Kretin 1 Posted February 17, 2016 EMPIRE FLEET 399 1 • Imperial I-class Star Destroyer - Imperial-class Star Destroyer (110) - Flight Controllers (6) - Boosted Comms (4) - Expanded Hangar Bay (5) • Total : 125 2 • Imperial I-class Star Destroyer - Imperial-class Star Destroyer (110) - Admiral Ozzel (20) - Flight Controllers (6) - Boosted Comms (4) - Expanded Hangar Bay (5) • Total : 145 3 • ''Howlrunner'' TIE Fighter Squadron - TIE Fighter (16) • Total : 16 4 • ''Mauler'' Mithel TIE Fighter Squadron - TIE Fighter (15) • Total : 15 5 • Dengar Punishing One - JumpMaster 5000 (20) • Total : 20 6 • TIE Fighter Squadron - TIE Fighter (8) x6 • Total : 48 7 • TIE Interceptor Squadron - TIE Interceptor (11) x2 • Total : 22 I'm curious to know what you guys/gals think of this build. Swarm for days... Lots and lots of counter and tons of extra dice... Quote Share this post Link to post Share on other sites
SmurfWedge 192 Posted February 18, 2016 I like it as a swarm mate Only one thing is I would try to add in at least 1 TIE Advanced for escort. Otherwise Dengar, Mauler and Howl will be picked off first Also if you do this then try upgrade 1 Interceptor to Soontir.....he's quite good. Quote Share this post Link to post Share on other sites
Mad Cat 2,113 Posted February 18, 2016 I think you have the anti enemy squadron role more than covered and you should wipe the skies clear in 3 turns. After that what to do with them? I would swap out Mauler for Rhymer to give your surviving TIEs someone to cluster around to shoot ships with. Quote Share this post Link to post Share on other sites