krisarthur 0 Posted March 3, 2016 Noob Rebel Build Author: pudge74 Faction: Rebel Alliance Points: 398/398 Commander: Admiral Ackbar Assault Objective: Advanced Gunnery Defense Objective: Contested Outpost Navigation Objective: Superior Positions [ flagship ] Assault Frigate Mark II B (72 points)- Admiral Ackbar ( 38 points) - Intel Officer ( 7 points) - Gunnery Team ( 7 points) - Electronic Countermeasures ( 7 points) - Enhanced Armament ( 10 points) Assault Frigate Mark II B (72 points)- Intel Officer ( 7 points) - Gunnery Team ( 7 points) - Electronic Countermeasures ( 7 points) - Enhanced Armament ( 10 points) CR90 Corvette A (44 points) CR90 Corvette A (44 points) 6 A-Wing Squadrons ( 66 points) Quote Share this post Link to post Share on other sites
Ginkapo 8,527 Posted March 3, 2016 Drop the enhanced armaments and one of the gunnery teams to give turbo laser reroute circuits all round. They are potent with Ackbar. 1 GIJosef reacted to this Quote Share this post Link to post Share on other sites
Englishpete 1,379 Posted March 3, 2016 If you have them, 4 x yt-2400 will serve you better than 6 A-wings as well. Quote Share this post Link to post Share on other sites
Ginkapo 8,527 Posted March 3, 2016 If you have them, 4 x yt-2400 will serve you better than 6 A-wings as well. Depends the frigate can activate squadrons so its not a clear cut decision in my opinion. Quote Share this post Link to post Share on other sites
Englishpete 1,379 Posted March 3, 2016 The Frigates are set up as front line fighters, they can activate squadrons, but don't really bring anything to doing so. Just my opinion :-) Quote Share this post Link to post Share on other sites