Jump to content
Sign in to follow this  
TheEasternKing

Upcoming Tournament (Imperial Fleet)

Recommended Posts

So I have picked the following fleet, and would appreciate feedback on any possible changes.

 

Imperial Fleet : 390pts

 

Imperial II (171pts)

Admiral Motti

Wulff Yularen

Flight Controllers

Boosted Comms

ECM

Relentless

 

Gladiator I (85pts)

Ordnance experts

Engine Techs

ACM

Demolisher

 

Raider I (48pts)

Ordnance Experts

 

Squadrons : (86/134pts)

Darth Vader 21pts

Dengar  20pts

Mauler Mithel 15pts

Soontir Fell 18pts

Tie Advanced 12pts

 

Defense : Hyperspace Assault 

Navigation : Superior Positions

Assault : Advanced Gunnery

 

Edited to add :

 

My original build was :

 

Imperial Fleet (399pts)

 

Imperial I (155pts)

Admiral Ozzel

Wulff Yularen

Flight Controllers

Boosted Comms

Expanded Hangar Bays

Relentless

 

Gladiator I (85pts)

Ordnance Experts

Engine Techs

ACM

Demolisher

 

Raider I (48pts)

Ordnance Experts

 

Squadrons : (111/134pts)

Darth Vader 21pts

Major Rhymer 16pts

Dengar 20pts

Mauler Mithel 15pts

Soontir Fel 18pts

IG-88 21pts

 

Defense : Contested Outpost.

Navigation : Superior Positions.

Assault : Most Wanted.

 

Fleet one gets me ECM and more health, and a good chance at the winning Initiative, at the cost of some bite in the squadron department.

 

Thoughts anyone?

Edited by TheEasternKing

Share this post


Link to post
Share on other sites

I have next to zero experience but looks good to me!!! Question, do you have an Intel officer for your demolisher perhaps?? I think what you would be hoping to do is triple tap with demolisher using the Intel officer to threaten his brace, if he doesn't discard it he is taking a ton... if he does you can hopefully follow up with isd... yikes

Share this post


Link to post
Share on other sites

I like this list a lot. My only tweak would be to think about Gunnery Teams instead of FCs on the ISD 2. They have such a good front shot range it is nice to shoot at two ships from it.

I think if you go first this list will do well.

 

Yeah it is a real tough choice, shooting twice is nice, I was kinda hoping the FC's would allow the minimal Imperial Aces (only 5 of them) to rapidly chew through what ever squadrons they come up against, as always it is a double edged sword, against squadron heavy, that FC will earn its points back big time, against squadron lite, it will be redundant. 

 

I am going to get a game in tomorrow I think, I'll try it FC first, then switch it to GT. 

 

Worth trying to drop points for a guaranteed first player? 

Edited by TheEasternKing

Share this post


Link to post
Share on other sites

I have next to zero experience but looks good to me!!! Question, do you have an Intel officer for your demolisher perhaps?? I think what you would be hoping to do is triple tap with demolisher using the Intel officer to threaten his brace, if he doesn't discard it he is taking a ton... if he does you can hopefully follow up with isd... yikes

 

I do have access to Intel Officers, yes. I ran this ship last tournament with the above build + Intel Officer, and you are right, for that double tap it was effective in getting rid of brace, unfortunately I do not know where I can shave the points and still have a good chance of getting player one.

Share this post


Link to post
Share on other sites

I would strongly favor the top list. I tend to get more use out of Motti than out of Ozzel. But I would suggest you consider expanded launchers on your raider in exchange for 1 tie advanced. I'm having a lot of luck with expanded launchers on a raider. It's 2 blue and 4 black on a front shot, which is extremely nasty, especially with ordnance experts.

Share this post


Link to post
Share on other sites

I played against an Ackbar led fleet, MC80 AC, 3x CR90 A, Dash, Jan, Tcyho, A-wing x1. (I used my fleet one build.)

 

It ended a 10-0 win for me, my squadron composition made a real mess of the 4 enemy squadrons, killing them all inside 2 rounds, by the start of end of round 5 I'd managed to kill the MC80, and 2 of the CR90 A's, and I'd only taken shield damage on my ISD II (lost all of them, but no hull damage.)

 

I was player one, and went with my opponents minefields, which he spread out in a large area, it of course constrained deployment, and subsequent movement, but not terribly so.

 

All in all it worked well, and the only use I would have gotten from Gunnery teams would have been firing at squadrons from the same hull zone, and I had no real need to do so, as my squadrons were tearing them apart just fine.

Edited by TheEasternKing

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Sign in to follow this  

×
×
  • Create New...