Panic 217 1,857 Posted March 3, 2016 SYSTEM Enhanced Scopes -2 Fire-Control System 2 Accuracy Corrector 3 Advanced Sensors 3 Sensor Jammer 4 * * * * * * * * * * * * * * * * * * * * TECH Weapons Guidance 2 Comm Relay 3 See the difference? i'd take ES on Palpatine at that rate. and Sigma Phantoms ES + SPA x4 Quote Share this post Link to post Share on other sites
TheRealStarkiller 3,446 Posted March 3, 2016 SYSTEM Enhanced Scopes -2 Fire-Control System 2 Accuracy Corrector 3 Advanced Sensors 3 Sensor Jammer 4 * * * * * * * * * * * * * * * * * * * * TECH Weapons Guidance 2 Comm Relay 3 See the difference? i'd take ES on Palpatine at that rate. and Sigma Phantoms ES + SPA x4 And Kagi for 25 points! Quote Share this post Link to post Share on other sites
DraconPyrothayan 6,107 Posted March 3, 2016 SYSTEM Enhanced Scopes -2 Fire-Control System 2 Accuracy Corrector 3 Advanced Sensors 3 Sensor Jammer 4 * * * * * * * * * * * * * * * * * * * * TECH Weapons Guidance 2 Comm Relay 3 See the difference? i'd take ES on Palpatine at that rate. and Sigma Phantoms ES + SPA x4 And Kagi for 25 points! Or just 5x Blue Squadron Pilots. Y'all thought BBBBZ was bad? 4 Jo Jo, DR4CO, Punning Pundit and 1 other reacted to this Quote Share this post Link to post Share on other sites
Panic 217 1,857 Posted March 3, 2016 (edited) SYSTEM Enhanced Scopes -2 Fire-Control System 2 Accuracy Corrector 3 Advanced Sensors 3 Sensor Jammer 4 * * * * * * * * * * * * * * * * * * * * TECH Weapons Guidance 2 Comm Relay 3 See the difference? i'd take ES on Palpatine at that rate. and Sigma Phantoms ES + SPA x4 And Kagi for 25 points! Or just 5x Blue Squadron Pilots. Y'all thought BBBBZ was bad? x4 e wings? and depending on generic G1A... x4 or x5 or GGGGZ Edited March 3, 2016 by Panic 217 Quote Share this post Link to post Share on other sites
Punning Pundit 4,746 Posted March 3, 2016 (edited) I can see Weapons Guidance being worth 2 points- on a ship that has multiple munitions slots. Imagine a B-Wing that trades it's System Slot for a Tech slot. You roll with Plasma Torpedoes + Extra Munitions. Top that off with Weapon's Guidance + Guidance Chimps, and as long as you have a TL (to fire the torp) + a Focus Token, you get a hit and a crit _even if you roll all blanks_. It's even better if you get a pair of Concussion Missiles, as you would be guaranteed 2 hits + 1 crit no matter your actual roll. If it only applied to munitions, I would say it's a bit underwhelming. But as it stands, it offers a powerful bit of offensive die modification. It's just waiting for the right ship to make use of it. Edited March 3, 2016 by Punning Pundit Quote Share this post Link to post Share on other sites
Panic 217 1,857 Posted March 3, 2016 I can see Weapons Guidance being worth 2 points- on a ship that has multiple munitions slots. Imagine a B-Wing that trades it's System Slot for a Tech slot. You roll with Plasma Torpedoes + Extra Munitions. Top that off with Weapon's Guidance + Guidance Chimps, and as long as you have a TL (to fire the torp) + a Focus Token, you get a hit and a crit _even if you roll all blanks_. It's even better if you get a pair of Concussion Missiles, as you would be guaranteed 2 hits + 1 crit no matter your actual roll. If it only applied to munitions, I would say it's a bit underwhelming. But as it stands, it offers a powerful bit of offensive die modification. It's just waiting for the right ship to make use of it. Keyan + rage + the tech switch thingy....drool. 1 Punning Pundit reacted to this Quote Share this post Link to post Share on other sites
Hantheman 247 Posted March 3, 2016 I wouldn't mess too much with Enhanced Scopes for now - its a perfect minelayer's system - tho so far only the only bomber that can use it is the punisher (and aggressor kinda). It's one of those upgrades that just doesn't have the right ship to pair with yet. 1 DagobahDave reacted to this Quote Share this post Link to post Share on other sites