DagobahDave 1,621 Posted February 26, 2016 Continuing our series where we re-evaluate the points costs of cards in the current meta, one card category at a time. Just copy the list and insert your own point values. If you find a card on the list that you have never been interested in taking in competition because it seems too inefficient or too situational, consider the point value that would convince you to try it in a competitive squad and write in that value. * * * * * * * * * * * * * * * * * * * * IMPERIAL FIRESPRAY-31 PILOTS Bounty Hunter 33 Krassix Trelix 36 Kath Scarlet 38 Boba Fett 39 * * * * * * * * * * * * * * * * * * * * SCUM FIRESPRAY-31 PILOTS Mandalorian Mercenary 35 Emon Azzameen 36 Kath Scarlet 38 Boba Fett 39 Quote Share this post Link to post Share on other sites
Hawkstrike 5,372 Posted February 27, 2016 I think they're all overpriced by about two points, the generics perhaps by three. Quote Share this post Link to post Share on other sites
DagobahDave 1,621 Posted February 29, 2016 (edited) Imperial Firesprays seem a little out-creeped at the moment. Triple Bounty Hunters probably wouldn't be overpowered with one good upgrade apiece. Krassis would be worth 34 with an EPT, but doesn't have it. Kath's ability isn't very tempting, but her PS and EPT are worth a bit. Boba's PS is worth it, but his pilot ability is underwhelming. IMPERIAL FIRESPRAY-31 PILOTS Bounty Hunter 33 30 Krassix Trelix 36 33 Kath Scarlet 38 35 Boba Fett 39 38 * * * * * * * * * * * * * * * * * * * * I don't care if triple Mandalorians is broken, I wants it. Emon needs a break to help pay for more bombs. SCUM FIRESPRAY-31 PILOTS Mandalorian Mercenary 35 33 Emon Azzameen 36 35 Kath Scarlet 38 Boba Fett 39 Edited February 29, 2016 by DagobahDave 2 Shaidown and Spaceman91 reacted to this Quote Share this post Link to post Share on other sites
Jo Jo 4,663 Posted February 29, 2016 (edited) Across the board I'd drop the Imperial FS by 2 points and the scum ones by 1. The scum one's just have better abilities and crew options. Also, the Illicit slot is pretty good. Edited February 29, 2016 by Jo Jo 1 LesserEvil reacted to this Quote Share this post Link to post Share on other sites
Warpman 2,115 Posted February 29, 2016 It's not the price that matters, it's the conditions. Slap almost every "fix-it" title out there and they will rock. double mod? Hello, tlt, taste the rainbow AT!double ept? Who wants to get a taste of VI PTL Fett?A sensor slot? Sweet Jesus, YES!Torpedo buttplug with negative cost? Yeah!anything xD Quote Share this post Link to post Share on other sites
Rakky Wistol 2,903 Posted February 29, 2016 IMPERIAL FIRESPRAY-31 PILOTS Bounty Hunter 31 Krassix Trelix 33 Kath Scarlet 35 Boba Fett 38 SCUM FIRESPRAY-31 PILOTS Mandalorian Mercenary 33 Emon Azzameen 35 Kath Scarlet 37 Boba Fett 38 The limited slots and the almost requirement to add something to most of the Firesprays means they really need bring something special to the table for their cost. For the Empire it's pretty dire; Defenders offer most of what the Firespray does on a small base outside of the crew slot. I don't think scum are as bad off but, again, they pretty much require you to buy in to more upgrades to be effective. Overall I think Scum just lack the small ship support a good firespray build needs but since each have an EPT (Emmon needs bombs) and Illicit you'll pretty much never see them run at their point cost (I don't think triple Mando's would be any better off than triple BH's in empire right now. Quote Share this post Link to post Share on other sites
Spaceman91 805 Posted February 29, 2016 (edited) Imperial Firesprays seem a little out-creeped at the moment. Triple Bounty Hunters probably wouldn't be overpowered with one good upgrade apiece. Krassis would be worth 34 with an EPT, but doesn't have it. Kath's ability isn't very tempting, but her PS and EPT are worth a bit. Boba's PS is worth it, but his pilot ability is underwhelming. IMPERIAL FIRESPRAY-31 PILOTS Bounty Hunter 33 30 Krassix Trelix 36 33 Kath Scarlet 38 35 Boba Fett 39 38 * * * * * * * * * * * * * * * * * * * * I don't care if triple Mandalorians is broken, I wants it. Emon needs a break to help pay for more bombs. SCUM FIRESPRAY-31 PILOTS Mandalorian Mercenary 35 33 Emon Azzameen 36 35 Kath Scarlet 38 Boba Fett 39 I'm with this almost all the way apart from:Imp Boba who should get an extra -1 (37) And emon -1 (34) Edited February 29, 2016 by Spaceman91 Quote Share this post Link to post Share on other sites
