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Lord Khurz

B-Wing Builds

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Yeah I understand. I just hate having stress on Keyan. Of course with the way I use him it makes it very hard to do what I want. You will be predictable every turn though. And what happens if you can shoot a turn? Now you will have 2 stress and a very tough dial to get back into the fight.

It could work for you. I might try it myself to see. But not a fan on paper.

i ran it a total of once on vassal, and won... which means it'll do terribly and i shouldn't waste my time. because if vassal taught me anything is that im 0-infinity with my store championship list, but in person its 7-0 only flown in person at the one store championship. so... ??? once my LGS gets Rebel Aces in i'll proxy myself a  Rage. and probably fly it with the Greenie as it comes in box and i still wont have R3-a2

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Here is one I recently won a league match with.

 

My list

Rebel (98)  

Dagger Squadron Pilot — B-Wing 24 Fire-Control System 2 Ion Cannon 3 Gunner 5 B-Wing/E2 1 Ship Total: 35    

Dagger Squadron Pilot — B-Wing 24 Fire-Control System 2 Ion Cannon 3 Jan Ors 2 B-Wing/E2 1 Ship Total: 32    

Kyle Katarn — HWK-290 21 Blaster Turret 4 Recon Specialist 3 Moldy Crow 3 Ship Total: 31

 

the HWK dial is close enough to a B Wing that it is easy to keep them moving together. and frankly the ion cannons are great to break up the other personals plan. Hit them wiht the ion then allow the following HWK to hose them with turret fire.

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I won a local tournament with

 

Blue Squadron (22)

 -Advanced Sensors  (3)

 

Blue Squadron (22)

 -Advanced Senors (3)

 

Blue Squadron Novice T-70 (24)

 

Stress Hog Y-Wing (26)

 

Blue Squads with Advanced Sensors are the way to go!

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I am a huge fan of the B's. Since the control meta has been huge this season, I crafted this list:

 

Blue - FCS, Ion Cannon, E2, Tactician

Blue - FCS, Ion Cannon, E2, Tactician

Blue - FCS, Ion Cannon

Bandit

 

The concept was to ion and stress, essentially locking any ships down for a B pounding.

 

I did very well in my Vassal games, but at the two store championships I went to, I did a pretty poor 2-3 and 1-4. I thought I was flying very well, but they just fell victim to only having 1 evade dice. Against a 3 TLT list, they got chewed up. Also, against a crackswarm at PS4, I'd loose 1 B per turn before it could shoot.

 

I've tried running B's for nearly a year now, but the current trends are just eating low AGL ships alive.

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I always like ten numb with autoblaster that way at range 1 hit can't be avoided and obviously 1 critical also cannot be dodged. Though that is only 3 dice at range one.

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I've tried running B's for nearly a year now, but the current trends are just eating low AGL ships alive.

Yep, I love the 4BZ list, but I've also run into the problem of losing a B before it shoots.

That's why I've gone to a modified list of Y2B2Z, all at PS4. The Y also has a TLT.

It doesn't have quite as much punch as the 4BZ list, but it tends to get its shots a little more often.

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I find this list to be pretty steadfast. not game changing, but it wins games..

 

2X Blue Squadron Pilot + FCS

 

Gold Squadron Pilot + TLT + Title

 

Rookie Pilot + R2D2 + Plasma Torpedoes

Why take the title on the y-wing if you don't have the stress bot? The TLT's would be more useful with a turret.

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I find this list to be pretty steadfast. not game changing, but it wins games..

 

2X Blue Squadron Pilot + FCS

 

Gold Squadron Pilot + TLT + Title

 

Rookie Pilot + R2D2 + Plasma Torpedoes

Why take the title on the y-wing if you don't have the stress bot? The TLT's would be more useful with a turret.

 

Thats true. I was thinking simply more fire power. Shooting 3 times seemed pretty good. but i can see having a 360 degree arc making it easier to fly this build. thanks for the insight!

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Yeah I understand. I just hate having stress on Keyan. Of course with the way I use him it makes it very hard to do what I want. You will be predictable every turn though. And what happens if you can't shoot a turn? Now you will have 2 stress and a very tough dial to get back into the fight.

It could work for you. I might try it myself to see. But not a fan on paper.

 

If you're up against higher PS, then using Rage is a huge gamble which, like you said, could leave you in a bit of a pickle.

