Lord Khurz 4 Posted February 29, 2016 First time using a B-Wing and wanted to know some builds you all use. 1 Chivenger reacted to this Quote Share this post Link to post Share on other sites
Democratus 1,698 Posted February 29, 2016 Blue Squadron Pilot w/ FCS is my favorite. Sometimes I instead put Advanced Sensors if I'm feeling squirrelly. Quote Share this post Link to post Share on other sites
namdoolb 290 Posted February 29, 2016 I've heard quite good things about ten numb equipped with a mangler cannon and veteran instincts. But I've not had a chance to try that out for myself. The build I'm most partial to is Keyan Farlander. Push the limit b-wing e/2 Jan ors Advanced sensors Heavy laser cannon That is a lot of points to sink into one ship, but if you can keep him safe, he'll get the job done. I'd consider the heavy laser cannon an optional upgrade (depending on available points) and the advanced sensors are optional (but extremely useful). Ptl is absolutely necessary: Keyan needs an easy way to get stressed, and the e/2 upgrade for Jan might be a little unorthodox, but I find it great for enhancing keyan's survivability. Quote Share this post Link to post Share on other sites
Rasputindarksyde 143 Posted February 29, 2016 I run Farlander: engine upgrade, Push the limit and Advance sensors 39 points. Can out maneuver a lot of ships and still do enough damage to those ships as well. Quote Share this post Link to post Share on other sites
Rancor Bait 0 Posted February 29, 2016 This is a B list that I like Ten Numb (42)B-Wing (31), Advanced Sensors (3), “Mangler” Cannon (4), Veteran Instincts (1), Stealth Device (3) Keyan Farlander (42)B-Wing (29), Fire-Control System (2), Autoblaster (5), Push the Limit (3), Stealth Device (3) Tala Squadron Pilot (16)Z-95 Headhunter (13), Stealth Device (3) Quote Share this post Link to post Share on other sites
Grimhorus 7 Posted February 29, 2016 The only issue with stealth device is that at 1 agility the minute you face a turret or a heavy laser cannon you lose the device. Realistically you are likely to lose it quite quickly. You may be better saving the points for other goodies. 2 zerotc and ThatJakeGuy reacted to this Quote Share this post Link to post Share on other sites
Rasputindarksyde 143 Posted February 29, 2016 I agree. Stealth device has no place on a B-wing. That I 6 points you could add to the Z-95. Of course I am not a fan of autoblaster on the B either. Especially on Farlander. Quote Share this post Link to post Share on other sites
Kentc86 53 Posted February 29, 2016 I've had success using the b-wing like so in my 4 ship build. Blue Squadron Pilot — B-Wing 22 Accuracy Corrector 3 Ion Cannon 3 Ship Total: 28 The AC helps make sure you are consistent with your hits and the ion cannon gives you a control factor so you know where your opponent is going to be going. Usually pair it with a stresshog and have them shoot at the same target . Quote Share this post Link to post Share on other sites
Rancor Bait 0 Posted February 29, 2016 any suggestions for replacing the stealth devices and autoblaster? Quote Share this post Link to post Share on other sites
namdoolb 290 Posted February 29, 2016 I agree. Stealth device has no place on a B-wing. That I 6 points you could add to the Z-95. Of course I am not a fan of autoblaster on the B either. Especially on Farlander. Agreed, for the same cost you can go for an e/2 with Jan ors, which is going to save you more damage than the stealth device because it doesn't go away when you take a hit. (or if you have an extra point to spare why not put c3p0 in the crew slot? Not quite as powerful an ability as Jan, but doesn't take an action to turn on. I like stealth device as much as the next guy, but below 3 agility you have a really hard time making it pay for itself. Quote Share this post Link to post Share on other sites
