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Overclocked R4

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OCR4 is a great card for the jumpmaster. You can pair it with plasma torpedoes and deadeye, and the jumpmaster not only has decent greens to clear stress, but it also has two green dice to take advantage of the focus on defense.

It's just a great card, and people really seem to be stuck on the whole Y-wing and TLT thing for some reason. Can't wait to see if they come out with another ship that tan take salvaged astromechs.

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I don't know if this has any merit, but here is the JumpTank 5000:

 

 

Tel Trevura (30)

Lone Wolf (2)

Recon Specialist (3)

Overclocked R4 (1)

Hull Upgrade (3)

Punishing One (12)

Total: 51

View in Yet Another Squad Builder

 

 

Not sure what to do with the other 49 points, but you got quite a few options. If he gets ignored, he'll be brutal to face solo. If they go after him first, have fun trying to kill him.

feel like R4 and Recspec is overkill. you could do like R4 and Dengar.

Edited by Panic 217

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I don't know if this has any merit, but here is the JumpTank 5000:

 

 

Tel Trevura (30)

Lone Wolf (2)

Recon Specialist (3)

Overclocked R4 (1)

Hull Upgrade (3)

Punishing One (12)

Total: 51

View in Yet Another Squad Builder

 

 

Not sure what to do with the other 49 points, but you got quite a few options. If he gets ignored, he'll be brutal to face solo. If they go after him first, have fun trying to kill him.

 

 You stole my biscuits!

 

Before Overclocked was revealed, I was considering this fella alongside two TLT Y wings, with 2 points to be determined (possibly Unhinged Astromechs, possibly the droid that lets Tel drop a ship-type crit). This adds an interesting option for those last 2 points.

 

Potentially more importantly, it may give me the option of dropping the Rec Spec entirely then having 4 points to play with. Either way, I think Tel with Lone Wolf, Hull and extra focus is gonna be one of the more durable ships in the game, so long as you don't get bumped. Maybe Glitterstim for emergencies. Definitely has potential.

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1 word comes to mind: Calculation!

Suddenly you can use this without stapling recon spec to your ship. Sure stress is a thing but 47 points gets you tel teruva, or4, p1 title, dengar, calculation. Seems like it could be a nasty little ship for less than half your list and it can be cheaper on a cheaper pilot.

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1 word comes to mind: Calculation!

Suddenly you can use this without stapling recon spec to your ship. Sure stress is a thing but 47 points gets you tel teruva, or4, p1 title, dengar, calculation. Seems like it could be a nasty little ship for less than half your list and it can be cheaper on a cheaper pilot.

 

So you're going with a JumpMaster, Calculation, BobaFett and this Astromech, and letting it ride at 28 points? Shoot last and hope the crit gets in there?

 

Pew pew! I'm gonna Fett you!

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1 word comes to mind: Calculation!

 

I was thinking the same. One eyeball is all you end up modifying most of the time but Overclocked R4 lets you take a stress to cover those times that you roll a few of them. 

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1 word comes to mind: Calculation!

Suddenly you can use this without stapling recon spec to your ship. Sure stress is a thing but 47 points gets you tel teruva, or4, p1 title, dengar, calculation. Seems like it could be a nasty little ship for less than half your list and it can be cheaper on a cheaper pilot.

 

So you're going with a JumpMaster, Calculation, BobaFett and this Astromech, and letting it ride at 28 points? Shoot last and hope the crit gets in there?

 

Pew pew! I'm gonna Fett you!

 

You'd have to put something on there to get above 2 dice I think, or many targets will just laugh at you.

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You'd have to put something on there to get above 2 dice I think, or many targets will just laugh at you.

 

You're talkin' about action dependent aces, mostly.

 

You get up in their grill at R1, is how ya do it. Fly at 'em fast with that big ol' base and then you're up to 3 dice. At that point they're either bumping, spending actions to get out of R1 (at which point you go back down to 3 dice), or taking your R1 shots. Either way, you're not doing too bad for 28pts. Seems like a large target of priority. Kinda like a more durable Biggs who's better at bumping and can threaten your caboose if you're not careful.

 

Probably not a real ship, but if it were, it'd probably go in some kinda 4 ship list with more serious threats. At 28pts, its purpose clearly wouldn't be to carry the whole team to victory. /shrug

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You'd have to put something on there to get above 2 dice I think, or many targets will just laugh at you.

 

You're talkin' about action dependent aces, mostly.

