killakan 136 Posted February 8, 2016 Can I make a Perception check to scrutinise the ships? Yes, 2 Purple and a boost from the old man who gives you a tour of the ship. Quote Share this post Link to post Share on other sites
Richardbuxton 7,319 Posted February 8, 2016 I made the Initiative list. Please check whether or not it is correct. Ally 3.1 (WW-413) Ally 2.2 (Lalam) Ally 2.1 (Ronath) Ally 1.4 (Dolar) Foe 1.0 (Acklay (1)) Foe 0.0 (Acklay (2)) Khit rolled a 3.0 Quote Share this post Link to post Share on other sites
Richardbuxton 7,319 Posted February 9, 2016 (edited) Group 1: Seeing as we have the jump on these Acklay are we all making a run for it? Edited February 9, 2016 by Richardbuxton Quote Share this post Link to post Share on other sites
whafrog 10,384 Posted February 9, 2016 Group 1: Seeing as we have the jump on these Acklay are we all making a run for it? Don't we have to get to the Lambda to bring it to the dealer as part of the purchase? If so, we have to get past these Acklay...punch the throttle, or giddyap, as the case may be. Or am I not understanding this? Quote Share this post Link to post Share on other sites
sonovabith 936 Posted February 9, 2016 My thought is group one can call group two on the comm once we've looked over the HWK, let you know what the deal is and then decide what we want to do. But yeah, if we take the HWK and headhunters, we're going to need to get the Lambda to the shop. Quote Share this post Link to post Share on other sites
killakan 136 Posted February 9, 2016 Group 1: Seeing as we have the jump on these Acklay are we all making a run for it? It's just 1, it just gets 2 initiative rolls for being a lone Nemesis Group 1: Seeing as we have the jump on these Acklay are we all making a run for it? Don't we have to get to the Lambda to bring it to the dealer as part of the purchase? If so, we have to get past these Acklay...punch the throttle, or giddyap, as the case may be. Or am I not understanding this? You could run through them, but do you want to is the question, also the Ronto needs to make a fear check of 3 purple 1 Boost for having a rider. . 1 Richardbuxton reacted to this Quote Share this post Link to post Share on other sites
Richardbuxton 7,319 Posted February 9, 2016 Gupgups fear check: 3 failures, 2 advantage http://orokos.com/roll/371098 I'll spend the advantage to pass a boost to myself for Khits Survival check to control Gup, it's her familiarity with the Ronto and Gups comfort with Khit coming into play. Quote Share this post Link to post Share on other sites
killakan 136 Posted February 9, 2016 Gupgups fear check: 3 failures, 2 advantage http://orokos.com/roll/371098 I'll spend the advantage to pass a boost to myself for Khits Survival check to control Gup, it's her familiarity with the Ronto and Gups comfort with Khit coming into play. Good job, you're gonna need it. The survival check to keep Gupgup from bucking you is 3 purple and 1 purple 2 red to get close to the Acklay. Quote Share this post Link to post Share on other sites
killakan 136 Posted February 9, 2016 Now that all the Preliminaries are done, who wants to go first? Quote Share this post Link to post Share on other sites
whafrog 10,384 Posted February 9, 2016 Since I'm on, I'll go. What speed are we going when ambushed, speed 2? How far away are the Acklay? If they're at Short range, I spend a maneuver to fly to Medium range, I draw my heavy blaster (Quick Draw) and shoot, spending Strain to Aim once. Positive dice pool is YGGB, what's the negative? Quote Share this post Link to post Share on other sites
Richardbuxton 7,319 Posted February 9, 2016 (edited) Group 1. I'm here so I will, we can all act before them. I'll take an action to bring Gup under control: 6 successes, 3 threat http://orokos.com/roll/371141 Then I would like to use 1 maneuver to increase speed (how fast are we going), take a strain for a second maneuver and use it to perform the Bodyguard talent, suffering 1 more strain! Once you decide the Threat I'll post the narrative. (Next turn I'm looking to move past the Acklay) Edited February 9, 2016 by Richardbuxton Quote Share this post Link to post Share on other sites
bigtukker2 0 Posted February 9, 2016 Are jumping of a speeder and activating a lightsaber 2 maneuvers? Quote Share this post Link to post Share on other sites
killakan 136 Posted February 9, 2016 Since I'm on, I'll go. What speed are we going when ambushed, speed 2? How far away are the Acklay? If they're at Short range, I spend a maneuver to fly to Medium range, I draw my heavy blaster (Quick Draw) and shoot, spending Strain to Aim once. Positive dice pool is YGGB, what's the negative? The negative dice pool is whatever your range difficulty is, (2 Purple for Medium) with a single upgrade to the difficulty due to adversary if using a Personal Scale weapon, if using a Planetary Scale weapon, the difficulty is based on Silhouette difference (the Acklay has a Silhouette of 2) with a single upgrade due to adversary. Quote Share this post Link to post Share on other sites
