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Beta Version Damage Rework

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Some folks, like me, want to make Dark Heresy involve more blood loss, and have each wound mean something.


The Beta's ideas for wounds and damage, I liked a lot.


However, it gave high rate of fire weapons, with low damage, a distinct advantage over high-powered, single shot weapons. A spray of autogun fire could rival a plasma blast, for example.


I've been thinking of a way to make it work.


Use standard Dark Heresy combat rules, but with damage working in a similar fashion to the Beta.


However, give each weapon an additional stat: <INSERT NAME HERE>


This stat would reflect what bonus wounds caused by the weapon would give to subsequent damage rolls, instead of a flat +5, or +10 for criticals.

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