 

You get up in their grill at R1, is how ya do it. Fly at 'em fast with that big ol' base and then you're up to 3 dice. At that point they're either bumping, spending actions to get out of R1 (at which point you go back down to 3 dice), or taking your R1 shots. Either way, you're not doing too bad for 28pts. Seems like a large target of priority. Kinda like a more durable Biggs who's better at bumping and can threaten your caboose if you're not careful.

 

Probably not a real ship, but if it were, it'd probably go in some kinda 4 ship list with more serious threats. At 28pts, its purpose clearly wouldn't be to carry the whole team to victory. /shrug

 

They get out of arc, or they just turtle up and dodge anyway.

 

I'm really not convinced by Boba on something without at least 3 dice attacks guaranteed.  You just can't touch someone like Soontir with 2, 3 is pushing the lower bounds of likelihood to work if he's out of arc, which he probably will be.

 

And if he's bumped, you're not shooting him anyway, so he's fine.

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You'd have to put something on there to get above 2 dice I think, or many targets will just laugh at you.

 

You're talkin' about action dependent aces, mostly.

 

You get up in their grill at R1, is how ya do it. Fly at 'em fast with that big ol' base and then you're up to 3 dice. At that point they're either bumping, spending actions to get out of R1 (at which point you go back down to 3 dice), or taking your R1 shots. Either way, you're not doing too bad for 28pts. Seems like a large target of priority. Kinda like a more durable Biggs who's better at bumping and can threaten your caboose if you're not careful.

 

Probably not a real ship, but if it were, it'd probably go in some kinda 4 ship list with more serious threats. At 28pts, its purpose clearly wouldn't be to carry the whole team to victory. /shrug

 

They get out of arc, or they just turtle up and dodge anyway.

 

I'm really not convinced by Boba on something without at least 3 dice attacks guaranteed.  You just can't touch someone like Soontir with 2, 3 is pushing the lower bounds of likelihood to work if he's out of arc, which he probably will be.

 

And if he's bumped, you're not shooting him anyway, so he's fine.

 

 

Sorry, this is gonna come out rude but...did you read my second post?

 

I never posited that this ship was going to 1v1 Soontir. I explicitly said that it goes in a list with about 4 ships, in which case if Soontir bumps, he is most definitely not fine, because the other 3 ships are going to dogpile on him when he has no tokens. For what it's worth, I agree with you that this ship and its Boba Fett crew will not be effective in a 1v1 fight with Soontir or his like.

 

Also, is this a scenario that involves Soontir and this JumpMaster, but not Palpatine? 'Cause if Palpatine is there, I think we just found a decent target for your Boba Fett BumpMaster to play with.

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1 word comes to mind: Calculation!

Suddenly you can use this without stapling recon spec to your ship. Sure stress is a thing but 47 points gets you tel teruva, or4, p1 title, dengar, calculation. Seems like it could be a nasty little ship for less than half your list and it can be cheaper on a cheaper pilot.

 

If you seriously want to Nuke something, APT+Calculation+Overclocked+Guidance...

 

Yes.  You have to take stress but turn all focus to crits.  You can hang a green left afterwards.

 

Seriously though, Deadeye+APT+Overclocked isn't bad.  Take focus, spend to fire, get focus back for one stress, and watch opponent burn.  Cheaper version than Recon Spec and can fit on Y-wing.  Not great but doable.

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Seriously though, Deadeye+APT+Overclocked isn't bad.  Take focus, spend to fire, get focus back for one stress, and watch opponent burn.  Cheaper version than Recon Spec and can fit on Y-wing.  Not great but doable.

Unfortunately, the only Y-Wing that works on is Kavil. Dorsal Turret or Autoblaster Turret may keep him cheap enough to be worth trying but I doubt it.

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Seriously though, Deadeye+APT+Overclocked isn't bad.  Take focus, spend to fire, get focus back for one stress, and watch opponent burn.  Cheaper version than Recon Spec and can fit on Y-wing.  Not great but doable.

Unfortunately, the only Y-Wing that works on is Kavil. Dorsal Turret or Autoblaster Turret may keep him cheap enough to be worth trying but I doubt it.

 

I was digging for something.  This upgrade does not look to have a place currently.

 

If the Havoc comes out and can take double astros, this could be interesting.  Or another ship that eats stress.

 

All the things this thread has dredged up seem to be corner cases where considerably better options are a point or two more.

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Seriously though, Deadeye+APT+Overclocked isn't bad.  Take focus, spend to fire, get focus back for one stress, and watch opponent burn.  Cheaper version than Recon Spec and can fit on Y-wing.  Not great but doable.

Unfortunately, the only Y-Wing that works on is Kavil. Dorsal Turret or Autoblaster Turret may keep him cheap enough to be worth trying but I doubt it.

