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Stark464

Rerolling characters midway through campaign

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Has anyone considered letting their players reroll their characters? 

 

I feel like my players are saying "****, next time I'll know" a lot as they learn more of the rules and how good and useful certain traits and skills are. I don't want to end our current campaign but have you ever let players rebuild their character now they know more what they want to be in the game?

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Hi there,
 

no matter which RPG system I introduce my players to, I always allowed “a second try” later in the game. Introducing new PC is difficult in some games (in WhiteWolf/Vampire games, it turned out to be tricky to explain a new vampire ending up in an established “coterie”), but in a mission-style game like DarkHeresy, it shall not be a problem to explain some “mid-season replacements” as long as the player is fine with waiting till the next “downtime” for his swap of PC. Agent X got re-directed to another cell (or got “retired”), Agent Z is now included in the cell.

Edited by Gregorius21778

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Do you mean replacing their characters with new ones or re-building the characters they're already playing?  If the former; yes, they can replace their character whenever they want.  If the later, it's a bit more complicated...

 

If the player is new to the campaign, I generally give a grace period of one rotation (12-14 sessions) to re-tool their character (no matter how much-ramp up you get, you never truly know what a campaign is going to be like until you play it).  

 

Also; if a new supplement comes out with options which are more appropriate for a given character than the ones which they originally took, then I'll probably allow a rebuild (but only to accommodate the new material).  I actually did do this when Enemies Within came out; allowing a player to rebuild with Adepta Sororitas as her background instead of Adeptus Ministorum.

 

On the other hand; if it's a long-running character and the player just decides that they want to take them in a new direction or they realize that there was something more 'optimal' that they could have done, then I'd tell them that they're out of luck but can make a new character if they so desire. 

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It can work.

 

I'm assuming you're talking about keeping the same characters, just adjusting their stats, right? Or do you mean replacement characters?

 

If the former, then be sure to have a downtime (re-)training montage, followed by a reintroduction scene where everyone can show off their new abilities. Get your players to write or describe how or why they're different;

- "I was involved in a horrific accident, but they rebuilt me; they had the technology." +Strength, +Agility

- "Our Lord Inquisitor sent me back to Boot. ****, the shame of it when I got there; I was surrounded by kids. It got my fitness back up to scratch, though and I learned a thing or two about humility" +Toughness, +Fellowship

- "I spent some time at the track; won some, lost some, but got a big windfall. Spent most of the cash on fast cars, heavy drugs and loose women...or was it the other way around? Anyways, I met some interesting people and I've got some mad connections now" +Inf, change from Outcaste to Ad.Admin.

 

If the latter, then it's no different from introducing new characters after a PC death.

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My group(s) we generally play through a starter adventure to get everyone into the character's mind and get a feel for the system - if it's a new one. 

 

After that, if people aren't happy with their characters, or things don't run how they had envisaged them to, we remake - or totally replace - that character.

 

Saves people getting bored or growing disheartened at a game - particularly if it's going to be quite a long one.

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Good suggestions! I would imagine they wouldn't mind just redoing stats, its not the characters themselves who are the issue. Some people found they preferred melee over ballistic, or would prefer a different psyker tree. We've had 9 sessions so far, 7 being the first mission and 2 in the current one. I would think they are about to reach the end of this story arc in a couple of sessions, so may breach the topic now and see what they want to do. We can always do a '6 months later' after the sniper has had extensive WS training or whatever.

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I'm pretty flexible on this front, especially in the early part of a campaign. If you want to switch characters that's fine, but I get your old one as an NPC. As for swapping out talents or powers, I'll let them redo non social talents/skills/etc (you can't go back on Peer and stuff like that) after a session or two if they want to, it doesn't really impact things much. But I find that most talents are useful enough that its best to bite the bullet and save up for other stuff, I try to make every skill useful.

 

I only get annoyed if players try to switch out a character that has become important to the bigger plot, but my players generally don't pull that stunt.

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