Daniel Beaver 165 Posted February 29, 2016 IMPERIAL FIRESPRAY-31 PILOTS Bounty Hunter 31 Krassix Trelix 33 Kath Scarlet 35 Boba Fett 38 SCUM FIRESPRAY-31 PILOTS Mandalorian Mercenary 33 Emon Azzameen 35 Kath Scarlet 37 Boba Fett 38 The limited slots and the almost requirement to add something to most of the Firesprays means they really need bring something special to the table for their cost. For the Empire it's pretty dire; Defenders offer most of what the Firespray does on a small base outside of the crew slot. I don't think scum are as bad off but, again, they pretty much require you to buy in to more upgrades to be effective. Overall I think Scum just lack the small ship support a good firespray build needs but since each have an EPT (Emmon needs bombs) and Illicit you'll pretty much never see them run at their point cost (I don't think triple Mando's would be any better off than triple BH's in empire right now. I agree with this. Quote Share this post Link to post Share on other sites
banjobenito 1,393 Posted February 29, 2016 30pt bouty hunters? I dunno, it would lead to this kind of thing... Bounty Hunter (32)Firespray-31 (30), Tactician (2) Bounty Hunter (34) x2Firespray-31 (30), Tactician (2), Anti-Pursuit Lasers (2) Quote Share this post Link to post Share on other sites
DR4CO 5,719 Posted March 1, 2016 (edited) 30pt bouty hunters? I dunno, it would lead to this kind of thing... Bounty Hunter (32) Firespray-31 (30), Tactician (2) Bounty Hunter (34) x2 Firespray-31 (30), Tactician (2), Anti-Pursuit Lasers (2) Eh. That's an inferior copy of Danger Zone / Panic Attack (can't double stress independently, no turrets, less health). Wouldn't be an issue. Edited March 1, 2016 by DR4CO 1 DagobahDave reacted to this Quote Share this post Link to post Share on other sites
Rakky Wistol 2,903 Posted March 1, 2016 (edited) Adding tactician to 3 BHs isn't going to take the world by storm. 3 BH hasn't been strong in like 6 waves now. I'd we worried about what you could do with the remaining 38-40pts after 2 naked. If that's not scarier then 31 or 30 might not be low enough. Edited March 1, 2016 by Rakky Wistol Quote Share this post Link to post Share on other sites
Panic 217 1,857 Posted March 1, 2016 30pt bouty hunters? I dunno, it would lead to this kind of thing... Bounty Hunter (32) Firespray-31 (30), Tactician (2) Bounty Hunter (34) x2 Firespray-31 (30), Tactician (2), Anti-Pursuit Lasers (2) Eh. That's an inferior copy of Danger Zone / Panic Attack (can't double stress independently, no turrets, less health). Wouldn't be an issue. i was contemplating using Imp Kath Scarlet Calculation Tactician Cluster Missiles Quote Share this post Link to post Share on other sites
Giledhil 1,361 Posted March 1, 2016 (edited) 30pt bouty hunters? I dunno, it would lead to this kind of thing... Bounty Hunter (32) Firespray-31 (30), Tactician (2) Bounty Hunter (34) x2 Firespray-31 (30), Tactician (2), Anti-Pursuit Lasers (2) Isn't Tactician Limited now? Edit : my bad, I just checked, I thoug "limited" was for multiple occurences in the list, not in the ship. Edited March 1, 2016 by Giledhil Quote Share this post Link to post Share on other sites
MegaSilver 2,762 Posted March 1, 2016 If they were 30 pts, RecSpec all day. Quote Share this post Link to post Share on other sites
Rakky Wistol 2,903 Posted March 1, 2016 If they were 30 pts, RecSpec all day. I think that's the point. That is pretty much what the firespray needs to be able to do for its points: can modify both offensive and defensive rolls, good hp (low actually), big coverage with dual arcs... I would like it if the Firespray-31was 31ots but the more I fiddle with the builds, that still doesn't quite do it for me. I'd definitely run one more often but I don't think triple BH + 3pt crew of choice and a single or init bid would be broken for the empire, nor would crackshot/glimmerstim mando Mercs blow past bro-bots in scum. 1 DagobahDave reacted to this Quote Share this post Link to post Share on other sites
Elkerlyc 727 Posted March 1, 2016 At 31 points you could still fly 2 respec Firesprays. A third you could not fit in (unless a different/cheaper crew/upgrade) but with 32 points you could easily fit in some other goodies. Even Vader with ATC and 2 pts ept (or less ofc) is a possibility. Anyhow. Not gonna happen. (unfortunately) Quote Share this post Link to post Share on other sites
phild0 1,735 Posted March 1, 2016 I would give Imperial Firesprays a title that gives a -2 squad point Cost to any single upgrade card they equip. I think I would call it "Imperial Armament", and base its logistics on the Bounty Hunters bargaining with the Empire for supplies/Weapons as part of their contract. I dont want cheaper naked Firesprays. I want more room to run them WITH COOL UPGRADES. Personally, I think Bounty Hunter + Tactician is a great ship, capable to out play most non PWT ships. I dont know if ill ever run that pilot without Tactician. It would just be nice to run that same build at 33 pts. Quote Share this post Link to post Share on other sites
