LeDeluge22 5 Posted March 10, 2016 The Rules book states that: After a Massive figure ends its movement in spaces containing at least one other figure, the Massive figure cannot move any more during this activation. If Beast Master is tapped and gives Bantha the ability to perform a move, if he moves 5 spaces leaving him on top of his own troops displacing them does the above rule kick in? OR does he just gain 5 movement points and then add 5 from his own move action regardless of his troops? Quote Share this post Link to post Share on other sites
Baer 137 Posted March 10, 2016 You got the move action wrong. It is buying movement points, not moving. So beast tamer gives you 5 MP. If you see you would have to stop on your own troops just use an action to perform a move so you have 10 MP in your pool which you can spend in one go. Quote Share this post Link to post Share on other sites
Forgottenlore 9,838 Posted March 10, 2016 You can also tap beast tamer for the movement points, then attack (or stampede, or interact, or something) before using the movement points from beast tamer. Right? Quote Share this post Link to post Share on other sites
a1bert 4,115 Posted March 10, 2016 Yes. During the activation the movement points you receive from move go to a pool and you can spend them anytime before and after (but not during) actions during the activation. Quote Share this post Link to post Share on other sites
DTDanix 845 Posted March 10, 2016 What does everyone think about Bleed and Beast Tamer? Since it says "Perform a move", and this is during your activation, it seems to me like you should bleed. Quote Share this post Link to post Share on other sites
Fizz 986 Posted March 10, 2016 I ain't got time to bleed. But using Beast Tamer to perform a move? Yeah, I'm gonna bleed. Quote Share this post Link to post Share on other sites
Fizz 986 Posted March 10, 2016 You can also tap exhaust beast tamer for the movement points, then attack (or stampede Trample, or interact, or something) before using the movement points from beast tamer. Right? Fixed. If you triggered Stampede, then you ended your movement on another figure, and could not move again that activation. Quote Share this post Link to post Share on other sites
a1bert 4,115 Posted March 10, 2016 What does everyone think about Bleed and Beast Tamer? Since it says "Perform a move", and this is during your activation, it seems to me like you should bleed. There is a difference between a Move (spend action to perform a move) and a move from a different source. The move from Beast Tamer is not an action, it is just a move. Beast Tamer thus does not trigger Bleed. Quote Share this post Link to post Share on other sites
Fizz 986 Posted March 10, 2016 I am torn."Actions", RRG, Page 3:During a figure’s activation, it may perform two actions. The available actions are Attack, Move, Interact, Rest, and Special. But it also says:Numerous game effects allow figures to attack, rest, interact, or perform a move without performing an action. The RAW of Beast Tamer seems to favor the "not an action" interpretation, but I lean (very slightly, mind you) more towards Beast Tamer's move counting as a move action, knowing how powerful Beast Tamer is. Maybe I am just letting my minds co-mingle a bit too much? Quote Share this post Link to post Share on other sites
a1bert 4,115 Posted March 10, 2016 (edited) Notice the capitalization of the Move action and no capitalization when performing a move (without an action). A Move action performs a move, but not all moves are actions. The distinction is not spelled out in the RRG, but it can be found when you compare the list of actions and the descriptions of performing moves and performing attacks. You can spend an action to perform an attack, a move, a rest, or interact. But you can also perform an attack, a move, or any of the other from abilities without needing to spend an action. Order, Executive Order, Command all provide attack or move, they do not provide move or attack actions. Mission events generally provide moves or attacks, only very few provide attack or move actions or generic actions. Class cards provide attacks (Sustained Fire) or moves, some provide special actions. Agenda cards provide attacks and moves. The best example: If the attack from Sustained Fire would be an Attack (action), the card would be useless, because non-heroes can't have two actions that contain attacks during their activation. Sustained Fire allows to make an attack, and there are no restrictions in performing attacks, just spending actions that contain attacks. (If you exhaust Beast Tamer, does the figure have two actions to spend during the activation? If yes, then Beast Tamer is certainly not an action.) Edited March 10, 2016 by a1bert Quote Share this post Link to post Share on other sites
