many players toss in Contested Outpost, and I'm more than happy to take it and watch their mobile fleets park and wait to die...

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I usually play bomber and stay away lists so my objectives end up being Strategic Positions, Precision Strike, Fleet ambush/Hyperspace assault.  I like objectives where my opponent does not know where I am going.

 

Contested outpost becomes a brutal knock down fight and if you have one bad roll of your 9 or more dice could turn against a person pretty fast.

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I quite like selecting Contested Outpost from an enemy set of 3 objectives.

 

Yes it usually gives the enemy 20 or 40 points before you join combat but at least you know where they will be and where they are going. They become predictable and this is even more so when the enemy are Imperial.

I've made a living on feinting the outpost and killing my opponent who was sure I would be there.

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The one I've most frequently played and seen is "Minefields", followed not long after by "Contested Outpost", and I think for similar reasons - they both dictate the shape of the battle, but are also "known quantities" once they've been placed.

 

"Precision Strike" and "Most Wanted" are the most common Reds I've seen, with "Advanced Gunnery" being the rarest - it's frequently included by the Second Player and frequently ignored by the First Player, precisely because it offers such a strong advantage.

 

"Dangerous Territory" is usually the one I pick if it's an option - the point swing is pretty low, the advantages to Second Player are (probably) the least, and it has the smallest impact on my tactics of all the objectives, at least for my money.

 

"Fire Lanes" is one I've never seen in play a single time. I think any tactical benefit it may offer is completely overshadowed by its apparent complexity - it's a wall of text, it looks as though it requires a lot of faff at the end of each round, and you've got to avoid flying over the **** tokens or surrender points. "Fire Lanes" comes across as basically being a hassle, and I'd rather face an "Advanced Gunnery" MC80 and get killed quickly than bother measuring ranges to little tokens - and everyone I've played with seems to agree.

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Yes, it controls the battlefield for player 1, but it also gives insight into his plan. If you can do the unexpected on setup an turn 1, the advantage flips.

 

I have honestly seen more players - myself included - lose games because of their own minefields. They can be amazing when used properly - but crippling if not mastered.

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"Fire Lanes" is one I've never seen in play a single time. I think any tactical benefit it may offer is completely overshadowed by its apparent complexity - it's a wall of text, it looks as though it requires a lot of faff at the end of each round, and you've got to avoid flying over the **** tokens or surrender points. "Fire Lanes" comes across as basically being a hassle, and I'd rather face an "Advanced Gunnery" MC80 and get killed quickly than bother measuring ranges to little tokens - and everyone I've played with seems to agree.

 

 

You know, Jhox has a point.

I've put it in a few times because I know opponents general squint at it and decide it sounds like hard work, so will choose one of the others. I've skipped over it sometimes for the same reason; it may not be the most professional way to choose a scenario at a tournament, but it involves fiddly bookkeeping so if there's an acceptable alternative I'll often take it.

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I keep hoping we'll see an expansion of objectives to "refresh" the game. 

 

I do wonder if I'm being too close minded about the ones I steer clear of. After all, if you want a challenge, why not take an objective you wouldn't normally choose? This has made for some interesting and more importantly fun games.

 

The exception to that "what the hell" kind of challenge tho is Precision Strike (since I rarely field anything with Bomber). 

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"Fire Lanes" is one I've never seen in play a single time. I think any tactical benefit it may offer is completely overshadowed by its apparent complexity - it's a wall of text, it looks as though it requires a lot of faff at the end of each round, and you've got to avoid flying over the **** tokens or surrender points. "Fire Lanes" comes across as basically being a hassle, and I'd rather face an "Advanced Gunnery" MC80 and get killed quickly than bother measuring ranges to little tokens - and everyone I've played with seems to agree.

 

 

You know, Jhox has a point.

I've put it in a few times because I know opponents general squint at it and decide it sounds like hard work, so will choose one of the others. I've skipped over it sometimes for the same reason; it may not be the most professional way to choose a scenario at a tournament, but it involves fiddly bookkeeping so if there's an acceptable alternative I'll often take it.

 

Fire lanes is also one of the most savage if you get it wrong.

 

I put it forwards and it was chosen by the opponent who then pointed out that Ackbar only gives the extra dice when shooting at ships and I ended up giving him a net 165 points.

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I put it forwards and it was chosen by the opponent who then pointed out that Ackbar only gives the extra dice when shooting at ships and I ended up giving him a net 165 points.

 

"Check the god-damned wording," ought to be above "Never get involved in a land war in Asia."

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as an Imperial player, I absolutely love when my opponent picks contested outpost. A lot of my friends run hyperspace assault (which I'm smarter than to play). Superior positions and Intel Sweep roll up on the blue cards a lot, and Most Wanted/Opening Salvo see the most play on Red. 