Rancor Bait 0 Posted February 29, 2016 I agree. Stealth device has no place on a B-wing. That I 6 points you could add to the Z-95. Of course I am not a fan of autoblaster on the B either. Especially on Farlander. Agreed, for the same cost you can go for an e/2 with Jan ors, which is going to save you more damage than the stealth device because it doesn't go away when you take a hit. (or if you have an extra point to spare why not put c3p0 in the crew slot? Not quite as powerful an ability as Jan, but doesn't take an action to turn on. I like stealth device as much as the next guy, but below 3 agility you have a really hard time making it pay for itself. which B woulg you put jan on? Quote Share this post Link to post Share on other sites
Rasputindarksyde 143 Posted February 29, 2016 Well on Farlander you are not going to focus. So Jan on him is a bad idea for sure. But on Dantels it could be interesting. Of course then you have to use Target Locks for Datntels. Unless you take FCS as well. To keep those Target locks going and to take a focus action to turn it to an Evade. Honestly the way I see it B's are going to die. Just try to get the most out of them before they do. As far as replacing stealth device. Engine upgrade is nice on B's an extra hull point isn't bad if you gave the points. My blue squadron build is just advance sensors. Cheap 25 point ship that can do actions before it moves or K turns or 1 turns. It's really nice to have that freedom to actions and movement possibilities. Heavy laser cannons can be fun but a bit expensive. Mangers aren't bad either. I am actually thinking about running a few B's with a Tractor beams when they come out. Not sure if it would be totally useful but it does sound like a lot if fun to fly. Quote Share this post Link to post Share on other sites
namdoolb 290 Posted February 29, 2016 With the two you have I'd put Jan on keyan and c3p0 on ten numb. Keyan has ptl; ten numb won't have the spare action to use on Jan, therefore needs c3p0. Quote Share this post Link to post Share on other sites
Kentc86 53 Posted February 29, 2016 how about this build? drops the cannon on gives him a consistent stress token with PTL and the senson jammer helps reduce the the incoming fire. also frees enough space for two z's or one stresshog Quote Share this post Link to post Share on other sites
Rasputindarksyde 143 Posted February 29, 2016 Jan is not an action. It's just an ability that can be done once per turn. Quote Share this post Link to post Share on other sites
namdoolb 290 Posted February 29, 2016 Well on Farlander you are not going to focus. So Jan on him is a bad idea for sure. But on Dantels it could be interesting. Of course then you have to use Target Locks for Datntels. Unless you take FCS as well. To keep those Target locks going and to take a focus action to turn it to an Evade. Honestly the way I see it B's are going to die. Just try to get the most out of them before they do. As far as replacing stealth device. Engine upgrade is nice on B's an extra hull point isn't bad if you gave the points. My blue squadron build is just advance sensors. Cheap 25 point ship that can do actions before it moves or K turns or 1 turns. It's really nice to have that freedom to actions and movement possibilities. Heavy laser cannons can be fun but a bit expensive. Mangers aren't bad either. I am actually thinking about running a few B's with a Tractor beams when they come out. Not sure if it would be totally useful but it does sound like a lot if fun to fly. Jan is actually not bad on Keyan. Like you said he has no use for focus tokens, so being able to turn one into an evade (which you can use) is really useful. 1 Verlaine reacted to this Quote Share this post Link to post Share on other sites
namdoolb 290 Posted February 29, 2016 Jan is not an action. It's just an ability that can be done once per turn. Poor choice of words on my part... Jan isn't an action but does require someone to take a focus action in order to do her thing. For the purposes of viability it still requires you to spend an action in order for it to work. Quote Share this post Link to post Share on other sites
Rasputindarksyde 143 Posted February 29, 2016 (edited) Yeah if you don't use other mods on the B. I prefer Engine upgrade on Farlander over a crew space. If I can get out of arcs I won't get shot. So no need for the evade. I think sensor jammers are around the same level as Stealth device on B's. So I wouldn't use them myself. Edited February 29, 2016 by Rasputindarksyde Quote Share this post Link to post Share on other sites
