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killakan

The Shadows Mark OOC

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Well, that was effective:

 

Stun Grenade launcher at cyborg Minions: 1eA+2eP+4eB+2eD+1eS 4 successes, 2 advantage, 1 Triumph

a-s.pngp-s.pngp-tr.pngb--.pngb-a-a.pngb-s-a.pngb-a.pngd-th.pngd-th.pngs--.png
 
 
So thats 12 Strain Damage, with 12 Strain Blast to the rest of the minions in the group thanks to the 2 advantage.
 
With the Triumph I'll Upgrade the next attack a PC makes
Edited by Richardbuxton

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Well that stinks, I'll go last then and got to medium range, (Free Manoeuvre + Action traded in. IIRC)

That would get you to short range, not medium.

 

Well then I'll go in the PC 2-3 slot if that's fine with everyone and strain instead of trading in my action for a second maneuver.

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Fine by me. It's the boss's turn next and then Lama, Wale and Larik. I'm good with any of us going in any order, but it probably makes sense for you to go next and take the upgraded attack if you're going to huck a thermal detonator. 

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p--.pngp-s-a.pngp-a-a.pngb-a-a.pngb-a.pngd--.pngs-th.png
6 Damage Naught Using advantage to crit and the one left over to grab a boost
Crit roll: 1d100 36 Stinger Upgrade the difficulty of your next check by one.
 
Angered by the beast shooting Naught, someone who he cares for, even if he can't explain why, Wale takes aim at the foul being.

Angry shooting at the boss, aiming twice and taking strain.: 4eP+5eB+2eD+3eS 4 successes, 4 advantage, 1 Triumph
p-a.pngp-s.pngp-tr.pngp-s.pngb-s-a.pngb-a-a.pngb-a-a.pngb-s.pngb-a.pngd-f.pngd-th.pngs--.pngs-th.pngs-th.png
13 damage, plus a crit at +10, and an advantage boost to pass.
Crit roll: 1d100+10 72 Hamstrung The target loses his free maneuver until the end of the encounter.
Edited by killakan

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a-s.pnga-a.pngp-s-s.pngd-f-th.png

22 damage with breach 1 to the boss. Sorry I didn't get any advantage guys.

Where'd you get 22 out of that?

 

20 base +2 for the successes.

 

What weapon has a 20 base?

 

Edit: Wait a minute thermal detonators, also you forgot some setback dice for the terrain and his big shield, 3 in total.

Edited by killakan

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Larik will draw his lightsaber, strain to take a second maneuver to engage with a minion group Khit didn't grenade and begin slicing and dicing. Going to use the boost passed from Wale's attack.

Slicing up some minions: 2eA+2eP+1eB+2eD 2 successes, 2 advantage, 1 Triumph

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Whee! So 8 damage (not soaked because of breach), using the triumph to crit, and using advantage to sunder and destroy the weapon of one of the one's left standing.

When they attack me please remember to add a black die for my armor.

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Larik will draw his lightsaber, strain to take a second maneuver to engage with a minion group Khit didn't grenade and begin slicing and dicing. Going to use the boost passed from Wale's attack.

Slicing up some minions: 2eA+2eP+1eB+2eD 2 successes, 2 advantage, 1 Triumph

a-a.pnga-s-a.pngp-tr.pngp-a-a.pngb--.pngd-th.pngd-th.png

Whee! So 8 damage (not soaked because of breach), using the triumph to crit, and using advantage to sunder and destroy the weapon of one of the one's left standing.

When they attack me please remember to add a black die for my armor.

They don't carry weapons, you disarmed a minion, literally.

 

Group one (One Minion) will attack Naught after moving into position

Group two (Two Minions) will attack Larik at half effectiveness

Group three (Four Minions) will charge at Lama Ku but are unable to attack this turn.

 

Group 1: 3eA+2eD 2 failures, 3 advantage
a-a.pnga-a-a.pnga-a-a.pngd-f-f.pngd-th-th.png
He's gonna pass a boost to the next minion group and hamper Naught's ability to attack by a setback die.
 
Group 2: 3eA+1eB+2eD 1 success, 2 advantage
a-a.pnga-a.pnga-a-a.pngb-s.pngd-th-th.pngd--.png
That's five damage as they rip and tear into your flesh, hampering your ability to fight back by a setback die.
Edited by killakan

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Oh. Well. Huh.

Well, that ONE was because I already wrote the narrative in the IC thread. It's canon! Haha

Is it that hard to edit your post? I'm not saying you have to, but not doing it causes an upgrade on their check, which I will reroll.

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So boss is down, and the minions are in various states of health, now the top of the round?

Wale is a monster with that blaster by the way.

Yes, top of the round, I would like to save Wale's love interest.

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Larik will draw his lightsaber, strain to take a second maneuver to engage with a minion group Khit didn't grenade and begin slicing and dicing. Going to use the boost passed from Wale's attack.Slicing up some minions: 2eA+2eP+1eB+2eD 2 successes, 2 advantage, 1 Triumpha-a.pnga-s-a.pngp-tr.pngp-a-a.pngb--.pngd-th.pngd-th.pngWhee! So 8 damage (not soaked because of breach), using the triumph to crit, and using advantage to sunder and destroy the weapon of one of the one's left standing.When they attack me please remember to add a black die for my armor.

They don't carry weapons, you disarmed a minion, literally. Group one (One Minion) will attack Naught after moving into positionGroup two (Two Minions) will attack Larik at half effectivenessGroup three (Four Minions) will charge at Lama Ku but are unable to attack this turn. Group 1: 3eA+2eD 2 failures, 3 advantagea-a.pnga-a-a.pnga-a-a.pngd-f-f.pngd-th-th.pngHe's gonna pass a boost to the next minion group and hamper Naught's ability to attack by a setback die. Group 2: 3eA+1eB+2eD 1 success, 2 advantagea-a.pnga-a.pnga-a-a.pngb-s.pngd-th-th.pngd--.pngThat's five damage as they rip and tear into your flesh, hampering your ability to fight back by a setback die.

You need to add a black die to their attacks on Larik and Naught because of their armor. It's got 1s for melee and ranged defense.

Edited by sonovabith

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