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I've been doing Advanced Gunnery (with an MC80), Fire Lanes, Intel Sweep.  Really, of all of them, Intel Sweep is probably the "Least Bad" option, but with my list and Rieekan, it's pretty much "give Biggs 75 points".  That's still a better option than "give Biggs 45 points per turn" from Fire Lanes or "let Biggs shoot you with an MC80 broadside twice" from Advanced Gunnery.

 

Minefields seems to be the most popular objective brought and played in my area.

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I use Contested Outpost fairly regularly. I love controlling where my opponents' ships (or at least most of them) are going to go. 

 

I usually run with quite a number of ships, so Opening Salvo comes up a lot. It never gets picked.

 

Beyond that, I usually roll with Intel Sweep. Superior positions is fun too if I have a good fighter presence. 

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I use Contested Outpost fairly regularly. I love controlling where my opponents' ships (or at least most of them) are going to go. 

 

I usually run with quite a number of ships, so Opening Salvo comes up a lot. It never gets picked.

 

Beyond that, I usually roll with Intel Sweep. Superior positions is fun too if I have a good fighter presence. 

A friend of mine picked Opening Salvo once when I brought it. 

 

My ISD took out his flagship in one turn.

 

He doesn't pick Opening Salvo anymore.

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I tend to have play Imperials with high bids and grab initiative, and as first player I'm looking for Fleet Ambushes, Minefields, or Contested Outposts. Red cards usually tend to be a wash, though I've found myself going for Opening Salvo if the Yellow/Blue are untenable, since at least it can be easy to land first blood when you've got initiative, and popping an escort ship for an early activation advantage can really turn things around.

 

Objectives I try to avoid choosing are usually Advanced Gunnery (first player benefit isn't great), Most Wanted (cedes too much control to second player for points distribution), Hyperspace Assault (difficult to deal with as Imperials without lots of squadron support), and Dangerous Territory (just too much of a hassle). Superior Positions and Precision strike can be really scary depending on the line-up, but for some reason I often see players choosing these alongside low squadron counts, so it really depends.

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I've done stats for a few tournaments, and for every one I've done Superior Positions has been far and away the most played.

Anecdotally, I play a lot of Advanced Gunnery, Fire Lanes, Most Wanted, Intel Sweep, and Superior Positions

 

I rarely see Minefields or Dangerous Territory

 

Contested Outpost goes through phases around here, and it's out right now.  Almost nobody takes Opening Salvo in their lists, and even fewer pick it from somebody else's.  Precision Strike comes out sometimes; and Hyperspace Assault is almost always an obvious trap if player two has it in their list.

 

Only fools take Fleet Ambush, because, as Versch put it, "who's ambushing who?"

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I use Contested Outpost fairly regularly. I love controlling where my opponents' ships (or at least most of them) are going to go. 

 

I usually run with quite a number of ships, so Opening Salvo comes up a lot. It never gets picked.

 

Beyond that, I usually roll with Intel Sweep. Superior positions is fun too if I have a good fighter presence.

A friend of mine picked Opening Salvo once when I brought it. 

 

My ISD took out his flagship in one turn.

 

He doesn't pick Opening Salvo anymore.

My 15 year old son picked Advanced Gunnery once... I almost felt bad tabling him in 4 rounds, and only loosing a TIE Advanced squadron. I'm actually thinking of picking it as player 1 against him just to see if I can pull out a win. That is the only time I have ever played it.

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Superior Positions and Minefields are the blues i wind up playing most.

Contested Outpost most played yellow, followed by hyperspace assault. I've only ever played fleet ambush twice, and firelanes once.

Red Precision Strike if anything. Almost never wind up playing red.

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Only fools take Fleet Ambush, because, as Versch put it, "who's ambushing who?"

 

When fielding a brawler black dice heavy list, I love Fleet Ambush... Nothing like getting a free ability to nearly immediately engage and in the formation I want to be in. Player 1, player 2, who cares...  With Imperials if you are first player and have Demolisher it's great, as you can keep him back and use him as the knife behind that shield.

 

In theory it's also a very good choice for bomber heavily lists too. 

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I usually run a 3x CR90 / 2x MC-30 list as first player, so my objectives are hardly ever picked.

 

With this set up, I love seeing Fleet Ambush, Minefields, and Most wanted. 

 

Generally though I end up seeing Superior positions (which I will also gladly take), advanced gunnery (which with TRC90s is not always an auto-bury, especially with the upcoming 'nerf' to AG), and contested outpost / firelanes. 

 

I almost never see Hyperspace Assault, Opening Salvo, Intel Sweep, or Precision Strike.

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We end up playing a LOT of Posterior .. aaaa .. Superior Positions.

 

I'm in the minority as a Rebel player in my community, so most of my games are vs. Imperials. Let's just say I will never pick Advanced Gunnery or Contested Outpost against ISDs.  When I go second, I am usually running some CR90s or an MC80 so I might have Most Wanted, Hyperspace Assault, Superior Positions.... Superior Positions gets picked a lot.

 

I think second might be Precision Strike. I haven't played a defense objective in a long time...

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