Rasputindarksyde 143 Posted February 29, 2016 Jan is not an action. It's just an ability that can be done once per turn.Poor choice of words on my part... Jan isn't an action but does require someone to take a focus action in order to do her thing. For the purposes of viability it still requires you to spend an action in order for it to work. Fair enough then. Quote Share this post Link to post Share on other sites
Panic 217 1,857 Posted February 29, 2016 (edited) with Rage coming Soon i'll be running the following at my next LGS tournament Keyan Rage B/E2 Jans Ors Poe Dameron VI R2D2 Comms Relay AT and with 26 points left over i'm torn between Stresshog (because i dont have R3-A2) and Biggs with R2 and IA or potentially Adv Sensors and Green Sqaud + PTL Wired Refit and AT... or as it was named at my Store Championship, The Fellowship. Gandalf (Keyan) Hands over the Ring (Evade token) to Frodo (Poe-do) and the ever annoying Elf Legolas (Green/stresshog/biggs) always being a nuisannce/stressing the enemy with his presence/protecting his friends. Edited February 29, 2016 by Panic 217 1 IGotPoesJacket reacted to this Quote Share this post Link to post Share on other sites
Rasputindarksyde 143 Posted February 29, 2016 with Rage coming Soon i'll be running the following at my next LGS tournament Keyan Rage B/E2 Jans Ors Poe Dameron VI R2D2 Comms Relay AT and with 26 points left over i'm torn between Stresshog (because i dont have R3-A2) and Biggs with R2 and IA or potentially Adv Sensors and Green Sqaud + PTL Wired Refit and AT... Not a fan of that Keyan build. He is not going to like two stress. But it is a very interesting build. Quote Share this post Link to post Share on other sites
Papamambo 339 Posted February 29, 2016 any suggestions for replacing the stealth devices and autoblaster? For the same 3 points swap out the Stealth device for a Hull Upgrade. Quote Share this post Link to post Share on other sites
Panic 217 1,857 Posted February 29, 2016 with Rage coming Soon i'll be running the following at my next LGS tournament Keyan Rage B/E2 Jans Ors Poe Dameron VI R2D2 Comms Relay AT and with 26 points left over i'm torn between Stresshog (because i dont have R3-A2) and Biggs with R2 and IA or potentially Adv Sensors and Green Sqaud + PTL Wired Refit and AT... Not a fan of that Keyan build. He is not going to like two stress. But it is a very interesting build. well the idea is use one to mod, and then green the other away, he can even Ors the focus from Rage to an evade. making it marginally less squishy... still squishes to TLTs however. Quote Share this post Link to post Share on other sites
Rasputindarksyde 143 Posted February 29, 2016 (edited) Yeah I understand. I just hate having stress on Keyan. Of course with the way I use him it makes it very hard to do what I want. You will be predictable every turn though. And what happens if you can't shoot a turn? Now you will have 2 stress and a very tough dial to get back into the fight. It could work for you. I might try it myself to see. But not a fan on paper. Edited February 29, 2016 by Rasputindarksyde Quote Share this post Link to post Share on other sites
Papamambo 339 Posted February 29, 2016 I like Kyle on Keyan. When you use Keyan ability to get rid of the stress, Kyle gives you a focus. If you have someone with Jan nearby, convert it to an evade. Try this - B-Wing: · Keyan Farlander (29) Push The Limit (3) Fire Control System (2) B-Wing/E2 (1) · Kyle Katarn (3) B-Wing: · Nera Dantels (26) Deadeye (1) Proton Torpedoes (4) Extra Munitions (2) Fire Control System (2) B-Wing/E2 (1) · Jan Ors (2) B-Wing: Blue Squadron Pilot (22) Fire Control System (2) Keyan focus and Target locks, gaining g a stress but uses that stress to trigger his ability which sheds the stress, causing Kyle to give him a Focus. If Nera is close (within range 3) use her ability to change that focus to an evade. Keyan should be Target locked and focused every turn, with a guaranteed evade as long as Nera is alive. 1 Rasputindarksyde reacted to this Quote Share this post Link to post Share on other sites