Panic 217 1,857 Posted February 29, 2016 Yeah I understand. I just hate having stress on Keyan. Of course with the way I use him it makes it very hard to do what I want. You will be predictable every turn though. And what happens if you can shoot a turn? Now you will have 2 stress and a very tough dial to get back into the fight. It could work for you. I might try it myself to see. But not a fan on paper. i ran it a total of once on vassal, and won... which means it'll do terribly and i shouldn't waste my time. because if vassal taught me anything is that im 0-infinity with my store championship list, but in person its 7-0 only flown in person at the one store championship. so... ??? once my LGS gets Rebel Aces in i'll proxy myself a Rage. and probably fly it with the Greenie as it comes in box and i still wont have R3-a2 Quote Share this post Link to post Share on other sites
Rasputindarksyde 143 Posted February 29, 2016 I have never played on vassal so I couldn't tell you anything about it. If it works then by all means use it. Just not my style of Keyan. Quote Share this post Link to post Share on other sites
jeframdenkar 2 Posted February 29, 2016 Here is one I recently won a league match with. My list Rebel (98) Dagger Squadron Pilot — B-Wing 24 Fire-Control System 2 Ion Cannon 3 Gunner 5 B-Wing/E2 1 Ship Total: 35 Dagger Squadron Pilot — B-Wing 24 Fire-Control System 2 Ion Cannon 3 Jan Ors 2 B-Wing/E2 1 Ship Total: 32 Kyle Katarn — HWK-290 21 Blaster Turret 4 Recon Specialist 3 Moldy Crow 3 Ship Total: 31 the HWK dial is close enough to a B Wing that it is easy to keep them moving together. and frankly the ion cannons are great to break up the other personals plan. Hit them wiht the ion then allow the following HWK to hose them with turret fire. Quote Share this post Link to post Share on other sites
Vitalis 1,012 Posted February 29, 2016 Maybe nothing fancy and pretty oldschool , but for me works like charm: Blue Squadron [22] Blue Squadron [22] Chewbacca [56] +VI +C3PO +Gunner +Millenium Falcon +Engine Upgrade Quote Share this post Link to post Share on other sites
Grimhorus 7 Posted February 29, 2016 You could take off autoblaster and stealth device and go for heavy laser cannon. That way you have 4 dice at range 1-3. Quote Share this post Link to post Share on other sites
sucho23 6 Posted March 1, 2016 I won a local tournament with Blue Squadron (22) -Advanced Sensors (3) Blue Squadron (22) -Advanced Senors (3) Blue Squadron Novice T-70 (24) Stress Hog Y-Wing (26) Blue Squads with Advanced Sensors are the way to go! Quote Share this post Link to post Share on other sites
Rasputindarksyde 143 Posted March 1, 2016 I have been flying lately. Blue: Sensors Blue: Sensors Blue Novice: R2, Integrated Blue Novice: R2, Integrated It works really nice. Quote Share this post Link to post Share on other sites
Kasuvari 215 Posted March 1, 2016 I am a huge fan of the B's. Since the control meta has been huge this season, I crafted this list: Blue - FCS, Ion Cannon, E2, Tactician Blue - FCS, Ion Cannon, E2, Tactician Blue - FCS, Ion Cannon Bandit The concept was to ion and stress, essentially locking any ships down for a B pounding. I did very well in my Vassal games, but at the two store championships I went to, I did a pretty poor 2-3 and 1-4. I thought I was flying very well, but they just fell victim to only having 1 evade dice. Against a 3 TLT list, they got chewed up. Also, against a crackswarm at PS4, I'd loose 1 B per turn before it could shoot. I've tried running B's for nearly a year now, but the current trends are just eating low AGL ships alive. Quote Share this post Link to post Share on other sites
Grimhorus 7 Posted March 1, 2016 I always like ten numb with autoblaster that way at range 1 hit can't be avoided and obviously 1 critical also cannot be dodged. Though that is only 3 dice at range one. Quote Share this post Link to post Share on other sites
