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Give players the specific mission conditions?

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Are we meant to give the players the specific mission conditions when the mission starts?

 

Often the mission description just says "Investigate the base and do it fast."

 

Do we tell them, "You have 7 rounds to activate all 3 terminals"?

 

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Give us which mission you have questions on, then we have reference. Every mission says something different.

SPOILERS:

Like for Imperial Hospitality. It says in one bullet point that at the end of round 4, the Terminal will go off and sound the alarm and at the end of the bullet points it says the mission will progress when the captive door opens or all the heroes are wounded.

So I don't spoon feed it to them, but if they're asking for reassurance, I'll break it down a little bit, but I didn't tell them what will happen when the terminal is destroyed or when the captive door does open...

~D

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The rules are fairly clear about this. Every mission briefing begins with a heading that says "MISSION BRIEFING" in bold, centered lettering. That print style we'll call the "section header" and everything else that's printed in that bold, centered style is a new "section", usually with a pair of horizontal lines that include a trigger in the future, such as "at the end of round 3" or "the first time the door is opened".

 

At the beginning of the mission, you must read *everything* in the first section, right up until the next section heading. That includes the fluff text in the box, yes, but it also includes every bulleted item up until the next section heading, and that usually includes things like "the mission ends at the end of round 5" or "the mission will progress when the door is opened" or whatever. That is key information you must give to the rebels.

 

It's easier to clarify this in the context of a specific mission so we can call out exactly the text you must read to them, but hopefully it's clear enough to just take note of how that first "MISSION BRIEFING" line is printed, and keep reading until the next heading in that same style.

 

EDIT: Here's an image that shows what you must read to the rebels at the beginning. The bulleted items in the first MISSION BRIEFING section are included; you would read those and only stop at "LOCKDOWN" because that's a new section that you don't read until it is triggered, which is "at the end of the round in which ...".

Edited by taleden

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You read the flair text and the associates rules block of each event when it happens, including Mission briefing.

 

You only don't read any options that were not selected when the imperial player gets to make a choice.

 

Read the second page of the campaign guide aloud to all players, or let them read it themselves. There is nothing secret before page 4 of the campaign book.

 

 

The rebels always know either the win condition or how to get to find out (progress), and their lose conditions, including the round limit (if any).

Edited by a1bert

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Great, thanks! At first I thought I should just read the block text. I'll give them the full details in future.

 

Yeah, you have to do this.

 

Rebels need to know the conditions by which they could lose (stuff like round limits) or win / advance the mission, otherwise they're just plodding around the map, aimlessly.

 

Additionally, stuff like terminals, doors, and objective tokens have completely different behaviors from mission to mission. The Rebels need to know this. They should never be in a position where they approach a door or a terminal and have to guess whether or not they have to attack it, pass a skill check on it, interact with it, etc. Sometimes specifics are hidden from Rebels, like the color of a terminal, but the Campaign Guide should make that clear.

 

Of course the Rebels shouldn't know what's going to happen when the mission advances before it actually does. They just need to know how to win / advance the mission. And if you as the Empire have a choice of "when X happens, do action Y or action Z," you don't tell the Rebels what options the Empire had. You just pick and move on.

 

TLDR: the Rebels should always be informed as to what their current objective is and what the conditions for failure are. That's almost always listed where it was circled in taleden's pic.

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