IronLichRich 47 Posted March 1, 2016 I would give Imperial Firesprays a title that gives a -2 squad point Cost to any single upgrade card they equip. I think I would call it "Imperial Armament", and base its logistics on the Bounty Hunters bargaining with the Empire for supplies/Weapons as part of their contract. I dont want cheaper naked Firesprays. I want more room to run them WITH COOL UPGRADES. That's actually pretty clever 1 phild0 reacted to this Quote Share this post Link to post Share on other sites
markcsoul 2,122 Posted March 1, 2016 Firesprays are still my favorite ship in the game. And I keep running them for better or worse. Though it's gradually getting tougher with all the great ships in this game, especially when many get fixes to make them better. There has been a lot of ideas thrown around for fixes. I think pricing is pretty fair for what you get, I'd rather get some kind of upgrade. When you compare them to the aggressors it's just not even fair. Aggressors get boost, can take auto thrusters, have 3 agility, and the system slot. Plus a pretty good dial that's arguably better. Only thing firesprays have better is the crew slot and the rear arc. A second crew slot would be great, or being able to have auto thrusters. Quote Share this post Link to post Share on other sites
DagobahDave 1,621 Posted March 1, 2016 How about a title that lets them fire cannons in their rear arc. Quote Share this post Link to post Share on other sites
Rakky Wistol 2,903 Posted March 1, 2016 I would give Imperial Firesprays a title that gives a -2 squad point Cost to any single upgrade card they equip. I think I would call it "Imperial Armament", and base its logistics on the Bounty Hunters bargaining with the Empire for supplies/Weapons as part of their contract. I dont want cheaper naked Firesprays. I want more room to run them WITH COOL UPGRADES. That's actually pretty clever Yah, when we've run campaigns the Imperial Firesprays can get "Imperial Contract"- title, 2pts, you may buy secondary weapons at half their usual cost. Makes the BH pretty nice with a cheap cannon, bomb, or missile. Essentially frees up enough points that you can actually fill their secondary slots and afford crew without eating up close to 50pts. We also did: Prisoner Transport Retrofit, title- Free. You lose your Missile, Cannon, and Bomb slot. Gain a second crew slot. Increase your hull and shield value by 1. It played really nice. 12hp firesprays with some of the crew combos were definitely competitive. We had a crew that allowed you to get 1 use of other rebel only crew that was powerful and thematic. Don't remember exactly what it did. Quote Share this post Link to post Share on other sites
Panic 217 1,857 Posted March 1, 2016 I would give Imperial Firesprays a title that gives a -2 squad point Cost to any single upgrade card they equip. I think I would call it "Imperial Armament", and base its logistics on the Bounty Hunters bargaining with the Empire for supplies/Weapons as part of their contract. I dont want cheaper naked Firesprays. I want more room to run them WITH COOL UPGRADES. That's actually pretty clever Yah, when we've run campaigns the Imperial Firesprays can get "Imperial Contract"- title, 2pts, you may buy secondary weapons at half their usual cost. Makes the BH pretty nice with a cheap cannon, bomb, or missile. Essentially frees up enough points that you can actually fill their secondary slots and afford crew without eating up close to 50pts. We also did: Prisoner Transport Retrofit, title- Free. You lose your Missile, Cannon, and Bomb slot. Gain a second crew slot. Increase your hull and shield value by 1. It played really nice. 12hp firesprays with some of the crew combos were definitely competitive. We had a crew that allowed you to get 1 use of other rebel only crew that was powerful and thematic. Don't remember exactly what it did. PALPSPRAY 2016 Quote Share this post Link to post Share on other sites
Elkerlyc 727 Posted March 1, 2016 A 2nd crew slot for the Firespray at the expense of certain other slots? fine. But give the crew slots a cap of -say- 3 points each max. I always have been partial to a bounty hunter title allowing them an ept. 1 pt only ept though. Quote Share this post Link to post Share on other sites
markcsoul 2,122 Posted March 1, 2016 I love that title idea. I wouldn't be TOO worried about it being a palp carrier as it's much more expensive than a shuttle so it would hard to run two elite aces with it still. It COULD make triple bounty hunters a bit strong though. Maybe make the title 2 points instead of free. Still a great deal to get a shield, hull, and crew slot for 2 points. Would give my scum lists some real strength. Quote Share this post Link to post Share on other sites
Panic 217 1,857 Posted March 1, 2016 41 point naked BH Palpspray 59 point Kenirk Lonewolf Isard Rebel Captive Kallus Engine Upgrade. Quote Share this post Link to post Share on other sites