killakan 136 Posted February 9, 2016 Resolve your attack, then can WW-413 go? I think I have the perfect weapon for this beast: Autoblaster; Close range (Planetary scale so just past extreme range in personal scale) 30 Personal scale damage, 5 crit, Auto-fire. 1 Richardbuxton reacted to this Quote Share this post Link to post Share on other sites
whafrog 10,384 Posted February 9, 2016 Oh good grief, can't get much better (I'm assuming an Acklay is not Sil3, therefore no decrease in difficulty: Lalam scores!: 1eP+2eA+1eB+1eD+1eC 2 successes, 2 advantage, 1 Triumph I get +1A because of the Bantha Laser Sight (mentioned here, I'll update my sheet: https://community.fantasyflightgames.com/topic/201501-the-shadows-mark-ooc/?p=2036880) The shot does 9 damage. I use the 3A to score a crit...a measly 08: : 2#1d10 10 8 I use the Triumph to upgrade your next shot. 1 killakan reacted to this Quote Share this post Link to post Share on other sites
sonovabith 936 Posted February 9, 2016 (edited) Group 2: Larik looking around the ships we're considering Checking out the Mynock: 2eA+1eP+1eB+2eD 0 successes, 2 advantage Edited February 9, 2016 by sonovabith Quote Share this post Link to post Share on other sites
TheCosmicHospitaller 499 Posted February 9, 2016 (edited) Lama checking out the ships Boost thanks to sonovabith's advantage. 2eD+1eB+3eA: 3 successes, 1 advantage [2eD=F, Th] [1eB=S] [3eA=S/A, S/A, S] Edited February 9, 2016 by SHADOWGUARD CHAMPION 1 sonovabith reacted to this Quote Share this post Link to post Share on other sites
Blackbird888 4,110 Posted February 9, 2016 Town group is group 2, guys. Quote Share this post Link to post Share on other sites
sonovabith 936 Posted February 9, 2016 Whoops, yeah sorry about that. Early morning and sleepless night thanks to an ill 2-year-old has me a bit thick this morning. 1 Richardbuxton reacted to this Quote Share this post Link to post Share on other sites
killakan 136 Posted February 9, 2016 Oh good grief, can't get much better (I'm assuming an Acklay is not Sil3, therefore no decrease in difficulty: Lalam scores!: 1eP+2eA+1eB+1eD+1eC 2 successes, 2 advantage, 1 Triumph I get +1A because of the Bantha Laser Sight (mentioned here, I'll update my sheet: https://community.fantasyflightgames.com/topic/201501-the-shadows-mark-ooc/?p=2036880) The shot does 9 damage. I use the 3A to score a crit...a measly 08: : 2#1d10 10 8 I use the Triumph to upgrade your next shot. Congratulations, you hit it, it fails to do any damage (Soak 12, sorry man) but you slowed it down! IC describe the shot please. Quote Share this post Link to post Share on other sites
killakan 136 Posted February 9, 2016 (edited) Lama checking out the ships Boost thanks to sonovabith's advantage. 2eD+1eB+3eA: 3 successes, 1 advantage [2eD=F, Th] [1eB=S] [3eA=S/A, S/A, S] The ships are well built and fully modified without damaging the ships themselves, the cargo bay looks to be able to hold 35 encumbrance worth of gear but has extra space to hold 6 speeder bikes or 3 beasts. Group 1 WW-413 has an arc and fires fully automatically with his Auto-Blaster after taking the time to aim twice Auto fire: 1eC+2eD+2eB+2eA+1eP 1 success, 1 threat Edited February 9, 2016 by killakan Quote Share this post Link to post Share on other sites
whafrog 10,384 Posted February 9, 2016 Did you add Lalam's upgrade? Quote Share this post Link to post Share on other sites
killakan 136 Posted February 9, 2016 (edited) Did you add Lalam's upgrade? Oops. Here it is [/url]: 1eP 0 successes, 2 advantage Using my one advantage to recover one strain. Edited February 9, 2016 by killakan Quote Share this post Link to post Share on other sites
Blackbird888 4,110 Posted February 9, 2016 "I've not much to offer," Saladin says. "But perhaps we will find what you are looking for in due time. Hopefully, this journey will not lead us into the kind of trouble where heavy battle armor is necessary." Saladin exits the store as well. See, this is called 'tempting fate.' I hope it does not disappoint me. Quote Share this post Link to post Share on other sites
killakan 136 Posted February 9, 2016 "I've not much to offer," Saladin says. "But perhaps we will find what you are looking for in due time. Hopefully, this journey will not lead us into the kind of trouble where heavy battle armor is necessary." Saladin exits the store as well. See, this is called 'tempting fate.' I hope it does not disappoint me. (GM flips Destany point from light to dark) Quote Share this post Link to post Share on other sites