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Sciencius

TLT-Regen-Bomb-fun

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Hello fellow star wars ace pilots!!!

I need you help, store Championship is comming up soon, so I am playing around with the following rebel list:

 

Miranda Doni + TLT + C-3PO      38pt

 

Gold + TLT + Bomb loadout + Extra Munitions + Proton Bombs + R5-P9   34pt

 

Gold + TLT + R2-D2   28pt

 

Idea behind the list: 

 

TLTs to deal damage (4 would be ideal but that list is boring) so 3. The lack of fire-power is compensated by allowing ALL 3 ships ways to regenerate. Miranda pr her ability and the two Y's through the rebel stable regen-droids. One of the y-wings carry two proton bombs to deal damage to swarms or the ace attempting to pursue and get inside the donout-hole. 

I have been switching the bombs back and forth between the Y and the K's, but really do not want Miranda to become too hot a target. Also contemplating converting the last (non-bomb) Y into a Stress-hog.


Thoughts/Improvements?   

Edited by Sciencius

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Noone? Then I guess this is the best list you have every seen, so none of you will comment but simply steal it for yourself, and I will be flying mirror-matches througout the entire day ;-D ;-D?

disclaimer: sarcasm may appear..

Edited by Sciencius

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Intresting list, but don't know how good it's vs huge ships. For example vs 3 Jumpmasters that will probably become Meta.

TLT does to little damage for that. Bombs are nice of course. But do you get good use of bombs with Y-Wing dial?

 

Regenerating Y-wings is nice idea. To be honest, did not see that :)

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Usually it takes a bit longer than 20 minutes for answers to start appearing :P

My big problem is that, for 34 points, you can instead get Poe with R5-P9. While he isn't fully loaded, even just that loadout allows you some solid, reliable, regeneration that doesn't have a ship holding onto a focus for no benefit.

You could then still convert the last Y into a stresshog (actually netying you two more points for VI or auto thrusters on Poe), I think that you'd have a very solid list, as the K can still attack in its donut hole, Poe and Miranda will split targeting priority, and the stresshog will make their life miserable.

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Intresting list, but don't know how good it's vs huge ships. For example vs 3 Jumpmasters that will probably become Meta.

TLT does to little damage for that. Bombs are nice of course. But do you get good use of bombs with Y-Wing dial?

 

Regenerating Y-wings is nice idea. To be honest, did not see that :)

Thanks for the nice comment.

I am actually no too worried about hugeships. 0/1 agility ships like Decimator, Falcon, YV-slaver will melt under focused TLT-fire. But sure the 2 agitily huge ships will only recieve 3 hits per turn and melt sloower, but they will melt eventually. If I manage to keep regenerating, and avoid focused HLC+crackshoot brobot fire and keep them alive, it will be a war of attrition, but with carefull astroid placement I think it can be done.

Yes, the Y-wing dial is bad, and I really do not forsee them delevering much damage output but are more there as a psykological threat, keeping aces from getting too close. With the exception of swams, you can always hit swarms with bombs ;-D 

Edited by Sciencius

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Usually it takes a bit longer than 20 minutes for answers to start appearing :P

My big problem is that, for 34 points, you can instead get Poe with R5-P9. While he isn't fully loaded, even just that loadout allows you some solid, reliable, regeneration that doesn't have a ship holding onto a focus for no benefit.

You could then still convert the last Y into a stresshog (actually netying you two more points for VI or auto thrusters on Poe), I think that you'd have a very solid list, as the K can still attack in its donut hole, Poe and Miranda will split targeting priority, and the stresshog will make their life miserable.

Thanks for the suggestion.

 

Poe is certainly a beast, in the proper capable hands, and my hands are not those hands ;-D ;-D I have never been able to fly either the T-65 or the T-70, I need that 1 hard turn to be efficient. As a side note I slaughtered VI+autothrusters+Poe+R5-P9 with VI+Flechette+Talonbane in a recent matchup.

 

I am not to worried about holding on to a focus, the TLT really do not need it to deal some damage. Due to the limited greens on the Y R5-P9 is more reliable for regeneration.

 

But interesting that you prefer the last Y as a stress-hog. That will make target decisioning difficult, which is key.

