killakan 136 Posted April 6, 2016 Larik will draw his lightsaber, strain to take a second maneuver to engage with a minion group Khit didn't grenade and begin slicing and dicing. Going to use the boost passed from Wale's attack.Slicing up some minions: 2eA+2eP+1eB+2eD 2 successes, 2 advantage, 1 TriumphWhee! So 8 damage (not soaked because of breach), using the triumph to crit, and using advantage to sunder and destroy the weapon of one of the one's left standing.When they attack me please remember to add a black die for my armor.They don't carry weapons, you disarmed a minion, literally. Group one (One Minion) will attack Naught after moving into positionGroup two (Two Minions) will attack Larik at half effectivenessGroup three (Four Minions) will charge at Lama Ku but are unable to attack this turn. Group 1: 3eA+2eD 2 failures, 3 advantageHe's gonna pass a boost to the next minion group and hamper Naught's ability to attack by a setback die. Group 2: 3eA+1eB+2eD 1 success, 2 advantageThat's five damage as they rip and tear into your flesh, hampering your ability to fight back by a setback die. You need to add a black die to their attacks on Larik and Naught because of their armor. It's got 1s for melee and ranged defense. Thank you, doing so now. Group 1: 1eS 0 successes Nothing more happens Group 2: 1eS 0 successes, 1 threat The singular advantage will still be used to plop a setback in Larik's lap. 1 sonovabith reacted to this Quote Share this post Link to post Share on other sites
Richardbuxton 7,287 Posted April 6, 2016 So is Wale trying to be the Knight in Shining Armour? Or can Khit have a shot at the stragglers? Quote Share this post Link to post Share on other sites
killakan 136 Posted April 6, 2016 So is Wale trying to be the Knight in Shining Armour? Or can Khit have a shot at the stragglers? Wale is trying to be a Knight in Stormtrooper Armor, yes, that and there's only one. 1 Richardbuxton reacted to this Quote Share this post Link to post Share on other sites
killakan 136 Posted April 6, 2016 Seeing how as no one objected, Wale moves toward Naught, firing at her attacker, reaching her after.: 1eA+3eP+3eB+1eD+1eS 2 successes, 2 advantage, 1 Triumph 11 Damage, killing the last one, the triumph and advantage allowing me to get to Naught and apply a stimpack to her. 1 Richardbuxton reacted to this Quote Share this post Link to post Share on other sites
sonovabith 936 Posted April 6, 2016 I'm going to polish off the two that are still up and engaged with Larik. Finishing off the monstrosities: 2eA+2eP+1eB+2eD+1eS 2 successes, 2 advantage Using 2 advantage to crit one and 8 more damage as well should drop those two, I hope. Is there still a group heading toward Lama? Quote Share this post Link to post Share on other sites
killakan 136 Posted April 6, 2016 (edited) I'm going to polish off the two that are still up and engaged with Larik. Finishing off the monstrosities: 2eA+2eP+1eB+2eD+1eS 2 successes, 2 advantage Using 2 advantage to crit one and 8 more damage as well should drop those two, I hope. Is there still a group heading toward Lama? They are currently engaged, but that slot was removed with the death of the roller. Edited April 6, 2016 by killakan Quote Share this post Link to post Share on other sites
Kaigen 825 Posted April 6, 2016 Cool check to recover strain post-Wave 2: Wave 2 Recovery: 1eA+2eP 3 successes, 1 advantage Quote Share this post Link to post Share on other sites
killakan 136 Posted April 7, 2016 We still got one group untouched and 2 Pc slots before they go. Quote Share this post Link to post Share on other sites
Kaigen 825 Posted April 7, 2016 (edited) Sorry, I got confused as to who was still up. Edit: In that case, I'll maneuver to move to Larik, strain and maneuver to pick up the pistol, then shoot at the remaining group, flipping a destiny point to upgrade my check. Dragoon Attack: 1eA+1eP+1eB+1eS+2eD 0 successes, 4 advantage No good, but I'll pass a boost die to the next two people. Edited April 7, 2016 by Kaigen Quote Share this post Link to post Share on other sites
Richardbuxton 7,287 Posted April 7, 2016 oh crap! ok here is my shot double aiming again, Superior adds a an extra advantage Attacking the last Cyborg group: 1eA+2eP+2eB+2eD+1eS 2 successes, 2 advantage, 1 Triumph So thats 9 Damage before soak, with Auto-Fire to hit then twice, and a Crit to eliminate 1 of them. the last Advantage i will recover a strain Quote Share this post Link to post Share on other sites
killakan 136 Posted April 7, 2016 Sorry, I got confused as to who was still up. It's alright, we all make mistakes. Quote Share this post Link to post Share on other sites