underling 281 Posted March 1, 2016 I've tried running B's for nearly a year now, but the current trends are just eating low AGL ships alive.Yep, I love the 4BZ list, but I've also run into the problem of losing a B before it shoots. That's why I've gone to a modified list of Y2B2Z, all at PS4. The Y also has a TLT. It doesn't have quite as much punch as the 4BZ list, but it tends to get its shots a little more often. Quote Share this post Link to post Share on other sites
BothanPride 17 Posted March 1, 2016 I find this list to be pretty steadfast. not game changing, but it wins games.. 2X Blue Squadron Pilot + FCS Gold Squadron Pilot + TLT + Title Rookie Pilot + R2D2 + Plasma Torpedoes Quote Share this post Link to post Share on other sites
Rasputindarksyde 143 Posted March 1, 2016 I find this list to be pretty steadfast. not game changing, but it wins games.. 2X Blue Squadron Pilot + FCS Gold Squadron Pilot + TLT + Title Rookie Pilot + R2D2 + Plasma Torpedoes Why take the title on the y-wing if you don't have the stress bot? The TLT's would be more useful with a turret. Quote Share this post Link to post Share on other sites
BothanPride 17 Posted March 1, 2016 I find this list to be pretty steadfast. not game changing, but it wins games.. 2X Blue Squadron Pilot + FCS Gold Squadron Pilot + TLT + Title Rookie Pilot + R2D2 + Plasma Torpedoes Why take the title on the y-wing if you don't have the stress bot? The TLT's would be more useful with a turret. Thats true. I was thinking simply more fire power. Shooting 3 times seemed pretty good. but i can see having a 360 degree arc making it easier to fly this build. thanks for the insight! Quote Share this post Link to post Share on other sites
zerotc 1,011 Posted March 1, 2016 Yeah I understand. I just hate having stress on Keyan. Of course with the way I use him it makes it very hard to do what I want. You will be predictable every turn though. And what happens if you can't shoot a turn? Now you will have 2 stress and a very tough dial to get back into the fight. It could work for you. I might try it myself to see. But not a fan on paper. If you're up against higher PS, then using Rage is a huge gamble which, like you said, could leave you in a bit of a pickle. But against lower PS ships where you know for certain if you have a shot, Rage is incredible with Jan Ors crew. It's effectively PTL but with Focus, TL, and Evade. For 1 pt, I'd say it's probably the frontrunner for EPT options if you're running Jan (IMO one of the best B-wing crews). 1 Panic 217 reacted to this Quote Share this post Link to post Share on other sites
adder 75 Posted March 1, 2016 How about Kyle on Keyan and Jan on Ten? Only problem is that if ten did first, Kyle becomes much less useful. But it makes Jan work without choosing an action. Quote Share this post Link to post Share on other sites
Rasputindarksyde 143 Posted March 1, 2016 Yeah I understand. I just hate having stress on Keyan. Of course with the way I use him it makes it very hard to do what I want. You will be predictable every turn though. And what happens if you can't shoot a turn? Now you will have 2 stress and a very tough dial to get back into the fight. It could work for you. I might try it myself to see. But not a fan on paper. If you're up against higher PS, then using Rage is a huge gamble which, like you said, could leave you in a bit of a pickle. But against lower PS ships where you know for certain if you have a shot, Rage is incredible with Jan Ors crew. It's effectively PTL but with Focus, TL, and Evade. For 1 pt, I'd say it's probably the frontrunner for EPT options if you're running Jan (IMO one of the best B-wing crews). I am not saying it won't work. I am just not a big fan of it. Like I have said. I prefer engine upgrade for the mod over a crew slot. I can do more with the engine upgrade than I can with a crew. One a Evade is nice against one ship. But against multiple ships? Most of your low PS ships will be in squads. Meaning multiple shots coming at you. Sure you will have help against the first shot incoming. You might even evade two damage if your lucky. But you will have at least 8 more dice coming at you. When you could have boosted and gotten out of arc of 3 or more possibly. Squads are somewhat predictable as well. So you can plan ahead. I also don't like the extra stress. Makes you predictable. You are going to do you 1's or a 2 straight. Makes you easier to block. Then you will not have stress or evade tokens to help out both offensively or defensively. That's just my thinking on the matter. Quote Share this post Link to post Share on other sites
