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nickv2002

Shadow War & Ally/Villain Packs - Deciphered Skirmish Card Info

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I deciphered what Skirmish-Relevant card text I could from the pictures:

 
Figure Packs
 
Bossk - Elite & Unique - 8 Points - Hunter Brawler
1 Defense
+2 Damage
+2 Accuracy
Surge: Pierce 2
Health: 10
Speed: 4
Defense: 1 White
Attack: Red Green
 
Action: Indiscriminate Fire: choose a space within 3 spaces and in your line of sight. Then roll 1 green die. Each figure on or adjacent to that space suffers damage equal to the damage results and strain equal to the surge results.
 
Regenerate: At the end each activation recover 2 and discard all harmful conditions
 
Included Command Card for Skirmish:
 
Grisly Contest - 2 Points - Max 1 - Brawler
Use during your activation. An adjacent Hostile Figure Suffers 2 Damage then use suffer 2 Strain.
 
Wild Attack
swi25-command-card5.png
 
Agent Blaise - Elite & Unique - 6 Points - Spy Leader (Skirmish Card)
Surge: +1 Damage
Surge: +1 Damage
Surge: Pierce 2
Surge: +2 Accuracy
Health: 8
Speed: 4
Defense: 1 Black
Attack: Green Yellow Yellow
 
Adapt: The first time your opponent plays a Command Card turn, choose 1 Spy or Trooper. That figure becomes Hidden.
 
Surge: Interrogate: Look at your opponent's hand and choose a command card. You may discard a card of equal or greater cost from your hand to discard the chosen card.
 
Included Command Card for Skirmish:
 
Espionage Mastery - 0 Points - Max 1 - Agent Blaise
Use after you resolve 'Interrogate'. Return your discarded Command card to your hand. Then draw 1 card.
 
 
From the ISB Infiltrator pack
swi28-deployment-card2.png
 
Cross-Training - Elite - 1 Point - Skirmish Upgrade
Attachment 
Trooper Only
This group gains the Spy trait.
When an attack targeting you is declared you may replace 1 die in your defense pool with 1 white die.
 
Included Command Card for Skirmish:
 
Data Theft - 1 Point - Max 1 - Spy
Action: Choose a command card in you opponents discard pile. Once During this round you may play that card as though it were in your hand.
 
 
Lando Calrissian - Elite & Unique - 6 Points - Leader Smuggler
+2 Accuracy
Surge: Hide, Stun
Surge: +2 Damage
Health: 8
Speed: 4
Defense: 1 Black
Attack: Green Yellow
 
Resourceful: While attacking or defending you may reroll 1 of your attack or defense die.
 
Gambit: Before you reroll a die you may replace it with another die of the same type. After rolling the die is considered rerolled.
 
Included Command Card for Skirmish:
 
Cheat to Win - 1 Point - Max 1 - Lando Calrissian
Use when you use Gambit after rolling the new die.  You may change that die's result to the result of your choice on that die.
 
Tough Luck
swi27-command-card4.png
 
From the Bespin Gambit Expansion:
 
Wing Guard - 6 Points - 2 Reinforce - Guardian Trooper
Surge: +1 Damage
Surge: Recover 1 Damage
 
Keep the Peace: When a hostile figure declares an attack targeting a space adjacent to you {something} does not contain a friendly {something} you may suffer 1 Strain.  If you do the attacker Suffers 1 Strain.  Limit 1 Keep the Peace per attack.

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