 

But against lower PS ships where you know for certain if you have a shot, Rage is incredible with Jan Ors crew. It's effectively PTL but with Focus, TL, and Evade.

 

For 1 pt, I'd say it's probably the frontrunner for EPT options if you're running Jan (IMO one of the best B-wing crews).

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How about Kyle on Keyan and Jan on Ten? Only problem is that if ten did first, Kyle becomes much less useful. But it makes Jan work without choosing an action.

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Yeah I understand. I just hate having stress on Keyan. Of course with the way I use him it makes it very hard to do what I want. You will be predictable every turn though. And what happens if you can't shoot a turn? Now you will have 2 stress and a very tough dial to get back into the fight.

It could work for you. I might try it myself to see. But not a fan on paper.

 

If you're up against higher PS, then using Rage is a huge gamble which, like you said, could leave you in a bit of a pickle.

 

But against lower PS ships where you know for certain if you have a shot, Rage is incredible with Jan Ors crew. It's effectively PTL but with Focus, TL, and Evade.

 

For 1 pt, I'd say it's probably the frontrunner for EPT options if you're running Jan (IMO one of the best B-wing crews).

I am not saying it won't work. I am just not a big fan of it. Like I have said. I prefer engine upgrade for the mod over a crew slot. I can do more with the engine upgrade than I can with a crew. One a Evade is nice against one ship. But against multiple ships? Most of your low PS ships will be in squads. Meaning multiple shots coming at you. Sure you will have help against the first shot incoming. You might even evade two damage if your lucky. But you will have at least 8 more dice coming at you. When you could have boosted and gotten out of arc of 3 or more possibly. Squads are somewhat predictable as well. So you can plan ahead. I also don't like the extra stress. Makes you predictable. You are going to do you 1's or a 2 straight. Makes you easier to block. Then you will not have stress or evade tokens to help out both offensively or defensively. That's just my thinking on the matter.

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No need to be defensive. I never said you claimed it won't work. I even agreed with your criticism to an extent. I was just offering my thoughts.

 

PTL/EU is fine, but it's also 3 points more than Rage/JanOrs. So a fairer comparison would be EU vs Rage/Jan.

Edited by zerotc

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To each his/her own I suppose. I just don't like spending so many points on a B-wing that will inevitably explode. The maneuverability helps against jousting generics, but that's about it.

 

But to put it in comparison, a EU/PTL Keyan comes in at 36 points.

 

Poe with R2-D2 and Autothrusters comes in at the same.

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well i flew 3 Dagger Squadron Pilots with B-Wing/E2, Gunner, & Fire Control System for 96 pts though you can swap 1 of the Gunner's with the Luke Skywalker Crew

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I find this list to be pretty steadfast. not game changing, but it wins games..

 

2X Blue Squadron Pilot + FCS

 

Gold Squadron Pilot + TLT + Title

 

Rookie Pilot + R2D2 + Plasma Torpedoes

Why take the title on the y-wing if you don't have the stress bot? The TLT's would be more useful with a turret.

Thats true. I was thinking simply more fire power. Shooting 3 times seemed pretty good. but i can see having a 360 degree arc making it easier to fly this build. thanks for the insight!

I would also second NOT using the title.

I've been running a Y with the TLT by itself and it works fairly well.

You don't have to worry about the firing arc at all.

Autothrusters can still present a problem, but at least you don't have to worry about the firing arc to shoot.

Edited by underling

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3 b's

 

blue squadron + fcs + hlc on all three, they hit for 4 red dice at any range and round two can get you target lock and focus often, or swap out one of those b wings for jan ors(hwk-290) + tlt, then one of your b's will fire 5 red each turn and you replace the lost b with tlt fire, that's my favorite, lot's of red dice in one roll is good!!!! all of this is assuming you have 3 hlc or 2 hlc a hwk/tlt

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I call this one Poor Little Lambs, I wonder who else will get why. 

 

Feyan PTL B/E2 w/Jan Ors and either Proton Torpedos or Ion Torpedos

 

Jake with PTL AT and either Cluster Missiles or Prockets

 

Arvel with AT and Prockets. The thinking on this one is that if I have to get within 1 to fire, I may as well stick in tight and take away their return shot.

 

I'll see how this does tomorrow night and let you know after a couple games.

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