 

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Usually it takes a bit longer than 20 minutes for answers to start appearing :P

My big problem is that, for 34 points, you can instead get Poe with R5-P9. While he isn't fully loaded, even just that loadout allows you some solid, reliable, regeneration that doesn't have a ship holding onto a focus for no benefit.

You could then still convert the last Y into a stresshog (actually netying you two more points for VI or auto thrusters on Poe), I think that you'd have a very solid list, as the K can still attack in its donut hole, Poe and Miranda will split targeting priority, and the stresshog will make their life miserable.

 

Why i keep getting seeing, if people as for opinion about a different list, what they get in the end, is Meta list1,2,3. :D For example. really nice idea Y-Wing regen, maybe it will not work. But the lost you suggested, Miranda, Poe and Y-Stress is good yes, but it's Meta list, that is used a lot :) I start seeing the need of more list expermenting. And if people report back how did the list do, maybe we find new builds and not stuck with same ones :D

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Usually it takes a bit longer than 20 minutes for answers to start appearing :P

My big problem is that, for 34 points, you can instead get Poe with R5-P9. While he isn't fully loaded, even just that loadout allows you some solid, reliable, regeneration that doesn't have a ship holding onto a focus for no benefit.

You could then still convert the last Y into a stresshog (actually netying you two more points for VI or auto thrusters on Poe), I think that you'd have a very solid list, as the K can still attack in its donut hole, Poe and Miranda will split targeting priority, and the stresshog will make their life miserable.

Thanks for the suggestion.

 

Poe is certainly a beast, in the proper capable hands, and my hands are not those hands ;-D ;-D I have never been able to fly either the T-65 or the T-70, I need that 1 hard turn to be efficient. As a side note I slaughtered VI+autothrusters+Poe+R5-P9 with VI+Flechette+Talonbane in a recent matchup.

 

I am not to worried about holding on to a focus, the TLT really do not need it to deal some damage. Due to the limited greens on the Y R5-P9 is more reliable for regeneration.

 

But interesting that you prefer the last Y as a stress-hog. That will make target decisioning difficult, which is key.

 

 

 

 

How did you put a Flechette torp on Talonbane?

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A regenerating Y-Wing is an interesting idea, but with only two green maneuvers (1 straight and 2 straight) I don't know that it would be very effective with R2-D2. On top of that, regeneration is typically best when you can take damage is spurts, regenerate, and then come back. A Y-Wing is going to have trouble first of all avoiding taking a large amount of damage, and secondly getting out of arcs to regenerate effectively. 

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Regen on a Y is like entering a dogfight with a sign that reads "Go away nasty man!", in that it's about as effective. A single defence dice between you and hot laser death isn't much. Regenerating one shield per turn on a ship behind that single dice might (and I emphasise might) buy you a single turn of life, but that's about it. To sink 7 points into that is tough to justify. You're better putting those points to aggressive use and drag as much value out of your Y's as possible. R3-A2 is an obvious choice, because it's bloody powerful. R7-T1 is an underrated pick on a Y, giving it a free boost that could get it out of arc of an attacker, while still giving it a target lock for it's TLT. Alternatively, you could ditch it all and take a Bandit as a blocker.

Basically, what I'm saying is there's far more value and power in getting extra damage potential out of the Y, than trying to give it a shield here or there. The best defence, in this case, really is a good offence.

 

Consider this:

Miranda w/ TLT and C3PO (38)

Gold w/ TLT, R7-T1, Proximity Mines, Extra Munitions (32)

Gold w/ TLT, R3-A2, Seismic Charges, Extra Munitions (30) (BTL-A4 optional)

 

It's the same basic principle, but considerably more threatening. Miranda is a late game monster, where the other two are putting in the donkey work from the start. Sticking BTL-A4 on the Y to go full stress hog leaves it's ass exposed, but that's covered by seismics and your buddy Y-wing. Not taking it lets it cover it's own ass, and still have the option of throwing a stress forward at a PTL'd Soontir, or a T-roll'd Poe - either way, the seismics are still handy, or can be swapped for equally useful Ion Bombs. Proximity mines give the other Y some more area control, closing doors in asteroid fields as it goes, and some beautiful repositioning from the boost/TL combo.

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