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killakan

The Shadows Mark OOC

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Larik will draw his lightsaber, strain to take a second maneuver to engage with a minion group Khit didn't grenade and begin slicing and dicing. Going to use the boost passed from Wale's attack.Slicing up some minions: 2eA+2eP+1eB+2eD 2 successes, 2 advantage, 1 Triumpha-a.pnga-s-a.pngp-tr.pngp-a-a.pngb--.pngd-th.pngd-th.pngWhee! So 8 damage (not soaked because of breach), using the triumph to crit, and using advantage to sunder and destroy the weapon of one of the one's left standing.When they attack me please remember to add a black die for my armor.

They don't carry weapons, you disarmed a minion, literally. Group one (One Minion) will attack Naught after moving into positionGroup two (Two Minions) will attack Larik at half effectivenessGroup three (Four Minions) will charge at Lama Ku but are unable to attack this turn. Group 1: 3eA+2eD 2 failures, 3 advantagea-a.pnga-a-a.pnga-a-a.pngd-f-f.pngd-th-th.pngHe's gonna pass a boost to the next minion group and hamper Naught's ability to attack by a setback die. Group 2: 3eA+1eB+2eD 1 success, 2 advantagea-a.pnga-a.pnga-a-a.pngb-s.pngd-th-th.pngd--.pngThat's five damage as they rip and tear into your flesh, hampering your ability to fight back by a setback die.

You need to add a black die to their attacks on Larik and Naught because of their armor. It's got 1s for melee and ranged defense.

 

Thank you, doing so now.

Group 1: 1eS 0 successes
s--.png
Nothing more happens
Group 2: 1eS 0 successes, 1 threat
s-th.png

The singular advantage will still be used to plop a setback in Larik's lap.

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I'm going to polish off the two that are still up and engaged with Larik.

Finishing off the monstrosities: 2eA+2eP+1eB+2eD+1eS 2 successes, 2 advantage

a--.pnga-a-a.pngp-s-s.pngp-a-a.pngb--.pngd--.pngd-th.pngs-th.png

Using 2 advantage to crit one and 8 more damage as well should drop those two, I hope.

Is there still a group heading toward Lama?

They are currently engaged, but that slot was removed with the death of the roller.

Edited by killakan

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Sorry, I got confused as to who was still up.

 

Edit: In that case, I'll maneuver to move to Larik, strain and maneuver to pick up the pistol, then shoot at the remaining group, flipping a destiny point to upgrade my check.

 

Dragoon Attack: 1eA+1eP+1eB+1eS+2eD 0 successes, 4 advantage
a-a-a.pngp-a-a.pngb-a-a.pngs-th.pngd-th.pngd--.png
 
No good, but I'll pass a boost die to the next two people.
Edited by Kaigen

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oh crap! ok here is my shot double aiming again, Superior adds a an extra advantage

 

Attacking the last Cyborg group: 1eA+2eP+2eB+2eD+1eS 2 successes, 2 advantage, 1 Triumph

a-s.pngp-tr.pngp-s-a.pngb-s.pngb-a-a.pngd-th.pngd-f-f.pngs--.png
 
So thats 9 Damage before soak, with Auto-Fire to hit then twice, and a Crit to eliminate 1 of them. the last Advantage i will recover a strain

 

You blow through three of them, but one still stands.

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Well, I think we just took up the two PC slots before the remaining group, so you might get your chance.

Yep.

This is Lama's armor vs single husk.: 3eA+1eB+2eD+4eS 2 failures, 1 threat
a-a.pnga-s.pnga-a.pngb--.pngd-th.pngd-f-th.pngs-th.pngs-f.pngs--.pngs-f.png
The husk hit you and falls apart, dealing no damage.

 

 

Thanks guys. Also, BOO YAH in your face cyborgs! And Finally: Weaklings:http://orokos.com/roll/3898052eD+1eB+3eA+1eP2 successes, 2 advantage [2eD=F, Th/Th] [1eB=A/A] [3eA=S/A, S, S] [1eP=A]

d-f.pngd-th-th.pngb-a-a.pnga-s-a.pnga-s.pnga-s.pngp-a.png

Edited by SHADOWGUARD CHAMPION

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Now that the adversaries are dispatched:

Cool to recover strain: 3eA+1eP 2 successes, 2 advantage
a-s-a.pnga-s.pnga-a.pngp--.png
 
And get this out of the way too, I suppose:
Wave 3 initiative: 3eA+1eP 3 successes, 2 advantage
a-s-a.pnga--.pnga-a.pngp-s-s.png

Larik only has 2 wounds, so I'm not using a stimpack, but does anyone want to attempt a medicine check on the wounded using our new medkit? We should definitely try to clear up Naught's crit before wave 3 hits.

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Rerolling my recovery test now that we're actually done. Also, I forgot to do the difficulty increase from the critical injury on my attack roll, so I'm applying it to the recovery:

 

Wave 2 Recovery take 2: 1eA+2eP+1eD 1 success, 1 advantage
a-a.pngp-s.pngp-s-a.pngd-f-th.png
 
The critical injury is an Easy difficulty, so it shouldn't be hard to remove.
 
Next initiative roll while I'm at it:
 
Wave 3 Initiative: 1eA+2eP 2 successes, 3 advantage, 1 Triumph
a-a-a.pngp-tr.pngp-s-a.png
 
I'll spend the Triumph to drop prone as the next waves emerge.

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Tending to Naught's crit.: 1eA+1eP+1eD 1 success
a-s-a.pngp--.pngd-th.png
Naught, Wale tended to your stinging burn, obviously caring for you more than prepping for the next round, "You gotta be at your best, I'll protect you, always," He says.
 
Wale's Initiative: 2eA 2 successes, 2 advantage
a-s-s.pnga-a-a.png
 

THE BEAST RISES!!: 1eA+2eP 2 successes, 2 advantage
a-a.pngp-s-a.pngp-s.png

The hammer drops but the rumbling doesn't stop, shaking rubble off a damaged light blaster cannon emplacement, when the dust settles, a giant worm, plated and spined, jutts out of the ground, causing the hammer, and you, to go flying. You land safely and without any lasting damage, but you are a ways away (Extreme Range) from the beast. The cannon is at medium range to you. The beast dwarfs many starships, by a large factor, though not as large as a Nebulon-B cruiser, but close.

reaperized_kalros__thresher_maw__by_dune

Edited by killakan

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