Jump to content
Sign in to follow this  
Nyxen

Finding a home for 'Red Ace'

Recommended Posts

So I've been toying around with the mid-pilot skill T-70 aces, and as a friend of mine likes to say, for 2 points more you can have Poe Dameron filling the same role, and easily doing it better. In what list is the 2 points worth more elsewhere?

 

The current build I've settled on for this pilot is the standard

 

R2-D2

Comm Relay

Autothrusters

 

Though dropping the Comm Relay gets you the points for Poe and VI on him, and having an optimized double regen combo leaves you with only 25 points (which to be fair, the rebels have some great options in)

 

In any rate, how do you guys end up using Red Ace?

Share this post


Link to post
Share on other sites

That is how I would field Red Ace (too bad she cannot take an EPT or I would chuck Juke on her too).

Poe + Red Ace leaves you points for a Stresshog or a lean-ish A-wing. Too bad you can't quite fit a decent Kyle + Jan combo in there as they would really boost the 2 T70s.

Share this post


Link to post
Share on other sites

That is how I would field Red Ace (too bad she cannot take an EPT or I would chuck Juke on her too).

Poe + Red Ace leaves you points for a Stresshog or a lean-ish A-wing. Too bad you can't quite fit a decent Kyle + Jan combo in there as they would really boost the 2 T70s.

 

Kyle Katarn (21)
Jan Ors (2)
Moldy Crow (3)
 
Poe Dameron (31)
Predator (3)
R5-P9 (3)
Integrated Astromech (0)
 
"Red Ace" (29)
R2-D2 (4)
Comm Relay (3)
Integrated Astromech (0)
 
Total: 99
 
 
Yes you can :)
 
You can Drop Predator in favor of VI and AT if you like ;)
 
Moldy is there for first turns to fly slow and get some Focus in to have reserve :)
Edited by TerTer

Share this post


Link to post
Share on other sites

Poe (Veteran Instincts, R5-P9, Autothrusters)

Red Ace (R2-D2, Comm Relay, Autothrusters)

Tarn (R7 Astromech, Integrated Astromech)

100 points

Played it cold (never tried before) at a tournament, took third. It's really cool. Probably gonna bring it again this weekend for funsies. Destroyed Brobots, had issue with PalpAces.

Share this post


Link to post
Share on other sites

I have used him a few different ways, but most prominently my "Can you beat this" list.  If you can put out enough damage to kill it quickly, you likely have a viable list against the local meta.

 

Red Ace with R2D2, Relay, integrated

Jake and Tycho with refit, PTL, Title, Juke, Thrusters

 

Not super offensive, but it has stupidly good staying power if your greens are even average.

Share this post


Link to post
Share on other sites

@Poe vs Red Ace: Why not both?

 

A friend of mine played this list and it was a real pain:

Poe Dameron (31)
Lone Wolf (2)
R5-P9 (3)
Autothrusters (2)

Gold Squadron Pilot (18)
Twin Laser Turret (6)
R3-A2 (2)
BTL-A4 Y-Wing (0)

"Red Ace" (29)
R2-D2 (4)
Comm Relay (3)
Integrated Astromech (0)

Total: 100

View in Yet Another Squad Builder

 

I think, he played Integrated Astromech simply to make room for a stresshog. But you don't even need Autothrusters, because Red Ace basically negates two damge per turn without even rolling any evade results.

Share this post


Link to post
Share on other sites

In my opinion, Red Ace is the go to ship of you're looking for a Rebel that can survive, regenerate, fly unpredictably and still deal some damage. The only thing holding her back (for some reason I always refer to Red Ace as a her) is the lack of an EPT, but that would possibly make her too powerful. I always run AT, but it doesn't get used that often, or against a TLT it didn't change the outcome.

One of the keys for me is to not always regenerate a lost shield, that's often a great time to catch the opponent off guard. I love pulling a talon roll when they think I'm going to go green.

Share this post


Link to post
Share on other sites

"Red Ace" (29)
    R2-D6 (1)
    Juke (2)
    Comm Relay (3)
    Integrated Astromech (0) or Autothrusters (2)
Total of 35/37 points. If hit, she becomes more deadly with Juke.

I also like R7-T1 on "Blue Ace" - great for repositioning on a flanker and can hit hard with that TL.

Share this post


Link to post
Share on other sites

"Red Ace" (29)

    R2-D6 (1)

    Juke (2)

    Comm Relay (3)

    Integrated Astromech (0) or Autothrusters (2)

Total of 35/37 points. If hit, she becomes more deadly with Juke.

I also like R7-T1 on "Blue Ace" - great for repositioning on a flanker and can hit hard with that TL.

Too bad Red Ace does not have an EPT.

Share this post


Link to post
Share on other sites

 

"Red Ace" (29)

    R2-D6 (1)

    Juke (2)

    Comm Relay (3)

    Integrated Astromech (0) or Autothrusters (2)

Total of 35/37 points. If hit, she becomes more deadly with Juke.

I also like R7-T1 on "Blue Ace" - great for repositioning on a flanker and can hit hard with that TL.

Too bad Red Ace does not have an EPT.

 

R2-D6 gives Red Ace the EPT slot, for just one point.

Share this post


Link to post
Share on other sites

"Red Ace" (29)

    R2-D6 (1)

    Juke (2)

    Comm Relay (3)

    Integrated Astromech (0) or Autothrusters (2)

Total of 35/37 points. If hit, she becomes more deadly with Juke.

I also like R7-T1 on "Blue Ace" - great for repositioning on a flanker and can hit hard with that TL.

Too bad Red Ace does not have an EPT.

R2-D6 gives Red Ace the EPT slot, for just one point.

And once those three shields drop the EPT, astro, tech, and pilot ability are useless (IA excluded).

Now Blue Ace benefits from R2-D6 because then he can take Predator and use those sweet Boosts to flank and arc dodge while retaining an attack modifier for one point more without being committed to the target who is looking at him. He can also just take a Focus + Pred and sting the enemy more reliably if he's in a good position already (like out of arc, negating R7-T1).

Share this post


Link to post
Share on other sites

 

 

"Red Ace" (29)

    R2-D6 (1)

    Juke (2)

    Comm Relay (3)

    Integrated Astromech (0) or Autothrusters (2)

Total of 35/37 points. If hit, she becomes more deadly with Juke.

I also like R7-T1 on "Blue Ace" - great for repositioning on a flanker and can hit hard with that TL.

Too bad Red Ace does not have an EPT.

 

R2-D6 gives Red Ace the EPT slot, for just one point.

 

OOps, sorry about that. I missed the droid.

Share this post


Link to post
Share on other sites

I've really been liking flying Red Ace and Poe together.  Red Ace doesn't necessarily need Autothrusters like Poe does.

 

Fox and the Hound

Poe with VI, R5-P9 and Autothrusters

Red Ace with R2-D2, Comm Relay and Integrated Astromech 

Stresshog (Gold with BTL-A4 Title, R3-A2 and TLT)

 

Two regeneration ships with different mechanics and tactics.  One carries the evade and picks one up when needed. The other arc-dodges around and holds focus for regen when needed. 

Share this post


Link to post
Share on other sites

"Rebel Devils"

 

Kyle Katarn

Jan Ors

Moldy Crow

Twin Laser Turret

 

Dutch Vander

Twin Laser Turret

R5-K6

 

Red Ace

R2-D2

Integrated Astromech

Comm Relay

 

99 Points

 

Flies at PS6 across the board. Incredibly resilient to stress. Saves most focus results for the defense, while Dutch passes out Target Locks like candy. Deadly, deadly candy.

Edited by Tybrid

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...