 

I was digging for something.  This upgrade does not look to have a place currently.

 

If the Havoc comes out and can take double astros, this could be interesting.  Or another ship that eats stress.

 

All the things this thread has dredged up seem to be corner cases where considerably better options are a point or two more.

 

double astros would be insane...

 

Overclocked and  r4 agro

 

if it has an EPT Bodyguard.

 

start of combat use focus

get TL

stress

get focus.

shoot presumably Concussion missiles

TL

Focus

Reacquire TL

maybe refocus if you're living near death

second shot, repeat above

Edited by Panic 217

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What a lovely card...  Bodyguard was the first thing that came to mind.  It is actually feasible now with this card... either on a scout, but preferably on Manaroo.  

 

For you naysayers that are saying regular R4 is better...just remember that this card is cheaper and works at any time in the combat phase, not only when attacking or defending.  Expect to see more interaction in future waves because of the specific wording.  In some ships/load outs, R4 is better.  In others, O-R4 is better.  For now I will be rolling O-R4 with a Bodyguard Manaroo and K4...maybe Tactical Jammer to troll.

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OCR4 does not work any time during the combat phase; only when you spend focus

Given that it actively hinders focus acquisition through stress generation and/or forcing a less flexible, more easily blocked dial, it's really not a great card by any means

Attaching what is probably among the worst by far epts in the game to it does not IMO help matters

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What a lovely card...  Bodyguard was the first thing that came to mind.  It is actually feasible now with this card... either on a scout, but preferably on Manaroo.  

 

For you naysayers that are saying regular R4 is better...just remember that this card is cheaper and works at any time in the combat phase, not only when attacking or defending.  Expect to see more interaction in future waves because of the specific wording.  In some ships/load outs, R4 is better.  In others, O-R4 is better.  For now I will be rolling O-R4 with a Bodyguard Manaroo and K4...maybe Tactical Jammer to troll.

Bodyguard OR-4 + Bossk on a JM5K seems good to me, but not FGD. :(

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I believe people are REALLY over thinking this. It's a ONE point card that can be used situationally to give the ship another focus. A pseudo PTL or ghetto Rec Spec.

Roll some eyeballs on offense and want to get that last hit through, but another enemy has you in arc? Activate OCR4.

Want modded torpedoes and don't want to worry about having to get a TL on the enemy? Deadeye + OCR4.

Just accept that it's not a great salvaged astromech for the Y-wing. ACCEPT IT. It's way, way better for the Jumpmaster.

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I believe people are REALLY over thinking this. It's a ONE point card that can be used situationally to give the ship another focus. A pseudo PTL or ghetto Rec Spec.

Roll some eyeballs on offense and want to get that last hit through, but another enemy has you in arc? Activate OCR4.

Want modded torpedoes and don't want to worry about having to get a TL on the enemy? Deadeye + OCR4.

Just accept that it's not a great salvaged astromech for the Y-wing. ACCEPT IT. It's way, way better for the Jumpmaster.

It acts as a pseudo-Glitterstim to me: Equally potent, far more stressful, but can recharge.

​On a ship that can gain Focus tokens without actions, its particularly useful.

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I believe people are REALLY over thinking this. It's a ONE point card that can be used situationally to give the ship another focus. A pseudo PTL or ghetto Rec Spec.

Roll some eyeballs on offense and want to get that last hit through, but another enemy has you in arc? Activate OCR4.

Want modded torpedoes and don't want to worry about having to get a TL on the enemy? Deadeye + OCR4.

Just accept that it's not a great salvaged astromech for the Y-wing. ACCEPT IT. It's way, way better for the Jumpmaster.

It acts as a pseudo-Glitterstim to me: Equally potent, far more stressful, but can recharge.

​On a ship that can gain Focus tokens without actions, its particularly useful.

It can be even better in some situations, as you don't have to activate it until you spend that first token. I'd hate to pop Glitterstim and then roll natural hits and evades. That assumes you get to take a focus to begin with, of course. Trade offs and all that.

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OCR4 does not work any time during the combat phase; only when you spend focus

Given that it actively hinders focus acquisition through stress generation and/or forcing a less flexible, more easily blocked dial, it's really not a great card by any means

Attaching what is probably among the worst by far epts in the game to it does not IMO help matters

Overcharged does not hinder focus acquisition for the same reason Corran's ability does not prevent you from firing.

Assuming you go white green white green with overcharged TLT Y's, you haven't actually lost any actions. Over the course of the game you're still getting the same amount of actions if not more with Overcharged.

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