killakan 136 Posted April 7, 2016 oh crap! ok here is my shot double aiming again, Superior adds a an extra advantage Attacking the last Cyborg group: 1eA+2eP+2eB+2eD+1eS 2 successes, 2 advantage, 1 Triumph So thats 9 Damage before soak, with Auto-Fire to hit then twice, and a Crit to eliminate 1 of them. the last Advantage i will recover a strain You blow through three of them, but one still stands. Quote Share this post Link to post Share on other sites
SHADOWGUARD CHAMPION 499 Posted April 7, 2016 Can you guys try NOT to kill all the minions attacking me? I want to see how that roll would turn out with my 4 defence. Quote Share this post Link to post Share on other sites
Richardbuxton 7,287 Posted April 7, 2016 Sorry Quote Share this post Link to post Share on other sites
Richardbuxton 7,287 Posted April 7, 2016 I wanted to try out the auto-fire, never got to do that before! Quote Share this post Link to post Share on other sites
Richardbuxton 7,287 Posted April 7, 2016 except i forgot to increase the difficulty! grr, i think they are still at Medium to me, so here is the extra dice: Attacking the last Cyborg group, pay more attention to the rules!: 1eD 0 successes, 1 threat so i actually don't recover any strain. Quote Share this post Link to post Share on other sites
killakan 136 Posted April 7, 2016 Can you guys try NOT to kill all the minions attacking me? I want to see how that roll would turn out with my 4 defence. No, we have to kill all the things. Quote Share this post Link to post Share on other sites
Kaigen 825 Posted April 7, 2016 Well, I think we just took up the two PC slots before the remaining group, so you might get your chance. Quote Share this post Link to post Share on other sites
killakan 136 Posted April 7, 2016 Well, I think we just took up the two PC slots before the remaining group, so you might get your chance. Yep. This is Lama's armor vs single husk.: 3eA+1eB+2eD+4eS 2 failures, 1 threat The husk hit you and falls apart, dealing no damage. Quote Share this post Link to post Share on other sites
SHADOWGUARD CHAMPION 499 Posted April 7, 2016 (edited) Well, I think we just took up the two PC slots before the remaining group, so you might get your chance. Yep. This is Lama's armor vs single husk.: 3eA+1eB+2eD+4eS 2 failures, 1 threat The husk hit you and falls apart, dealing no damage. Thanks guys. Also, BOO YAH in your face cyborgs! And Finally: Weaklings:http://orokos.com/roll/3898052eD+1eB+3eA+1eP: 2 successes, 2 advantage [2eD=F, Th/Th] [1eB=A/A] [3eA=S/A, S, S] [1eP=A] Edited April 7, 2016 by SHADOWGUARD CHAMPION Quote Share this post Link to post Share on other sites
sonovabith 936 Posted April 7, 2016 Now that the adversaries are dispatched: Cool to recover strain: 3eA+1eP 2 successes, 2 advantage And get this out of the way too, I suppose: Wave 3 initiative: 3eA+1eP 3 successes, 2 advantage Larik only has 2 wounds, so I'm not using a stimpack, but does anyone want to attempt a medicine check on the wounded using our new medkit? We should definitely try to clear up Naught's crit before wave 3 hits. Quote Share this post Link to post Share on other sites
Kaigen 825 Posted April 7, 2016 Rerolling my recovery test now that we're actually done. Also, I forgot to do the difficulty increase from the critical injury on my attack roll, so I'm applying it to the recovery: Wave 2 Recovery take 2: 1eA+2eP+1eD 1 success, 1 advantage The critical injury is an Easy difficulty, so it shouldn't be hard to remove. Next initiative roll while I'm at it: Wave 3 Initiative: 1eA+2eP 2 successes, 3 advantage, 1 Triumph I'll spend the Triumph to drop prone as the next waves emerge. Quote Share this post Link to post Share on other sites
Richardbuxton 7,287 Posted April 7, 2016 Cool to recover strain: 2eA 1 success, 1 advantage Cool for Initiative: 2eA+1eF 2 advantage, 1 Dark Side I'll probably not spend the DS pip to gain a success. Quote Share this post Link to post Share on other sites
SHADOWGUARD CHAMPION 499 Posted April 7, 2016 Final Wave:1eA+1eP: 2 successes, 1 advantage, 1 Triumph [1eA=S/A] [1eP=Tr] Quote Share this post Link to post Share on other sites
killakan 136 Posted April 7, 2016 (edited) Tending to Naught's crit.: 1eA+1eP+1eD 1 success Naught, Wale tended to your stinging burn, obviously caring for you more than prepping for the next round, "You gotta be at your best, I'll protect you, always," He says. Wale's Initiative: 2eA 2 successes, 2 advantage THE BEAST RISES!!: 1eA+2eP 2 successes, 2 advantage The hammer drops but the rumbling doesn't stop, shaking rubble off a damaged light blaster cannon emplacement, when the dust settles, a giant worm, plated and spined, jutts out of the ground, causing the hammer, and you, to go flying. You land safely and without any lasting damage, but you are a ways away (Extreme Range) from the beast. The cannon is at medium range to you. The beast dwarfs many starships, by a large factor, though not as large as a Nebulon-B cruiser, but close. Edited April 7, 2016 by killakan Quote Share this post Link to post Share on other sites