zerotc 1,011 Posted March 1, 2016 (edited) No need to be defensive. I never said you claimed it won't work. I even agreed with your criticism to an extent. I was just offering my thoughts. PTL/EU is fine, but it's also 3 points more than Rage/JanOrs. So a fairer comparison would be EU vs Rage/Jan. Edited March 1, 2016 by zerotc Quote Share this post Link to post Share on other sites
Rasputindarksyde 143 Posted March 1, 2016 Huh? I was just explaining my thoughts on the matter. Quote Share this post Link to post Share on other sites
Lord Khurz 4 Posted March 1, 2016 I am using EU/PTL on keyan and it's worked out well. 1 Rasputindarksyde reacted to this Quote Share this post Link to post Share on other sites
zerotc 1,011 Posted March 1, 2016 To each his/her own I suppose. I just don't like spending so many points on a B-wing that will inevitably explode. The maneuverability helps against jousting generics, but that's about it. But to put it in comparison, a EU/PTL Keyan comes in at 36 points. Poe with R2-D2 and Autothrusters comes in at the same. Quote Share this post Link to post Share on other sites
Lethys 0 Posted March 1, 2016 well i flew 3 Dagger Squadron Pilots with B-Wing/E2, Gunner, & Fire Control System for 96 pts though you can swap 1 of the Gunner's with the Luke Skywalker Crew Quote Share this post Link to post Share on other sites
underling 281 Posted March 2, 2016 (edited) I find this list to be pretty steadfast. not game changing, but it wins games.. 2X Blue Squadron Pilot + FCS Gold Squadron Pilot + TLT + Title Rookie Pilot + R2D2 + Plasma Torpedoes Why take the title on the y-wing if you don't have the stress bot? The TLT's would be more useful with a turret. Thats true. I was thinking simply more fire power. Shooting 3 times seemed pretty good. but i can see having a 360 degree arc making it easier to fly this build. thanks for the insight! I would also second NOT using the title. I've been running a Y with the TLT by itself and it works fairly well. You don't have to worry about the firing arc at all. Autothrusters can still present a problem, but at least you don't have to worry about the firing arc to shoot. Edited March 2, 2016 by underling Quote Share this post Link to post Share on other sites
kenpeterson3 5 Posted March 2, 2016 3 b's blue squadron + fcs + hlc on all three, they hit for 4 red dice at any range and round two can get you target lock and focus often, or swap out one of those b wings for jan ors(hwk-290) + tlt, then one of your b's will fire 5 red each turn and you replace the lost b with tlt fire, that's my favorite, lot's of red dice in one roll is good!!!! all of this is assuming you have 3 hlc or 2 hlc a hwk/tlt Quote Share this post Link to post Share on other sites
Chivenger 36 Posted March 2, 2016 Thanks for starting this thread. I am running A-Wings and figuring out what works with them. I tried Poe with Jake and a Green. Now I want to try Keyan with a pair of A escorts. Got some good ideas from this thread. 2 Panic 217 and Lord Khurz reacted to this Quote Share this post Link to post Share on other sites
Chivenger 36 Posted March 2, 2016 I call this one Poor Little Lambs, I wonder who else will get why. Feyan PTL B/E2 w/Jan Ors and either Proton Torpedos or Ion Torpedos Jake with PTL AT and either Cluster Missiles or Prockets Arvel with AT and Prockets. The thinking on this one is that if I have to get within 1 to fire, I may as well stick in tight and take away their return shot. I'll see how this does tomorrow night and let you know after a couple games. Quote Share this post Link to post Share on other sites