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EctoPilot

Secondary weapons and range

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Ok, so I officially attended my first store championship yesterday. During my third and more importantly my fourth game(getting my a$$ kicked), I was informed that at range three the defender does not get the bonus when attacked with a secondary weapon. I thought this was wrong voiced my concerns and Than another player alao said I was wrong. I would have called for a judge but time was short, the judges were not very responsive, and I wanted to win. So I just sucked it up and went on.

Did I get the short end of the stick? It would be nice to know, thanks!

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Any weapon that is added to your ship through an upgrade card, with the word Attack in bold is a secondary weapon.

Secondary weapons do not get range modifiers unless specifically instructed (Dorsal Turret, The Inquisitor).

Inquisitor's ability is primary weapon only.

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Also for completeness: The extra green dice from range and obstacles have are not Agility. An effect that reduces Agility does not affect these bonus dice.

So if Wedge is shooting at Oicunn at range three through an obstacle, Oicunn would roll two green dice.

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Also for completeness: The extra green dice from range and obstacles have are not Agility. An effect that reduces Agility does not affect these bonus dice.

So if Wedge is shooting at Oicunn at range three through an obstacle, Oicunn would roll two green dice

Absolutely correct!

As long as Wedge was using his Primary weapon, and not firing a Torpedo.

  • Wedge reduces Oicunn's 0 Agility by 1, to a minimum of 0.
  • Then, range 3 from a Primary weapon gives an additional green die.
  • Then, being shot at through an obstacle is an additional green die.

For a total of 2 green dice.

However, if Wedge were firing a Torpedo - which is a Secondary weapon, then

  • Wedge would still reduce Oicunn's 0 Agility by 1, to a minimum of 0.
  • The range 3 from a Primary weapon does not apply, because it's a Secondary.
  • Then being shot at through an obstacle is an additional green die.

For a total of a single green die.

Edited by Lifer4700

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For the sake of the OP, the rules that cover this are on page 5 of the new Rules Reference, in the "Attack" section, second bullet point under both the "Roll Attack Dice" step and the "Roll Defense Dice" step. that's where it specifies that the bonus dice for range only happens if the attack is with a primary weapon.

 

It is also stated on page 16, under "Secondary Weapons", which also includes the definition of a "secondary weapon"

 

In the old Rules of Play book, it's easiest to find the rule on the back page (page 28) at the bottom of the first column under "Range Combat Bonus" where it says "when attacking with a primary weapon".

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For the sake of the OP, the rules that cover this are on page 5 of the new Rules Reference, in the "Attack" section, second bullet point under both the "Roll Attack Dice" step and the "Roll Defense Dice" step. that's where it specifies that the bonus dice for range only happens if the attack is with a primary weapon.

 

It is also stated on page 16, under "Secondary Weapons", which also includes the definition of a "secondary weapon"

 

In the old Rules of Play book, it's easiest to find the rule on the back page (page 28) at the bottom of the first column under "Range Combat Bonus" where it says "when attacking with a primary weapon".

And also repeated on the last page of the new Rules Reference. :)

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Also for completeness: The extra green dice from range and obstacles have are not Agility. An effect that reduces Agility does not affect these bonus dice.

So if Wedge is shooting at Oicunn at range three through an obstacle, Oicunn would roll two green dice

Absolutely correct!

As long as Wedge was using his Primary weapon, and not firing a Torpedo.

  • Wedge reduces Oicunn's 0 Agility by 1, to a minimum of 0.
  • Then, range 3 from a Primary weapon gives an additional green die.
  • Then, being shot at through an obstacle is an additional green die.

For a total of 2 green dice.

However, if Wedge were firing a Torpedo - which is a Secondary weapon, then

  • Wedge would still reduce Oicunn's 0 Agility by 1, to a minimum of 0.
  • The range 3 from a Primary weapon does not apply, because it's a Secondary.
  • Then being shot at through an obstacle is an additional green die.

For a total of a single green die.

 

 

 

For the sake of the OP, the rules that cover this are on page 5 of the new Rules Reference, in the "Attack" section, second bullet point under both the "Roll Attack Dice" step and the "Roll Defense Dice" step. that's where it specifies that the bonus dice for range only happens if the attack is with a primary weapon.

 

It is also stated on page 16, under "Secondary Weapons", which also includes the definition of a "secondary weapon"

 

In the old Rules of Play book, it's easiest to find the rule on the back page (page 28) at the bottom of the first column under "Range Combat Bonus" where it says "when attacking with a primary weapon".

Thanks for the clarification and the examples! There are just a few rules that are a little fuzzy or I get that feeling of "am I right about this?" when someone contradicts what I think is the rule at a tournament. Like bumping, I always thought that if you bumped a ship you could not take your action or attack the ship that you bumped. you were still able to attack other ships. I was playing in a winter kit tournament and my opponent stated I could not attack his other ship. I was ahead in points so I let it go. Come to find out last sunday I was taken advantage of! People just are not cool sometimes! I have read the rules several times but in the heat of battle, I start to second guess myself. Plus I don't want to be the guy who is always calling for the judge or debating the rules. 

 

I want to thank everyone for commenting and Helping me, Thanks!!! :)

Edited by EctoPilot

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Don't worry. We were all in that boat at one time with secondary weapons and how many dice get rolled. We've since changed ships many, many times over. :)

 

I'm in the FCS interactions and stress immune action workaround boat.

 

And I found a paddle in here... :)

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You are correct in your assessment of the bumping rule. You cannot attack a ship that you are in base to base contact with but you may attack another ship that you can legally shoot at (IE in arc or if you have a turret in range).

 

Your opponent was incorrect in that case.

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