Jump to content
Sign in to follow this  
BroodyGambit

Healing question

Recommended Posts

Hello, I am playing a Consular healer and I havae invested quite a bit of EXP in the talents. there is one in particular that I wanted to get clarification on. I forget the name exactly but it says when Healing you can use destiny to heal additional wounds based on Xenology. Does this apply only to Medicine checks or since it just states "When healing" that it could apply to Force HEal or stim packs?

Share this post


Link to post
Share on other sites

Although there are upgrades to Heal/Harm that involve you making a Medicine check alongside the power check, so depending on the exact wording it may work there as well (I'm AFB so I can't check just now).

Edited by Absol197

Share this post


Link to post
Share on other sites

Yeah, the talent only says "A successful Medicine check to heal an ally." The Hard Medicine check that is allowed by the Heal power's control upgrade is to heal a critical injury, so I would say that applies. Plus, it's a Destiny Point, and plus, it will only heal an extra 1-5 wounds, and plus, it's based off a skill that could really use some love anyway. So I would say it is allowed by the RAW, and is totally balanced, since it takes a ton of XP to even be a useful tactic in the first place.

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...