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Hysteria

Let players know when they might get conflict?

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Again man you're not making yourself look any better here, you asked people for advice and made it clear your group didn't like what you where doing. No one was suggesting they like cheating or not following the games rules but rather that your mid game interruptions where clearly not appreciated by your group as YOU clearly stated. It seems after the response to my own post your story has backtracked to it originally being all the players other than the GM to just one player.

As for the other poster calling you childish this wasn't until you snapped at others when they didn't give you the pat on the back you seemingly came here for. In the future perhaps don't ask for advice if you're unwilling to accept the answers that come as initially no one was trying to be hostile or rude to you until you really egged it out of them.

Edited by Dark Bunny Lord

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Excuse me if I don't just sit there and "suck up" you bashing on and insulting me.  I'm not afraid to say what I mean unlike others who hide behind a passive aggressive nature. Its fine if some ppl dont agree with me I can accept that, but when they out right insult me (or passively w/o looking like the bad guy when they are) then well yes I will retort, kindly at 1st then hostile and non passive aggressive 2nd. And I still dont know why you responded I already said the matter was resolved...

 

 

 

Word to the wise: don't punch someone in the face and not expect them to shove your face into a wall

 

 

I wasn't rude to you until you began to be rude to me. My posts in this thread bear this fact out. You were looking for people to pat you on the back and give you a cookie for your disruptive behavior. When you didn't get it you lashed at everyone that gave you advice on how to handle the situation. You are the one that began with the insults and acting like a child. I just merely called you out on it and you proved it with this latest post. 

 

Take your own advice. Next time be civil and not throw punches around when adults give you advice on how to handle your problems.

Edited by ThePatriot

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Um. . . I like GM transparency, so telling the players ahead of the roll is fine with me.

 

(ducks out of firefight)

 

That's fine and when I GM I do give transparency. I just don't like power gamers, min-maxers, or rules lawyers attempting to make the rules do something that is in violation of RAI.

 

*Sees Desslok get hit in the shoulder from a random Stormtrooper blaster shot*

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I want to prevent future mishaps by addressing the rules when ppl break them so ppl like me dont feel cheated since we were trying to follow the rules 

So talk to the players and the GMs. Right now it just sounds like you want to complain and cheat. Currently though your plans will likely make things worse.

Are you more vested in screwing with them or actually gaming?

 

 

but if you think that its ok if everyone cheats and they all agree then so be it why do we even need a rule book at this point

 

group trumps player after all well guess what, GM trumps group and GM is going by the rules

 

 

Sounds like to me that you're being childish and throwing a temper tantrum because the group doesn't want to play the way you want them to. You have posted numerous times on how to exploit the rules to powergame and min/max. To me that's cheating since you are taking the Rules As Intended to make it into something that barely resembles the spirit of the game. If you were at my table and doing these disruptions I would point out that you are cheating the group with your exploiting of the system and that you are acting like a child when things aren't going your way. Yes, I would call you out in front of the whole group to respond to your disrespect and inhospitality towards the group. If you didn't toe the group ground rules after the first warning then I would tell you to pack your stuff and get out of my house. If someone asked me about your behaviour at my table I would tell them the truth and there goes any chance of you ever getting a group again locally. 

 

Start being an adult and conform with the group. If you don't then it's your duty to find a different group that fits your playstyle. Suck it up like an adult or move on. 

 

 

 

 

Excuse me if I don't just sit there and "suck up" you bashing on and insulting me.  I'm not afraid to say what I mean unlike others who hide behind a passive aggressive nature. Its fine if some ppl dont agree with me I can accept that, but when they out right insult me (or passively w/o looking like the bad guy when they are) then well yes I will retort, kindly at 1st then hostile and non passive aggressive 2nd. And I still dont know why you responded I already said the matter was resolved...

 

 

 

Word to the wise: don't punch someone in the face and not expect them to shove your face into a wall

 

 

I wasn't rude to you until you began to be rude to me. My posts in this thread bear this fact out. You were looking for people to pat you on the back and give you a cookie for your disruptive behavior. When you didn't get it you lashed at everyone that gave you advice on how to handle the situation. You are the one that began with the insults and acting like a child. I just merely called you out on it and you proved it with this latest post. 

