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DanielDDanny

Twin Laser Turret Rules

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Both my friend and i can't figure this out. When it says "Each time this attack hits", does that mean that only the attacker rolls his dice and if he rolls a hit or critical hit the rules apply, or does that mean the both attacker and defender roll their dice and if the hits outnumber the evades the rules apply?

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The latter.

 

'Hit' has a very specific meaning in X-Wing: After both the attacker and defender have rolled dice & modified, if there are still more <boom> and/or <kaboom> results than <evade> results, the attack has 'hit'.

 

With TLT, at this point, no matter how many <boom> and/or <kabooms> there are, all results are cancelled and the defender receives one damage.

 

So, as an example, your TLT rolls three <kaboom> results.  Your opponent rolls all blanks on their green dice.  The attack has 'hit', the <kaboom> results are cancelled, and the defender takes a single damage (either he will lose a shield or take a single face down damage card).

Edited by Dr Zoidberg

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I would like to expand on this a little.  I have used the TLT before, but I was wondering how it works when paired up with the Accuracy Corrector card.  Will AC modify the dice to make the TLT more likely to hit, or after canceling the dice from a hit the defender takes 3 damage instead of just 1?

 

Example 1:  Attacker rolls 2 <boom> and 1 blank. Defender rolls 2 evade.  Result AC adds 2 <boom> to make the attack hit and count for 1 damage.

 

Example 2:  Attacker rolls all 3 <boom>.  Defender rolls 2 evade.  Defender takes 1 damage from TLT, then gets 2 more damage from AC.

 

Which example is correct?  I am assuming its Example 1 since the AC card says "During Modify Attack Dice Phase" but wanted to clarify.  Also, the AC card says your dice cannot be modified again during this attack.  Do both attacks of the TLT count as 1 attack or can AC modify the dice for both attacks?

 

Thanks

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Lets look at the specific card language.

 

Accuracy Corrector:  When attacking, you may cancel all of your dice results. Then you may add 2 <hit> results to your roll. Your dice cannot be modified again this attack.

 

TLT:  Attack: Perform this attack twice (even against a ship outside your firing arc). Each time this attack hits, the defender suffers 1 damage. Then cancel all dice results.

 

So, you fire your first TLT volley, you roll whatever, you choose to use Accuracy Corrector to change the result to 2 <hit> results, defender rolls defense dice, resolve defense roll, if you have more <hits> than <evade> the defender suffers 1 damage and all <hits> and <crits> are discarded.  Repeat for second TLT volley.  The Accuracy Corrector language does not state that it can only be used once per turn.  It just states "when attacking", however many times you can do so each turn.

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I would like to expand on this a little.  I have used the TLT before, but I was wondering how it works when paired up with the Accuracy Corrector card.  Will AC modify the dice to make the TLT more likely to hit, or after canceling the dice from a hit the defender takes 3 damage instead of just 1?

 

Example 1:  Attacker rolls 2 <boom> and 1 blank. Defender rolls 2 evade.  Result AC adds 2 <boom> to make the attack hit and count for 1 damage.

 

Example 2:  Attacker rolls all 3 <boom>.  Defender rolls 2 evade.  Defender takes 1 damage from TLT, then gets 2 more damage from AC.

 

Which example is correct?  I am assuming its Example 1 since the AC card says "During Modify Attack Dice Phase" but wanted to clarify.  Also, the AC card says your dice cannot be modified again during this attack.  Do both attacks of the TLT count as 1 attack or can AC modify the dice for both attacks?

 

Thanks

Neither of those is correct. Example 1 comes closest, but by the time the defender rolls evade dice, you're past the window where you can use Accuracy Corrector. And more importantly, Accuracy Corrector doesn't add two [boom]s, it sets your total to two [boom]s. So using Accuracy Corrector on a [blank] [boom] [boom] roll would not make the attack any harder to evade.

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I would like to expand on this a little.  I have used the TLT before, but I was wondering how it works when paired up with the Accuracy Corrector card.  Will AC modify the dice to make the TLT more likely to hit, or after canceling the dice from a hit the defender takes 3 damage instead of just 1?

 

Example 1:  Attacker rolls 2 <boom> and 1 blank. Defender rolls 2 evade.  Result AC adds 2 <boom> to make the attack hit and count for 1 damage.

 

Example 2:  Attacker rolls all 3 <boom>.  Defender rolls 2 evade.  Defender takes 1 damage from TLT, then gets 2 more damage from AC.