Forgottenlore 9,838 Posted March 11, 2016 There is a difference between a Move (spend action to perform a move) and a move from a different source. The move from Beast Tamer is not an action, it is just a move. This is where my confusion came from. If you have to actually move the figure before it gets to do anything else it seems to me like it should say "...interrupt to perform a move.", but if you are meant to simply gain move points that can be spent as normal during your activation, it should have said "...gain move points equal to your speed." The wording actually provided doesn't seem like it fits with the templating of abilities int he game. Quote Share this post Link to post Share on other sites
neosmagus 623 Posted March 11, 2016 Speaking of which - what about effects that allow you to perform another action? I can't remember off hand, but I think there was an effect that says Special Action: Attack and then you may perform another action, or something... would that trigger bleed both times? Quote Share this post Link to post Share on other sites
LeDeluge22 5 Posted March 11, 2016 You can't have the same condition placed on you twice. Quote Share this post Link to post Share on other sites
neosmagus 623 Posted March 11, 2016 You can't have the same condition placed on you twice. I wasn't asking about getting the same condition twice, I was asking about suffering bleed on additional actions. For example, the command card "To the Limit"... use when performing a special action to perform an additional action, then become stunned... So lets say you move, take bleed damage, peform a special action, take bleed damage... then To the Limit gives you an additional action - if you attack or something, I assume you take bleed damage again? Quote Share this post Link to post Share on other sites
Fizz 986 Posted March 11, 2016 (edited) Bleeding states exactly: During your activation, after you resolve an action other than the action listed below, you suffer 1 (strain). --------------------------------- ╔►: Discard this condition. So, as long as it is your activation *and* what you are doing is an action, you trigger bleed. The crux of the Beast Tamer argument is that "perform a move" doesn't count as an action, even though it can only be performed during at the beginning of that figure's activation, and thus, would not be an interrupt.To The Limit gives you another action, so if you were bleeding, you would take another (strain) assuming you didnt use TTL to remove the bleed. Edited March 11, 2016 by Fizz 1 neosmagus reacted to this Quote Share this post Link to post Share on other sites
a1bert 4,115 Posted March 11, 2016 (edited) it should have said "...gain move points equal to your speed." The wording actually provided doesn't seem like it fits with the templating of abilities int he game. Performing a move, or just move is a game term defined in the Rules Reference Guide. See Movement from the RRG, it gives you the long version: When a figure performs a move, it gains movement points equal to its Speed. Why would every ability use the longer form when the shorter form has been defined and used everywhere else in the game? (See Command, see Order and Executive Order. All of them use "perform a move".) Edited March 11, 2016 by a1bert Quote Share this post Link to post Share on other sites
Grauenacht 0 Posted April 5, 2016 I am confused too, I have multiple sources of extra movement, IMHO the stampede rule is applied with each of these movements or am I wrong here? -Gideon -Beast tamer -Into the Jundland Quote Share this post Link to post Share on other sites
Fizz 986 Posted April 5, 2016 (edited) TL:DR: When the Bantha ends its movement in a space occupied by another figure, it cannot move again during that activation. If the Bantha gains movement outside its activation, the same rule applies, but for the activation of the figure granting the movement points. The "Stampede" rule merely adds a point of damage after the push. Movement being stopped after a Massive figure ends its movement in spaces containing at least one other figure is part of the "Massive" rules. Remember that if you have movement points left, you can end you movement at any time (for example, before you end in an occupied space) and take another (move) action to get more movement points. Gideon and Jundland Terror both happen outside the massive figure's activation.Beast Tamer happens at the start of the activation. Edited April 5, 2016 by Fizz 2 a1bert and DerBaer reacted to this Quote Share this post Link to post Share on other sites
DerBaer 1,223 Posted April 5, 2016 I am confused too, I have multiple sources of extra movement, IMHO the stampede rule is applied with each of these movements or am I wrong here? -Gideon -Beast tamer -Into the Jundland Extra movement during your activation does not generate extra Stampedes, because your movement ends only once during your activation. Each extra movement out of activation generates a Stampede when it ends. Quote Share this post Link to post Share on other sites
DerBaer 1,223 Posted April 5, 2016 Got ninja'd by Fizz Quote Share this post Link to post Share on other sites