NPhi 11 Posted February 15, 2016 Small Boys, The Flying Turnip, and Dash's Bandits (400/400) 1) AFIIB: Veteran Captain, Flight Controllers, Expanded Hangars (86) 2) Neb B Escort: Yavaris, Veteran Captain (65) 3) Neb B Support: Salvation, Mon Motha (88) 4) CR90A: Turbolaser Reroute Circuits, Jaina's Light (53) -4x Y-Wings (40) -4x A-Wings (44) -Dash Rendar (24) -Objectives: Precision Strike, Fire Lanes, and Minefields Eight placements, four activations, and absolutely no bid for first place. All fighters have black dice and are relatively resilient. Dash is the troubleshooter with his ability to cap squadrons or ships, alike. The Nebs and AFII fly in formation to mitigate the Neb's side arc weakness, while maintaining the flexibility to carpet the area in AA if need be. The Corvette goes its own way, presents the enemy with the choice of splitting, and acts as a nuisance to draw fire away from the other capital ships. The fighters do a good portion of the lifting and can duke it out with other squadrons relatively well (A-WIngs are especially good at tying down enemy formations). Lemme know what you think! Quote Share this post Link to post Share on other sites
Mad Cat 2,113 Posted February 15, 2016 (edited) Looks fun. I might be tempted to swap the CR90A to a CR90B (maybe with SW7) and use the points to trade 4 Y-Wings for 3 B-Wings and upgrade the officer on Yavaris to Ray Antilles. Place the B-wings in front of an ISD and with the Yavaris double tap the damage just piles up. Should your opponent have loads of fighters B-wings can chip in with the double taps to win a large dogfight. Edited February 15, 2016 by Mad Cat Quote Share this post Link to post Share on other sites