 

 

This is the internet you have no right to assume I'm being hostile towards anyone unless you can somehow decipher tone of voice and body language from my words alone. I wasnt to anyone else, but the moment you threw an insult yes I became hostile to you an only you for very good reasons  

 

IMO I think passive aggressively calling me childish in response to me responding to someone who wasn't you counts as throwing the 1st punch, but fine remain on your high horse it suits you better. I'll just be the bigger person; you're right I'm wrong the problem has already been resolved and I dont need anymore of your "suggestions/comments" NOW SUCK IT UP AND LEAVE ME ALONE. 

 

Thank you :)

Edited by ninjahX

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Well this conversation took an interesting turn.

 

Running Edge of the Empire.

 

I'm considering when some of my players take force sensitive exile and slowly begin their path to becoming jedi-like, they will gain morality. I was reading the thread to see what other GMs do for this situation. I'm strongly considering just silently writing down conflict points gained, then at the end of session discuss with the player the conflict and why they gained it, roll the die and see what happens. I don't want to influence their actions during every session by warning them, I'd rather they play how they want to.

 

This seem reasonable?

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Well this conversation took an interesting turn.

 

Running Edge of the Empire.

 

I'm considering when some of my players take force sensitive exile and slowly begin their path to becoming jedi-like, they will gain morality. I was reading the thread to see what other GMs do for this situation. I'm strongly considering just silently writing down conflict points gained, then at the end of session discuss with the player the conflict and why they gained it, roll the die and see what happens. I don't want to influence their actions during every session by warning them, I'd rather they play how they want to.

 

This seem reasonable?

As long as the player knows that he has gained the Morality mechanic and that Conflict is now a thing he can accumulate, it's fine. Don't just spring it on him out of the blue, as in "hey, you now earn Conflict for doing stuff and here's how much you got this session".

 

That being said, once he's aware that Conflict is a thing he needs to have in mind, there's no need to explicitly warn him every time he does something that might generate Conflict. If he can't see that murder, theft, arson and general mayhem earns him Conflict then warning him probably won't help.

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I'm considering when some of my players take force sensitive exile and slowly begin their path to becoming jedi-like, they will gain morality. I was reading the thread to see what other GMs do for this situation. I'm strongly considering just silently writing down conflict points gained, then at the end of session discuss with the player the conflict and why they gained it, roll the die and see what happens. I don't want to influence their actions during every session by warning them, I'd rather they play how they want to.

 

This seem reasonable?

This is actually suggested in FaD, that any PCs who become Force-sensitive, either at character creation or later in the campaign, adopt the Morality mechanic upon gaining Force Rating 1.

 

That said, I agree with Krieger22 in that you should inform the player(s) of this fact ahead of time, that in exchange for becoming Force-sensitive and gaining access to the various options that doing so provides they now have to "play ball" with Morality, and that their negative actions will have far more immediate consequences in the form of Conflict.

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Certainly. I only have one force sensitive pc atm (he's taking it at character creation) so i have already explained it to him. he doesn't seem to mind and comes from a background of playing the kotor games so he gets the general idea.

 

In my other 5 groups only 1 other player has force sensitivity and i will be informing him of the same.

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I'm considering when some of my players take force sensitive exile and slowly begin their path to becoming jedi-like, they will gain morality. I was reading the thread to see what other GMs do for this situation. I'm strongly considering just silently writing down conflict points gained, then at the end of session discuss with the player the conflict and why they gained it, roll the die and see what happens. I don't want to influence their actions during every session by warning them, I'd rather they play how they want to.

 

This seem reasonable?

This is actually suggested in FaD, that any PCs who become Force-sensitive, either at character creation or later in the campaign, adopt the Morality mechanic upon gaining Force Rating 1.

 

That said, I agree with Krieger22 in that you should inform the player(s) of this fact ahead of time, that in exchange for becoming Force-sensitive and gaining access to the various options that doing so provides they now have to "play ball" with Morality, and that their negative actions will have far more immediate consequences in the form of Conflict.

 

 

Agreed, there is a level of metagaming that must be done for this kind of thing.  The player should be made aware of any possible ramifications of their chosen actions, but that doesn't automatically translate to the character being aware of the same.   Maybe the player says "Meh, I haven't generated any conflict, I'm going to use those dark pips and actually use this power"   The character only knows "Ack!  My friend is about to die!  I can't let that happen!"  *force move enemy as they feel their fear/anger flow through them, giving them strength.  

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