 

Which example is correct?  I am assuming its Example 1 since the AC card says "During Modify Attack Dice Phase" but wanted to clarify.  Also, the AC card says your dice cannot be modified again during this attack.  Do both attacks of the TLT count as 1 attack or can AC modify the dice for both attacks?

 

Thanks

Neither of those is correct. Example 1 comes closest, but by the time the defender rolls evade dice, you're past the window where you can use Accuracy Corrector. And more importantly, Accuracy Corrector doesn't add two [boom]s, it sets your total to two [boom]s. So using Accuracy Corrector on a [blank] [boom] [boom] roll would not make the attack any harder to evade.

 

Correct.  Accuracy Corrector has two good uses 1) really ups the damage potential of 2 Attack ships and 2) makes your attacks consistent so you can spend tokens on something else.

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I would like to expand on this a little.  I have used the TLT before, but I was wondering how it works when paired up with the Accuracy Corrector card.  Will AC modify the dice to make the TLT more likely to hit, or after canceling the dice from a hit the defender takes 3 damage instead of just 1?

 

Example 1:  Attacker rolls 2 <boom> and 1 blank. Defender rolls 2 evade.  Result AC adds 2 <boom> to make the attack hit and count for 1 damage.

 

Example 2:  Attacker rolls all 3 <boom>.  Defender rolls 2 evade.  Defender takes 1 damage from TLT, then gets 2 more damage from AC.

 

Which example is correct?  I am assuming its Example 1 since the AC card says "During Modify Attack Dice Phase" but wanted to clarify.  Also, the AC card says your dice cannot be modified again during this attack.  Do both attacks of the TLT count as 1 attack or can AC modify the dice for both attacks?

 

Thanks

Neither of those is correct. Example 1 comes closest, but by the time the defender rolls evade dice, you're past the window where you can use Accuracy Corrector. And more importantly, Accuracy Corrector doesn't add two [boom]s, it sets your total to two [boom]s. So using Accuracy Corrector on a [blank] [boom] [boom] roll would not make the attack any harder to evade.

 

Correct.  Accuracy Corrector has two good uses 1) really ups the damage potential of 2 Attack ships and 2) makes your attacks consistent so you can spend tokens on something else.

 

3: Makes Autoblaster Turrets kinda scary on VCXs...

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Why would it only count for 2 hits? It says ADD 2 to your roll. Why roll at all then if it just counts as 2?

It does say "add 2 [boom] results". Right after it says "cancel all of your dice results." Zero plus 2 is two.

And you roll because you might get two crits, or in the case of a three-dice attack, more than two hits.

Accuracy Corrector doesn't raise the roof, it raises the floor.

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Ok, I get it now. I guess since it used the word "roll" it made me think you added it to what you rolled. I know it said cancel your results, but I thought that meant you couldn't spend focus or TL before using AC. So basically just 2 hits. Dang. I was planning to use it with VCX and TLT but since the primary weapon on the VCX is 4 this would be a waste.

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Accuracy Corrector only seems to make sense for a VCX if you take the Autoblaster Turret. I'm not sure it's the best way to spend five points on a VCX-100 but there isn't much that's cooler than rolling two dice, not even looking at them and informing your opponent that his Soontir needs to draw two damage cards. 

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Accuracy Corrector only seems to make sense for a VCX if you take the Autoblaster Turret. I'm not sure it's the best way to spend five points on a VCX-100 but there isn't much that's cooler than rolling two dice, not even looking at them and informing your opponent that his Soontir needs to draw two damage cards.

Yeah that or the Dorsal Turret. I think the card would be better played on something with a low primary weapon and a blaster Turret or similar.

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Accuracy Corrector only seems to make sense for a VCX if you take the Autoblaster Turret. I'm not sure it's the best way to spend five points on a VCX-100 but there isn't much that's cooler than rolling two dice, not even looking at them and informing your opponent that his Soontir needs to draw two damage cards.

Yeah that or the Dorsal Turret. I think the card would be better played on something with a low primary weapon and a blaster Turret or similar.

 

Ding!  Ding!  Ding!  That is why non-Vader TIE Advanced spam these things like crazy.  They have 2 Attack so they use the Title to take Accuracy Corrector for free thereby always getting 2 Hits every shot.  This allows them to take the Evade Action to turtle up and be hard to kill.  You don't even need to be able to take Actions for them to work, so you can be stressed, bump, whatever and they just work.

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