Teh HOBO 302 Posted February 22, 2016 Looking to try something a little different at this store champ: Motti VSDs: 399 ISD I Motti Flight controllers Boosted Comms Expanded Hanger Bay VSD II Intel Officer Heavy Turbos Dominator VSD II Intel Officer Howlrunner 4x Tie Fighter My meta likes fighters, almost no list goes without them and there's a lot of AF MIIs and ISDs. The Idea with this list, then, is to use the carrier flag to wipe out all but the most dedicated fighter swarm (5 dice + reroll ties can quickly gain air superiority) using the VSDs to pound stuff and tank hits with their now 10 hull. Not sure if Heavy turbos or X17s are better on Dominator(on most anything else I'd say X17). I'd really like Relentless on the ISD but I don't think dropping the plain VSD II down to a VSD I for it + init is that worth it, I dunno what do you guys think? Screed Glads: 398 Imp I Screed Intel Officer Flight controllers Expanded Hanger Bays Boosted Comms Relentless GSD I Intel Officer Engine Techs AC Missiles Demolisher GSD I AC Missiles Insidious TIE Advanced Soontir Jumpmaster 2x TIE Fighters Rhymer Bomber More of a balanced fighter ball and, now threatening to ships. No initiative bid for Demolisher is a little worrying, I guess I could drop the intel officer on Screed? I like it too much on demolisher as a pseudo accuracy/defense token killer with how much damage it does. Quote Share this post Link to post Share on other sites
Mad Cat 2,113 Posted February 22, 2016 I prefer list two. Taking APTs instead of ACMs can give you a reasonable initiative bid. Quote Share this post Link to post Share on other sites
Stasy 2,487 Posted February 22, 2016 Oddly enough, most times I play, 398 would not give you initiative (in a majority of cases). But I still like #1 because of the blue dice you'll roll. You could dump the HTL for some points to either use as initiative, or just keep it and build to run as player 2. As always, your meta may vary. Quote Share this post Link to post Share on other sites
Teh HOBO 302 Posted February 22, 2016 (edited) I prefer list two. Taking APTs instead of ACMs can give you a reasonable initiative bid. Unfortunately, I've only got the one as I can only justify buying more than one shrimp as an imperial player. I can see about trying to borrow some though, I don't feel like spending 20$+ on the singles market for it. How are you all running your rhymerballs/command ships? I keep fiddling with mine and never really being happy with them. Edited February 22, 2016 by Teh HOBO Quote Share this post Link to post Share on other sites